Player Matchup

Izanami
Izanami
Arrost
Izanami
Level 50
God Stats
2W - 3L
1,456 SR
Queue Stats
7W - 5L
1,646 Elo+
Party 1
Sol
Sol
DistractedLamp
Sol
Level 109
God Stats
2W - 2L
1,715 SR
Queue Stats
35W - 24L
1,609 Elo+
Party 1
Amaterasu
Amaterasu
Dregonnzi
Amaterasu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,348 Elo+
Party 2
Awilix
Awilix
KingNerra
Awilix
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 22L
1,565 Elo+
Party 1
Jormungandr
Jormungandr
NateMercer
Jormungandr
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
101W - 86L
1,492 Elo+
Party 2
Team Averages
Level 84
1,534 SR
1,532 Elo+

VS

Team Averages
Level 109
1,504 SR
1,422 Elo+
Amaterasu
Amaterasu
AlrightIGuess
Amaterasu
Level 96
God Stats
11W - 11L
1,499 SR
Queue Stats
177W - 168L
1,482 Elo+
Party 3
Thoth
Thoth
Cöre
Thoth
Level 125
God Stats
2W - 0L
1,522 SR
Queue Stats
151W - 141L
1,506 Elo+
Party 3
Sol
Sol
NotThatGuyPal
Sol
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
147W - 141L
1,572 Elo+
Party 4
Gilgamesh
Gilgamesh
TroopRespecter69
Gilgamesh
Level 129
God Stats
12W - 4L
1,500 SR
Queue Stats
325W - 281L
1,445 Elo+
Party 4
Camazotz
Camazotz
box4thehigh
Camazotz
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 63L
1,105 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arrost
Izanami
8
0 / 4 / 1
4,557
456
2,819
7,063
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 2 / 1
5,116
512
2,595
5,640
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
Dregonnzi
Amaterasu
9
5 / 3 / 0
6,098
610
7,711
7,833
5,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
KingNerra
Awilix
9
1 / 2 / 0
5,148
515
1,559
5,870
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
NateMercer
Jormungandr
7
1 / 4 / 1
4,787
479
5,385
7,296
2,728
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AlrightIGuess
Amaterasu
10
3 / 4 / 0
6,290
629
3,684
7,729
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
Cöre
Thoth
11
2 / 2 / 2
6,122
612
5,130
3,783
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 1 / 1
6,947
695
7,057
6,174
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
9
1 / 0 / 9
5,847
585
4,741
9,480
4,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
box4thehigh
Camazotz
9
2 / 1 / 4
5,751
575
4,136
7,676
1,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
8
Kills
15
15
Deaths
8
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AlrightIGuess
Amaterasu
3
4
0
0.75
L
Izanami
Arrost
Izanami
0
4
1
0.13
W
Thoth
Cöre
Thoth
2
2
2
1.5
L
1
2
1
0.75
L
Amaterasu
Dregonnzi
Amaterasu
5
3
0
1.67
L
Awilix
KingNerra
Awilix
1
2
0
0.5
L
Jormungandr
NateMercer
Jormungandr
1
4
1
0.38
W
7
1
1
7.5
W
Gilgamesh
1
0
9
5.5
W
Camazotz
box4thehigh
Camazotz
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,069
Damage
24,748
33,702
Taken
34,842
13,033
Mitigated
14,073
10,381
Healing
13,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AlrightIGuess
Amaterasu
3,684
2,469
61
2,804
7,729
4,487
0
129
7,600
0
27,893
L
Izanami
Arrost
Izanami
2,819
2,275
0
1,768
7,063
1,714
0
3,456
3,607
0
21,205
W
Thoth
Cöre
Thoth
5,130
149
0
270
3,783
1,035
347
1,583
2,200
36,712
0
L
2,595
1,180
0
1,786
5,640
1,279
0
2,367
3,273
23,237
0
L
Amaterasu
Dregonnzi
Amaterasu
7,711
4,140
0
2,541
7,833
5,497
0
880
6,953
0
27,078
L
Awilix
KingNerra
Awilix
1,559
611
0
2,500
5,870
1,815
0
1,609
4,261
0
26,981
L
Jormungandr
NateMercer
Jormungandr
5,385
1,314
408
1,378
7,296
2,728
0
3,875
3,421
19,487
0
W
7,057
2,808
0
3,309
6,174
1,646
1,771
1,253
4,921
46,166
0
W
Gilgamesh
4,741
1,064
1,256
2,950
9,480
4,995
110
4,108
5,372
0
11,760
W
Camazotz
box4thehigh
Camazotz
4,136
1,250
0
2,866
7,676
1,910
358
907
6,769
0
21,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,706
Gold Earned
30,957
246
Minions Killed
289
0
Camps Cleared
0
947,673
Distance Traveled
983,586
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,290
629
63
6
0
185,469
1
L
Izanami
4,557
456
49
5
0
153,029
1
W
Thoth
6,122
612
74
7
0
187,363
1
L
Sol
5,116
512
54
5
0
198,111
5
L
Amaterasu
6,098
610
60
6
0
193,054
3
L
Awilix
5,148
515
59
6
0
219,876
2
L
Jormungandr
4,787
479
24
2
0
183,603
1
W
Sol
6,947
695
91
9
0
188,135
2
W
Gilgamesh
5,847
585
13
1
0
197,574
2
W
Camazotz
5,751
575
48
5
0
225,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role