Player Matchup

Chaac
Chaac
 
Chaac
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Queen Echo Rush
Cthulhu
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 47L
1,477 Elo+
Party 1
Nemesis
Nemesis
i5kami
Nemesis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 74L
1,649 Elo+
Party 1
Medusa
Medusa
mleone627
Medusa
Level 88
God Stats
10W - 7L
1,500 SR
Queue Stats
230W - 217L
1,553 Elo+
Solo
Chronos
Chronos
oQWinterWolfQo
Chronos
Level 141
God Stats
2W - 6L
1,500 SR
Queue Stats
304W - 336L
1,551 Elo+
Solo
Team Averages
Level 119
1,500 SR
1,546 Elo+

VS

Team Averages
Level 148
1,609 SR
1,506 Elo+
Neith
Neith
Alm0ndJoy7323
Neith
Level 149
God Stats
2W - 4L
1,257 SR
Queue Stats
110W - 138L
1,543 Elo+
Party 2
Mulan
Mulan
BL4NK-_Z3R0_
Mulan
Level 157
God Stats
7W - 6L
1,822 SR
Queue Stats
83W - 97L
1,555 Elo+
Party 2
Heimdallr
Heimdallr
DavidWeast
Heimdallr
Level 146
God Stats
1W - 2L
1,714 SR
Queue Stats
55W - 86L
1,501 Elo+
Party 2
Geb
Geb
eX Masterciff
Geb
Level 144
God Stats
2W - 2L
1,589 SR
Queue Stats
43W - 45L
1,506 Elo+
Party 3
Vulcan
Vulcan
staticc steve
Vulcan
Level 146
God Stats
12W - 11L
1,664 SR
Queue Stats
52W - 48L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 0 / 8
7,180
653
10,344
13,466
9,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 2 / 8
7,507
682
7,627
7,758
7,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Nemesis
i5kami
Nemesis
15
3 / 0 / 6
8,320
756
5,698
8,327
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
mleone627
Medusa
16
3 / 1 / 7
8,608
783
10,951
8,893
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 0 / 2
8,172
743
7,401
5,834
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
8,132
739
7,348
9,249
3,247
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 0
7,140
649
7,501
12,731
11,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
DavidWeast
Heimdallr
13
0 / 3 / 2
7,167
652
5,296
8,762
3,257
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 1
7,190
654
4,600
13,044
9,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
0 / 1 / 0
6,963
633
9,320
4,013
1,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
13
Kills
3
3
Deaths
13
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
8
4
L
3
3
0
1
L
0
3
0
0
L
Heimdallr
DavidWeast
Heimdallr
0
3
2
0.33
W
1
2
8
2.5
L
0
3
1
0.17
W
Nemesis
i5kami
Nemesis
3
0
6
6
W
Medusa
mleone627
Medusa
3
1
7
6.5
W
6
0
2
7
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,021
Damage
34,065
44,278
Taken
47,799
27,337
Mitigated
29,144
14,713
Healing
9,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,344
1,042
0
4,194
13,466
9,606
0
4,438
9,028
1,350
23,176
L
7,348
2,359
0
1,570
9,249
3,247
0
1,647
7,478
0
31,911
L
7,501
872
0
1,716
12,731
11,364
0
4,877
7,556
0
18,828
L
Heimdallr
DavidWeast
Heimdallr
5,296
2,816
0
1,243
8,762
3,257
0
2,417
6,274
0
20,864
W
7,627
137
1,800
1,100
7,758
7,229
0
3,540
4,218
18,114
0
L
4,600
301
527
3,384
13,044
9,685
0
5,314
7,277
8,604
0
W
Nemesis
i5kami
Nemesis
5,698
1,238
0
1,604
8,327
4,979
0
1,586
6,741
0
25,280
W
Medusa
mleone627
Medusa
10,951
5,035
784
3,679
8,893
3,426
735
1,764
7,129
0
48,869
W
7,401
1,508
0
1,552
5,834
2,097
852
2,592
3,242
22,027
0
L
9,320
2,265
0
1,074
4,013
1,591
0
1,262
2,642
31,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,787
Gold Earned
36,592
227
Minions Killed
172
0
Camps Cleared
0
1,183,579
Distance Traveled
1,076,880
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,180
653
37
3
0
227,738
0
L
Neith
8,132
739
64
6
0
197,938
4
L
Mulan
7,140
649
21
2
0
223,823
1
L
Heimdallr
7,167
652
41
4
0
204,035
0
W
Cthulhu
7,507
682
18
2
0
216,798
2
L
Geb
7,190
654
8
1
0
225,987
1
W
Nemesis
8,320
756
53
5
0
260,901
1
W
Medusa
8,608
783
71
6
0
269,484
3
W
Chronos
8,172
743
48
4
0
208,658
0
L
Vulcan
6,963
633
38
3
0
225,097
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role