Player Matchup

Discordia
Discordia
Gold II
Ananimity_
Discordia
Gold II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
271W - 262L
1,824 MMR
Solo
Bastet
Bastet
Gold II
Enndoh
Bastet
Gold II
Level 129
God Stats
6W - 4L
1,638 SR
Queue Stats
91W - 74L
1,866 MMR
Party 1
King Arthur
King Arthur
Platinum III
Jcupz
King Arthur
Platinum III
Level 133
God Stats
7W - 13L
1,591 SR
Queue Stats
247W - 204L
1,853 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
SwashnBungler
Cthulhu
Platinum IV
Level 160
God Stats
6W - 8L
1,668 SR
Queue Stats
386W - 373L
1,848 MMR
Solo
Chronos
Chronos
Gold III
l R34L1TY I
Chronos
Gold III
Level 129
God Stats
5W - 0L
1,947 SR
Queue Stats
114W - 97L
1,791 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,669 SR
1,836 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,760 SR
1,845 MMR
Sun Wukong
Sun Wukong
Platinum V
AlessSer
Sun Wukong
Platinum V
Level 160
God Stats
10W - 9L
1,609 SR
Queue Stats
360W - 357L
1,874 MMR
Party 3
Nu Wa
Nu Wa
Gold II
RomanSkylarX
Nu Wa
Gold II
Level 160
God Stats
3W - 3L
1,791 SR
Queue Stats
13W - 8L
1,870 MMR
Party 2
Sobek
Sobek
Gold I
Steve-play-Smite
Sobek
Gold I
Level 67
God Stats
13W - 5L
1,870 SR
Queue Stats
33W - 25L
1,890 MMR
Party 3
Nemesis
Nemesis
Gold III
UWU4RWBY
Nemesis
Gold III
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 10L
1,777 MMR
Party 2
Ullr
Ullr
Gold I
Xerxyys
Ullr
Gold I
Level 151
God Stats
26W - 26L
1,813 SR
Queue Stats
251W - 246L
1,816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ananimity_
Discordia
20
5 / 6 / 6
13,762
550
15,031
15,317
5,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Enndoh
Bastet
20
8 / 3 / 5
14,327
573
15,615
22,435
8,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Jcupz
King Arthur
20
6 / 4 / 9
14,152
566
24,284
31,265
29,721
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
19
3 / 3 / 12
13,085
523
19,550
24,608
31,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
l R34L1TY I
Chronos
20
5 / 1 / 7
15,164
607
19,239
26,888
11,934
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasArtioZeusKali

VS

Bans
GebAchillesSolScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlessSer
Sun Wukong
20
5 / 6 / 5
12,671
507
18,817
30,400
36,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 6 / 10
10,651
426
25,025
14,275
4,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 8 / 4
11,212
448
11,093
29,405
33,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
UWU4RWBY
Nemesis
18
6 / 6 / 4
12,059
482
12,943
21,993
9,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ullr
Xerxyys
Ullr
20
1 / 1 / 5
12,704
508
9,726
15,396
6,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
44
27
Kills
16
17
Deaths
27
39
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AlessSer
Sun Wukong
5
6
5
1.25
W
Discordia
Ananimity_
Discordia
5
6
6
1.33
W
Bastet
Enndoh
Bastet
8
3
5
3.5
W
King Arthur
Jcupz
King Arthur
6
4
9
2.63
L
1
6
10
1
L
3
8
4
0.63
W
Cthulhu
3
3
12
3
L
Nemesis
UWU4RWBY
Nemesis
6
6
4
1.33
L
Ullr
Xerxyys
Ullr
1
1
5
3.5
W
Chronos
l R34L1TY I
Chronos
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,719
Damage
77,604
120,513
Taken
111,469
87,120
Mitigated
89,636
42,916
Healing
27,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AlessSer
Sun Wukong
18,817
2,605
0
10,245
30,400
36,167
159
7,082
23,188
0
93,546
W
Discordia
Ananimity_
Discordia
15,031
211
0
4,380
15,317
5,835
210
7,393
7,366
107,570
0
W
Bastet
Enndoh
Bastet
15,615
2,495
0
10,680
22,435
8,527
0
4,791
16,908
0
108,695
W
King Arthur
Jcupz
King Arthur
24,284
2,821
0
4,851
31,265
29,721
264
6,900
23,759
0
110,027
L
25,025
6,397
0
904
14,275
4,978
564
6,661
7,280
78,145
0
L
11,093
680
3,137
7,316
29,405
33,164
22
19,685
9,322
40,877
0
W
Cthulhu
19,550
1,084
2,872
4,592
24,608
31,103
38
9,039
14,594
78,167
0
L
Nemesis
UWU4RWBY
Nemesis
12,943
6,534
0
4,369
21,993
9,003
0
7,746
14,149
0
88,764
L
Ullr
Xerxyys
Ullr
9,726
3,784
0
1,356
15,396
6,324
772
10,353
4,905
0
110,996
W
Chronos
l R34L1TY I
Chronos
19,239
7,752
0
15,541
26,888
11,934
10,750
6,959
19,169
155,995
6,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,490
Gold Earned
59,297
836
Minions Killed
693
0
Camps Cleared
0
2,556,288
Distance Traveled
2,363,177
32
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,671
507
155
6
0
508,376
3
W
Discordia
13,762
550
189
8
0
471,463
8
W
Bastet
14,327
573
141
6
0
611,449
7
W
King Arthur
14,152
566
178
7
0
478,882
4
L
Nu Wa
10,651
426
139
6
0
421,399
7
L
Sobek
11,212
448
48
2
0
446,203
2
W
Cthulhu
13,085
523
99
4
0
515,772
2
L
Nemesis
12,059
482
125
5
0
504,349
7
L
Ullr
12,704
508
226
9
0
482,850
5
W
Chronos
15,164
607
229
9
0
478,722
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role