Player Matchup

Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
MikeilaUwU25
Cabrakan
Level 101
God Stats
15W - 10L
1,727 SR
Queue Stats
232W - 256L
1,383 Elo+
Solo
Chaac
Chaac
Savage_VNM
Chaac
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 167L
1,478 Elo+
Solo
Hera
Hera
cars440
Hera
Level 124
God Stats
3W - 3L
1,570 SR
Queue Stats
99W - 88L
1,589 Elo+
Solo
Cupid
Cupid
nwieds23
Cupid
Level 143
God Stats
12W - 16L
1,371 SR
Queue Stats
299W - 336L
1,414 Elo+
Solo
Team Averages
Level 114
1,534 SR
1,473 Elo+

VS

Team Averages
Level 70
1,544 SR
1,586 Elo+
Anubis
Anubis
GingerSnapBoi
Anubis
Level 8
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
Jay444
Ares
Level 49
God Stats
0W - 1L
1,837 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
MmmnFeeeet
Hachiman
Level 83
God Stats
7W - 6L
1,492 SR
Queue Stats
32W - 23L
1,629 Elo+
Solo
Da Ji
Da Ji
chaz_rillem44
Da Ji
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 33L
1,594 Elo+
Party 1
Zeus
Zeus
wesside101
Zeus
Level 86
God Stats
6W - 4L
1,641 SR
Queue Stats
11W - 7L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 3 / 2
8,004
534
3,911
11,856
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cabrakan
MikeilaUwU25
Cabrakan
14
2 / 1 / 2
8,291
553
3,394
7,566
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
16
6 / 2 / 2
9,469
631
10,612
12,645
9,125
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
cars440
Hera
14
3 / 0 / 0
8,488
566
5,442
2,433
725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
nwieds23
Cupid
13
1 / 1 / 2
7,834
522
4,050
8,303
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,642
376
1,908
7,161
2,702
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
Jay444
Ares
11
1 / 4 / 5
7,068
471
5,910
12,197
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
MmmnFeeeet
Hachiman
13
2 / 1 / 2
7,378
492
4,644
6,087
1,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 2 / 3
7,252
483
5,464
9,796
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 3 / 1
7,049
470
3,237
7,042
1,992
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
14
Kills
7
7
Deaths
14
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
3
2
1
L
0
4
1
0.13
L
Ares
Jay444
Ares
1
4
5
0.88
W
Cabrakan
MikeilaUwU25
Cabrakan
2
1
2
3
L
Hachiman
MmmnFeeeet
Hachiman
2
1
2
3
W
Chaac
6
2
2
3.5
W
Hera
cars440
Hera
3
0
0
3
L
3
2
3
2.25
W
Cupid
nwieds23
Cupid
1
1
2
2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,409
Damage
21,163
42,803
Taken
42,283
23,329
Mitigated
19,894
14,465
Healing
9,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,911
1,221
477
2,584
11,856
6,294
45
3,784
7,976
23,749
0
L
1,908
396
0
1,442
7,161
2,702
0
0
7,161
16,575
0
L
Ares
Jay444
Ares
5,910
578
0
1,360
12,197
10,039
0
3,807
8,270
21,482
0
W
Cabrakan
MikeilaUwU25
Cabrakan
3,394
255
0
3,158
7,566
4,519
247
596
6,920
50,101
0
L
Hachiman
MmmnFeeeet
Hachiman
4,644
2,599
0
3,008
6,087
1,437
0
2,401
3,643
0
41,439
W
Chaac
10,612
2,042
0
3,135
12,645
9,125
80
5,593
7,048
0
56,004
W
Hera
cars440
Hera
5,442
1,381
0
569
2,433
725
496
119
2,306
47,118
2,258
L
5,464
1,295
0
2,479
9,796
3,724
0
2,791
6,973
0
30,995
W
Cupid
nwieds23
Cupid
4,050
1,214
741
3,801
8,303
2,666
408
765
7,498
0
51,889
L
3,237
324
39
1,180
7,042
1,992
0
3,362
3,551
43,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,086
Gold Earned
34,389
438
Minions Killed
291
0
Camps Cleared
0
1,411,751
Distance Traveled
1,418,168
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,004
534
30
2
0
286,592
4
L
Anubis
5,642
376
24
2
0
259,223
1
L
Ares
7,068
471
32
2
0
257,334
1
W
Cabrakan
8,291
553
97
6
0
283,887
0
L
Hachiman
7,378
492
90
6
0
256,759
1
W
Chaac
9,469
631
105
7
0
266,865
1
W
Hera
8,488
566
116
8
0
300,376
4
L
Da Ji
7,252
483
63
4
0
366,143
1
W
Cupid
7,834
522
90
6
0
274,031
5
L
Zeus
7,049
470
82
5
0
278,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role