Player Matchup

Ares
Ares
Silver I
FPSZack
Ares
Silver I
Level 107
God Stats
0W - 1L
1,167 SR
Queue Stats
11W - 10L
1,547 MMR
Solo
Fenrir
Fenrir
Bronze III
MarvelousACE
Fenrir
Bronze III
Level 121
God Stats
0W - 1L
1,742 SR
Queue Stats
42W - 37L
1,546 MMR
Solo
Izanami
Izanami
Gold IV
afternoonquicki
Izanami
Gold IV
Level 124
God Stats
4W - 5L
1,500 SR
Queue Stats
442W - 460L
1,554 MMR
Solo
Amaterasu
Amaterasu
Gold V
fortunatly
Amaterasu
Gold V
Level 116
God Stats
1W - 3L
1,156 SR
Queue Stats
454W - 454L
1,501 MMR
Party 3
Scylla
Scylla
Gold III
lDarksidius
Scylla
Gold III
Level 129
God Stats
12W - 12L
1,716 SR
Queue Stats
59W - 50L
1,612 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,456 SR
1,552 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,546 SR
1,552 MMR
Hou Yi
Hou Yi
Silver I
DirtyInter
Hou Yi
Silver I
Level 112
God Stats
1W - 0L
1,665 SR
Queue Stats
4W - 5L
1,545 MMR
Solo
Thanatos
Thanatos
Gold II
Sloshyeel
Thanatos
Gold II
Level 150
God Stats
24W - 14L
1,425 SR
Queue Stats
123W - 117L
1,577 MMR
Party 1
Thoth
Thoth
Gold V
Spiker
Thoth
Gold V
Level 157
God Stats
3W - 0L
1,642 SR
Queue Stats
13W - 6L
1,636 MMR
Party 2
Geb
Geb
Bronze III
slippy
Geb
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,453 MMR
Party 2
Hercules
Hercules
Gold V
togger
Hercules
Gold V
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 46L
1,548 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
FPSZack
Ares
14
2 / 4 / 2
9,503
453
6,419
19,603
20,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
15
2 / 6 / 3
9,433
449
5,574
16,081
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
0 / 4 / 1
10,871
518
9,287
13,640
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
fortunatly
Amaterasu
18
1 / 6 / 3
10,527
501
12,168
24,668
19,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
17
4 / 5 / 1
10,846
516
9,499
13,072
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArtioAtlasBastetCliodhna

VS

Bans
SolGilgameshCharybdisCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DirtyInter
Hou Yi
16
2 / 0 / 6
10,471
499
9,689
9,459
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Sloshyeel
Thanatos
19
7 / 5 / 7
11,790
561
13,425
18,825
9,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thoth
Spiker
Thoth
20
13 / 0 / 3
13,250
631
24,554
7,859
2,868
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Geb
slippy
Geb
14
1 / 2 / 9
9,580
456
5,286
16,508
9,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hercules
togger
Hercules
18
2 / 2 / 13
11,593
552
12,608
18,294
26,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
9
Kills
25
25
Deaths
9
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
DirtyInter
Hou Yi
2
0
6
5
L
Ares
FPSZack
Ares
2
4
2
0.75
L
Fenrir
2
6
3
0.58
W
Thanatos
Sloshyeel
Thanatos
7
5
7
2.1
W
Thoth
Spiker
Thoth
13
0
3
14.5
L
0
4
1
0.13
L
Amaterasu
fortunatly
Amaterasu
1
6
3
0.42
L
Scylla
4
5
1
0.9
W
Geb
slippy
Geb
1
2
9
2.75
W
Hercules
togger
Hercules
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,947
Damage
65,562
87,064
Taken
70,945
52,190
Mitigated
51,111
24,200
Healing
33,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
DirtyInter
Hou Yi
9,689
4,030
0
3,114
9,459
2,958
1,551
1,700
7,759
0
70,501
L
Ares
FPSZack
Ares
6,419
156
187
3,413
19,603
20,887
0
8,921
10,682
22,016
0
L
Fenrir
5,574
1,499
0
5,284
16,081
5,163
0
3,401
12,680
0
58,927
W
Thanatos
Sloshyeel
Thanatos
13,425
3,871
0
16,694
18,825
9,050
332
3,544
15,281
0
108,508
W
Thoth
Spiker
Thoth
24,554
963
0
3,116
7,859
2,868
1,212
2,931
4,928
104,318
0
L
9,287
4,208
0
4,098
13,640
4,505
693
4,854
8,786
0
116,301
L
Amaterasu
fortunatly
Amaterasu
12,168
7,130
181
8,976
24,668
19,171
0
3,126
21,542
0
77,316
L
Scylla
9,499
1,346
0
2,061
13,072
2,464
0
9,538
3,534
77,592
0
W
Geb
slippy
Geb
5,286
296
0
1,994
16,508
9,837
0
4,886
11,622
31,360
0
W
Hercules
togger
Hercules
12,608
5,451
85
8,691
18,294
26,398
0
3,048
15,246
0
73,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,180
Gold Earned
56,684
632
Minions Killed
666
0
Camps Cleared
0
1,922,568
Distance Traveled
2,177,605
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,471
499
138
7
0
414,120
6
L
Ares
9,503
453
34
2
0
407,604
11
L
Fenrir
9,433
449
92
4
0
414,494
5
W
Thanatos
11,790
561
151
7
0
458,073
2
W
Thoth
13,250
631
193
9
0
428,320
8
L
Izanami
10,871
518
212
10
0
346,065
6
L
Amaterasu
10,527
501
137
7
0
384,055
4
L
Scylla
10,846
516
157
7
0
370,350
4
W
Geb
9,580
456
37
2
0
452,689
7
W
Hercules
11,593
552
147
7
0
424,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role