Player Matchup

Chaac
Chaac
Gold III
Hoptiimus
Chaac
Gold III
Level 128
God Stats
96W - 80L
1,627 SR
Queue Stats
445W - 530L
1,449 MMR
Party 1
Danzaburou
Danzaburou
Gold II
TWE3Zi
Danzaburou
Gold II
Level 155
God Stats
4W - 5L
1,908 SR
Queue Stats
293W - 355L
1,617 MMR
Party 1
Ymir
Ymir
Silver I
lxl VADER lxl
Ymir
Silver I
Level 158
God Stats
4W - 3L
1,687 SR
Queue Stats
43W - 47L
1,408 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,741 SR
1,491 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,637 SR
1,491 MMR
Ne Zha
Ne Zha
Gold V
CC F0X
Ne Zha
Gold V
Level 127
God Stats
2W - 2L
1,867 SR
Queue Stats
53W - 44L
1,491 MMR
Party 2
Zhong Kui
Zhong Kui
Gold V
Death Sh0t 50
Zhong Kui
Gold V
Level 152
God Stats
9W - 6L
1,546 SR
Queue Stats
55W - 46L
1,491 MMR
Party 2
Ganesha
Ganesha
Gold V
MatusDaMoose
Ganesha
Gold V
Level 133
God Stats
0W - 4L
1,500 SR
Queue Stats
52W - 41L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hoptiimus
Chaac
19
6 / 0 / 7
13,276
699
21,560
21,585
28,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
TWE3Zi
Danzaburou
17
3 / 3 / 7
13,125
691
16,298
16,688
5,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
4 / 1 / 8
13,882
731
14,992
23,069
30,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
BastetMorgan Le FayCabrakanGilgameshAtlas

VS

Bans
GebAh Muzen CabPoseidonOdinScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CC F0X
Ne Zha
15
2 / 6 / 2
11,336
597
18,973
17,997
20,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zhong Kui
Death Sh0t 50
Zhong Kui
17
2 / 3 / 2
12,032
633
20,619
21,050
15,389
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
MatusDaMoose
Ganesha
15
0 / 4 / 4
10,473
551
9,877
22,916
28,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
4
4
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
CC F0X
Ne Zha
2
6
2
0.5
L
Zhong Kui
Death Sh0t 50
Zhong Kui
2
3
2
1
W
Chaac
Hoptiimus
Chaac
6
0
7
9.5
L
Ganesha
MatusDaMoose
Ganesha
0
4
4
0.5
W
Danzaburou
TWE3Zi
Danzaburou
3
3
7
2.17
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,850
Damage
49,469
61,342
Taken
61,963
64,970
Mitigated
64,393
22,540
Healing
16,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
CC F0X
Ne Zha
18,973
4,048
494
1,425
17,997
20,928
355
4,132
13,109
6,287
36,548
L
Zhong Kui
Death Sh0t 50
Zhong Kui
20,619
2,461
406
10,038
21,050
15,389
757
6,109
14,411
62,454
0
W
Chaac
Hoptiimus
Chaac
21,560
3,834
767
7,936
21,585
28,449
42
10,552
11,033
0
51,163
L
Ganesha
MatusDaMoose
Ganesha
9,877
1,539
1,814
2,818
22,916
28,076
350
5,122
17,096
32,475
0
W
Danzaburou
TWE3Zi
Danzaburou
16,298
8,843
0
3,197
16,688
5,883
2,958
9,918
6,770
0
63,950
W
14,992
2,017
1,779
8,861
23,069
30,638
160
13,334
9,735
35,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,283
Gold Earned
33,841
209
Minions Killed
189
10
Camps Cleared
7
1,014,361
Distance Traveled
889,809
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,336
597
56
3
5
301,460
4
L
Zhong Kui
12,032
633
126
7
2
290,999
1
W
Chaac
13,276
699
57
3
1
377,511
2
L
Ganesha
10,473
551
7
0
0
297,350
1
W
Danzaburou
13,125
691
104
5
7
330,357
3
W
Ymir
13,882
731
48
3
2
306,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role