Player Matchup

Jormungandr
Jormungandr
Harua
Jormungandr
Level 48
God Stats
5W - 0L
1,536 SR
Queue Stats
11W - 7L
1,565 Elo+
Party 1
Nu Wa
Nu Wa
Mr_Rude_Boy_
Nu Wa
Level 129
God Stats
79W - 70L
1,475 SR
Queue Stats
239W - 238L
1,499 Elo+
Solo
Hou Yi
Hou Yi
Pkerchaz
Hou Yi
Level 56
God Stats
10W - 6L
1,666 SR
Queue Stats
120W - 91L
1,585 Elo+
Party 1
Horus
Horus
dordoff
Horus
Level 136
God Stats
2W - 2L
1,434 SR
Queue Stats
40W - 23L
1,672 Elo+
Party 1
Arachne
Arachne
iambrave
Arachne
Level 147
God Stats
7W - 1L
1,760 SR
Queue Stats
183W - 146L
1,559 Elo+
Party 1
Team Averages
Level 103
1,574 SR
1,576 Elo+

VS

Team Averages
Level 71
1,567 SR
1,521 Elo+
Da Ji
Da Ji
ENTENSE2o6
Da Ji
Level 160
God Stats
11W - 18L
1,367 SR
Queue Stats
821W - 912L
1,499 Elo+
Solo
Ymir
Ymir
Gnok8Yeknod
Ymir
Level 68
God Stats
0W - 4L
1,500 SR
Queue Stats
19W - 23L
1,444 Elo+
Solo
Scylla
Scylla
RogueHotPockets
Scylla
Level 35
God Stats
2W - 5L
1,500 SR
Queue Stats
8W - 18L
1,577 Elo+
Solo
Charybdis
Charybdis
pumori67
Charybdis
Level 49
God Stats
5W - 8L
1,473 SR
Queue Stats
182W - 182L
1,561 Elo+
Solo
Cerberus
Cerberus
robertcool1478
Cerberus
Level 45
God Stats
5W - 5L
1,993 SR
Queue Stats
242W - 260L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Harua
Jormungandr
19
3 / 1 / 15
14,546
559
9,264
14,969
18,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
9 / 1 / 8
16,045
617
24,621
6,807
2,398
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Pkerchaz
Hou Yi
20
8 / 1 / 3
15,854
610
16,640
15,651
7,236
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
dordoff
Horus
20
7 / 5 / 8
15,891
611
18,115
30,372
28,310
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
iambrave
Arachne
20
8 / 1 / 4
16,609
639
7,893
24,984
10,738
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
1 / 9 / 4
10,556
406
7,936
24,265
7,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

1
0 / 1 / 0
6,346
244
0
3,842
569
20
3 / 8 / 2
11,716
451
9,967
14,410
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
pumori67
Charybdis
20
3 / 4 / 3
12,984
499
15,663
21,518
6,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
15
2 / 13 / 4
10,377
399
11,575
29,310
34,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
35
Kills
9
9
Deaths
35
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
9
4
0.33
L
0
1
0
0
W
Jormungandr
Harua
Jormungandr
3
1
15
10.5
W
9
1
8
13
W
Hou Yi
Pkerchaz
Hou Yi
8
1
3
9.5
L
3
8
2
0.5
W
Horus
dordoff
Horus
7
5
8
2.2
W
Arachne
iambrave
Arachne
8
1
4
10
L
Charybdis
pumori67
Charybdis
3
4
3
1.13
L
Cerberus
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,533
Damage
45,141
92,783
Taken
93,345
66,933
Mitigated
53,043
29,706
Healing
14,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
7,936
946
0
1,678
24,265
7,919
0
7,746
16,229
0
69,314
L
0
0
0
0
3,842
569
0
3,580
0
0
0
W
Jormungandr
Harua
Jormungandr
9,264
1,445
1,948
2,615
14,969
18,251
1,658
3,499
11,248
47,706
2,326
W
24,621
3,516
0
1,402
6,807
2,398
6,552
487
6,320
124,238
0
W
Hou Yi
Pkerchaz
Hou Yi
16,640
10,297
0
3,810
15,651
7,236
2,330
4,482
10,541
0
126,547
L
9,967
1,608
0
1,364
14,410
3,682
0
4,479
9,707
82,949
0
W
Horus
dordoff
Horus
18,115
9,057
2,143
7,856
30,372
28,310
1,847
9,255
21,117
0
86,243
W
Arachne
iambrave
Arachne
7,893
6,115
0
9,932
24,984
10,738
6,444
3,819
20,313
0
172,528
L
Charybdis
pumori67
Charybdis
15,663
5,962
0
7,379
21,518
6,348
0
8,689
12,499
0
125,274
L
Cerberus
11,575
853
0
4,404
29,310
34,525
0
7,524
21,550
45,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,945
Gold Earned
51,979
791
Minions Killed
600
0
Camps Cleared
0
2,527,199
Distance Traveled
1,755,062
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,556
406
111
4
0
433,279
0
L
Ymir
6,346
244
0
0
0
670
0
W
Jormungandr
14,546
559
72
3
0
500,758
8
W
Nu Wa
16,045
617
204
8
0
460,212
3
W
Hou Yi
15,854
610
171
7
0
497,197
6
L
Scylla
11,716
451
131
5
0
404,754
11
W
Horus
15,891
611
146
6
0
468,670
5
W
Arachne
16,609
639
198
8
0
600,362
2
L
Charybdis
12,984
499
242
9
0
485,171
10
L
Cerberus
10,377
399
116
4
0
431,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role