Player Matchup

Cthulhu
Cthulhu
SLxBIGIRVxUT
Cthulhu
Level 7
God Stats
2W - 2L
1,380 SR
Queue Stats
2W - 2L
1,317 Elo+
Party 1
Zeus
Zeus
SLxGoDxUT
Zeus
Level 42
God Stats
9W - 8L
1,588 SR
Queue Stats
43W - 68L
1,342 Elo+
Party 1
Xbalanque
Xbalanque
SLxSIELERxUT
Xbalanque
Level 61
God Stats
6W - 7L
1,346 SR
Queue Stats
33W - 52L
1,370 Elo+
Party 1
Team Averages
Level 37
1,438 SR
1,343 Elo+

VS

Team Averages
Level 85
1,544 SR
1,384 Elo+
Geb
Geb
GEMINIlovesIT
Geb
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 80L
1,254 Elo+
Solo
Merlin
Merlin
VanishingDawn
Merlin
Level 28
God Stats
0W - 1L
1,633 SR
Queue Stats
7W - 21L
1,500 Elo+
Party 2
Neith
Neith
Xenotheus
Neith
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
38W - 51L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SLxBIGIRVxUT
Cthulhu
19
4 / 3 / 10
13,669
683
8,589
19,677
21,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
20
4 / 5 / 9
14,231
712
25,753
18,431
5,085
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
SLxSIELERxUT
Xbalanque
18
7 / 7 / 7
14,588
729
14,930
16,561
4,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 5
12,219
611
9,232
22,136
19,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 3 / 2
13,254
663
11,579
16,504
7,021
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Xenotheus
Neith
19
8 / 6 / 5
14,309
715
22,048
20,648
8,170
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
15
Kills
14
15
Deaths
15
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
Cthulhu
SLxBIGIRVxUT
Cthulhu
4
3
10
3
W
Zeus
4
5
9
1.7
W
Xbalanque
SLxSIELERxUT
Xbalanque
7
7
7
1.5
L
6
3
2
2.33
L
Neith
Xenotheus
Neith
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,272
Damage
42,859
54,669
Taken
59,288
31,384
Mitigated
35,131
8,719
Healing
13,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,232
684
424
5,451
22,136
19,940
518
13,302
8,485
21,019
0
W
Cthulhu
SLxBIGIRVxUT
Cthulhu
8,589
305
0
5,145
19,677
21,601
224
8,396
11,281
36,635
0
W
Zeus
25,753
1,904
1,256
1,691
18,431
5,085
884
7,689
10,742
88,553
0
W
Xbalanque
SLxSIELERxUT
Xbalanque
14,930
8,258
0
627
16,561
4,698
2,054
5,480
11,081
0
67,655
L
11,579
636
126
2,579
16,504
7,021
1,333
10,529
5,652
44,524
0
L
Neith
Xenotheus
Neith
22,048
5,688
409
4,672
20,648
8,170
1,102
9,866
10,255
0
73,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,488
Gold Earned
39,782
223
Minions Killed
188
11
Camps Cleared
4
1,015,828
Distance Traveled
935,427
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,219
611
16
1
1
283,905
0
W
Cthulhu
13,669
683
37
2
1
376,503
3
W
Zeus
14,231
712
106
5
3
323,195
3
W
Xbalanque
14,588
729
80
4
7
316,130
1
L
Merlin
13,254
663
80
4
0
316,164
1
L
Neith
14,309
715
92
5
3
335,358
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role