Player Matchup

Vulcan
Vulcan
DeviantOtaku7
Vulcan
Level 34
God Stats
5W - 5L
1,531 SR
Queue Stats
107W - 122L
1,450 Elo+
Party 3
Nike
Nike
DeviantSauce
Nike
Level 67
God Stats
2W - 2L
1,216 SR
Queue Stats
109W - 102L
1,536 Elo+
Party 3
Sol
Sol
Noykin
Sol
Level 20
God Stats
23W - 17L
1,801 SR
Queue Stats
156W - 175L
1,395 Elo+
Party 1
Arachne
Arachne
Spantik
Arachne
Level 129
God Stats
22W - 9L
1,500 SR
Queue Stats
237W - 215L
1,499 Elo+
Party 1
Ymir
Ymir
Thormadn3ss
Ymir
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
228W - 180L
1,528 Elo+
Party 1
Team Averages
Level 75
1,510 SR
1,481 Elo+

VS

Team Averages
Level 77
1,454 SR
1,577 Elo+
Bastet
Bastet
 
Bastet
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Daltos123
Cerberus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Techneis
Cthulhu
Level 43
God Stats
1W - 5L
1,505 SR
Queue Stats
58W - 63L
1,735 Elo+
Party 2
Thoth
Thoth
theprinceogames
Thoth
Level 148
God Stats
3W - 6L
1,535 SR
Queue Stats
187W - 185L
1,537 Elo+
Party 2
Apollo
Apollo
xACExViper
Apollo
Level 48
God Stats
1W - 1L
1,233 SR
Queue Stats
30W - 30L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 3
10,333
574
11,350
5,491
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 1 / 3
10,028
557
10,733
13,847
10,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Noykin
Sol
17
4 / 2 / 6
10,458
581
12,781
11,356
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Spantik
Arachne
18
5 / 0 / 7
10,571
587
5,474
13,774
6,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
4 / 2 / 7
9,550
531
8,635
14,991
15,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
1 / 6 / 2
7,414
412
6,456
12,858
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
Daltos123
Cerberus
11
2 / 4 / 3
7,735
430
4,592
18,330
15,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Techneis
Cthulhu
13
0 / 4 / 1
7,734
430
7,015
13,658
9,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 2 / 1
8,668
482
4,620
9,757
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
xACExViper
Apollo
13
1 / 6 / 4
8,056
448
7,177
10,065
3,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
22
Kills
6
7
Deaths
22
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
6
2
0.33
L
Cerberus
Daltos123
Cerberus
2
4
3
0.88
W
4
2
3
2.75
W
5
1
3
6.5
W
Sol
Noykin
Sol
4
2
6
3.5
W
Arachne
Spantik
Arachne
5
0
7
8.5
L
Cthulhu
Techneis
Cthulhu
0
4
1
0.13
W
4
2
7
3.75
L
2
2
1
1.25
L
Apollo
xACExViper
Apollo
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,973
Damage
29,860
59,459
Taken
64,668
37,439
Mitigated
35,083
18,921
Healing
15,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,456
1,228
0
3,945
12,858
3,696
0
2,223
10,381
0
43,870
L
Cerberus
Daltos123
Cerberus
4,592
476
164
5,017
18,330
15,196
0
13,379
4,794
25,752
0
W
11,350
3,897
0
394
5,491
1,801
1,107
2,218
3,185
65,831
0
W
10,733
1,787
0
1,797
13,847
10,137
84
4,517
8,608
5,040
45,285
W
Sol
Noykin
Sol
12,781
5,945
0
5,957
11,356
3,597
2,634
2,051
9,305
80,641
0
W
Arachne
Spantik
Arachne
5,474
3,971
0
6,584
13,774
6,050
408
2,869
10,590
0
92,243
L
Cthulhu
Techneis
Cthulhu
7,015
730
0
3,800
13,658
9,979
0
4,283
8,624
40,743
0
W
8,635
2,479
397
3,792
14,991
15,854
93
3,402
11,544
32,827
3,008
L
4,620
258
0
840
9,757
2,693
0
4,668
4,664
60,325
0
L
Apollo
xACExViper
Apollo
7,177
3,971
116
1,730
10,065
3,519
343
8,236
1,829
0
52,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,940
Gold Earned
39,607
555
Minions Killed
452
0
Camps Cleared
0
1,892,934
Distance Traveled
1,660,684
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,414
412
76
4
0
350,461
6
L
Cerberus
7,735
430
63
4
0
354,166
8
W
Vulcan
10,333
574
134
7
0
381,077
0
W
Nike
10,028
557
95
5
0
372,697
4
W
Sol
10,458
581
142
8
0
359,736
3
W
Arachne
10,571
587
141
8
0
450,833
2
L
Cthulhu
7,734
430
82
5
0
315,106
0
W
Ymir
9,550
531
43
2
0
328,591
3
L
Thoth
8,668
482
130
7
0
325,110
6
L
Apollo
8,056
448
101
6
0
315,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role