Player Matchup

Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
Codymandude
Atlas
Level 127
God Stats
3W - 2L
1,270 SR
Queue Stats
60W - 56L
1,587 Elo+
Party 3
Bacchus
Bacchus
Irosko
Bacchus
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Neith
Neith
TenchiTheGreat
Neith
Level 149
God Stats
33W - 28L
1,500 SR
Queue Stats
339W - 339L
1,622 Elo+
Party 1
Merlin
Merlin
Wulfbiter
Merlin
Level 133
God Stats
48W - 44L
1,747 SR
Queue Stats
377W - 404L
1,490 Elo+
Party 1
Team Averages
Level 112
1,503 SR
1,540 Elo+

VS

Team Averages
Level 79
1,599 SR
1,446 Elo+
Skadi
Skadi
Flappy-the-Fish
Skadi
Level 107
God Stats
23W - 30L
1,797 SR
Queue Stats
244W - 149L
1,404 Elo+
Party 2
Athena
Athena
GLAS_TIGER
Athena
Level 67
God Stats
4W - 4L
1,525 SR
Queue Stats
220W - 124L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
Lost-Impa
Nu Wa
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
249W - 147L
1,460 Elo+
Party 2
Erlang Shen
Erlang Shen
Lost-Maniac7
Erlang Shen
Level 88
God Stats
5W - 6L
1,514 SR
Queue Stats
42W - 65L
1,390 Elo+
Party 2
Thanatos
Thanatos
Pirate_King_Gaby
Thanatos
Level 27
God Stats
23W - 22L
1,657 SR
Queue Stats
44W - 55L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
12 / 2 / 6
8,994
899
8,596
8,395
8,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 1 / 17
7,633
763
6,224
10,760
8,601
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Irosko
Bacchus
14
4 / 2 / 12
8,382
838
4,583
8,044
8,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 0 / 16
9,325
933
19,133
7,254
2,798
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Wulfbiter
Merlin
15
4 / 2 / 11
8,107
811
7,330
6,399
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 1
7,579
758
5,887
10,428
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Athena
GLAS_TIGER
Athena
12
0 / 4 / 3
6,516
652
2,945
11,673
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
Lost-Impa
Nu Wa
13
0 / 6 / 5
6,824
682
8,598
8,972
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Lost-Maniac7
Erlang Shen
12
1 / 5 / 3
6,497
650
5,175
10,006
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 8 / 1
7,601
760
2,747
9,774
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
20
29
Kills
7
7
Deaths
29
62
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
12
2
6
7.5
W
1
1
17
9.5
L
3
6
1
0.58
L
Athena
GLAS_TIGER
Athena
0
4
3
0.38
W
Bacchus
Irosko
Bacchus
4
2
12
5
L
Nu Wa
Lost-Impa
Nu Wa
0
6
5
0.42
L
Erlang Shen
Lost-Maniac7
Erlang Shen
1
5
3
0.5
L
3
8
1
0.44
W
8
0
16
16
W
Merlin
Wulfbiter
Merlin
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,866
Damage
25,352
40,852
Taken
50,853
29,735
Mitigated
19,625
9,786
Healing
5,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,596
3,214
660
2,129
8,395
8,158
1,791
2,778
5,617
0
20,290
W
6,224
2,152
75
840
10,760
8,601
683
2,725
8,035
15,761
0
L
5,887
2,057
0
1,170
10,428
2,907
0
3,513
6,915
0
28,341
L
Athena
GLAS_TIGER
Athena
2,945
540
194
1,072
11,673
6,777
0
4,528
7,145
4,980
0
W
Bacchus
Irosko
Bacchus
4,583
476
150
2,366
8,044
8,073
253
1,508
6,536
9,241
0
L
Nu Wa
Lost-Impa
Nu Wa
8,598
1,998
0
265
8,972
2,038
0
2,582
6,390
25,537
0
L
Erlang Shen
Lost-Maniac7
Erlang Shen
5,175
1,704
0
699
10,006
4,108
0
3,572
6,434
0
9,421
L
2,747
927
0
1,913
9,774
3,795
1,415
3,942
5,832
0
7,131
W
19,133
7,607
0
3,316
7,254
2,798
737
2,479
4,775
0
44,019
W
Merlin
Wulfbiter
Merlin
7,330
241
0
250
6,399
2,105
0
2,053
4,346
28,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,441
Gold Earned
35,017
165
Minions Killed
105
0
Camps Cleared
0
1,032,443
Distance Traveled
900,783
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,994
899
34
3
0
213,619
1
W
Atlas
7,633
763
20
2
0
203,662
2
L
Skadi
7,579
758
53
5
0
177,623
3
L
Athena
6,516
652
6
1
0
171,334
0
W
Bacchus
8,382
838
6
1
0
222,229
0
L
Nu Wa
6,824
682
27
3
0
174,534
0
L
Erlang Shen
6,497
650
6
1
0
196,761
0
L
Thanatos
7,601
760
13
1
0
180,531
0
W
Neith
9,325
933
68
7
0
204,111
0
W
Merlin
8,107
811
37
4
0
188,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role