Player Matchup

Horus
Horus
Silver I
 
Horus
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Silver I
Ban356
Aphrodite
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,598 MMR
Party 2
Achilles
Achilles
Silver I
JesusL
Achilles
Silver I
Level 146
God Stats
0W - 1L
1,204 SR
Queue Stats
3W - 3L
1,566 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,401 SR
1,555 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,755 SR
1,539 MMR
Bastet
Bastet
Bronze III
FearedCFG
Bastet
Bronze III
Level 129
God Stats
2W - 3L
1,917 SR
Queue Stats
3W - 3L
1,539 MMR
Party 1
Sol
Sol
Bronze III
Pacuzinho
Sol
Bronze III
Level 73
God Stats
2W - 1L
1,864 SR
Queue Stats
3W - 3L
1,539 MMR
Party 1
Chaac
Chaac
Bronze III
souATEUdispor
Chaac
Bronze III
Level 144
God Stats
3W - 3L
1,486 SR
Queue Stats
3W - 3L
1,539 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 4 / 3
7,105
646
8,573
16,235
9,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Aphrodite
Ban356
Aphrodite
11
1 / 5 / 1
7,265
660
7,823
10,372
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
JesusL
Achilles
11
3 / 5 / 0
7,964
724
9,363
17,127
14,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
PersephoneThothAresSobekBacchus

VS

Bans
AgniScyllaOlorunMorgan Le FayNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FearedCFG
Bastet
13
8 / 3 / 4
9,261
842
11,338
15,138
4,910
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
3 / 1 / 8
8,713
792
14,724
7,585
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 11
9,069
824
11,471
15,838
11,138
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
14
14
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
3
0.38
L
Aphrodite
Ban356
Aphrodite
1
5
1
0.3
W
Bastet
FearedCFG
Bastet
8
3
4
3.33
L
Achilles
JesusL
Achilles
3
5
0
0.6
W
3
1
8
7
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,759
Damage
37,533
43,734
Taken
38,561
28,629
Mitigated
18,780
14,717
Healing
15,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,573
4,492
1,319
3,346
16,235
9,909
0
4,362
11,873
0
17,937
L
Aphrodite
Ban356
Aphrodite
7,823
411
2,832
4,215
10,372
3,748
0
1,097
9,275
21,475
0
W
Bastet
FearedCFG
Bastet
11,338
2,161
395
2,699
15,138
4,910
396
2,585
11,741
0
26,321
L
Achilles
JesusL
Achilles
9,363
1,344
317
2,688
17,127
14,972
0
7,396
9,731
0
19,810
W
14,724
6,880
0
3,629
7,585
2,732
1,535
1,716
5,380
39,746
4,614
W
11,471
2,744
807
8,274
15,838
11,138
394
3,072
11,725
0
36,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,334
Gold Earned
27,043
98
Minions Killed
127
1
Camps Cleared
10
623,235
Distance Traveled
678,506
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,105
646
29
3
1
206,008
5
L
Aphrodite
7,265
660
42
4
0
194,894
5
W
Bastet
9,261
842
24
2
2
230,490
4
L
Achilles
7,964
724
27
2
0
222,333
0
W
Sol
8,713
792
54
5
7
204,626
4
W
Chaac
9,069
824
49
4
1
243,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role