Player Matchup

Atlas
Atlas
 
Atlas
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
 
Charybdis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
 
Bastet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KesriK
Morgan Le Fay
Level 147
God Stats
0W - 1L
1,221 SR
Queue Stats
41W - 31L
1,620 Elo+
Party 3
Guan Yu
Guan Yu
l05tG0d
Guan Yu
Level 6
God Stats
0W - 1L
1,736 SR
Queue Stats
1W - 1L
1,652 Elo+
Party 1
Team Averages
Level 91
1,491 SR
1,554 Elo+

VS

Team Averages
Level 110
1,661 SR
1,656 Elo+
Horus
Horus
Jawswhite
Horus
Level 157
God Stats
14W - 1L
1,871 SR
Queue Stats
504W - 122L
1,680 Elo+
Party 2
Atlas
Atlas
LocalTesco
Atlas
Level 32
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 6L
1,709 Elo+
Party 2
Olorun
Olorun
WhiteCoco00
Olorun
Level 47
God Stats
3W - 3L
1,542 SR
Queue Stats
44W - 47L
1,551 Elo+
Solo
Anhur
Anhur
keshavramsumer
Anhur
Level 153
God Stats
18W - 1L
1,889 SR
Queue Stats
422W - 92L
1,656 Elo+
Party 2
Cu Chulainn
Cu Chulainn
lasersmosh
Cu Chulainn
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 47L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
4 / 1 / 3
7,803
557
7,387
10,307
10,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
 
Charybdis
12
0 / 5 / 2
6,914
494
5,022
10,499
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
 
Bastet
11
0 / 5 / 3
6,435
460
2,775
10,326
2,207
Mace

Mace

+10
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
KesriK
Morgan Le Fay
14
4 / 3 / 0
7,689
549
7,239
9,107
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
l05tG0d
Guan Yu
11
0 / 5 / 0
6,219
444
1,529
10,775
6,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jawswhite
Horus
11
0 / 2 / 4
6,512
465
5,388
9,547
4,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Atlas
17
6 / 0 / 0
10,074
720
7,178
5,707
7,613
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
14
4 / 4 / 1
8,463
605
5,986
9,468
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 3
8,875
634
7,806
7,994
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
lasersmosh
Cu Chulainn
15
5 / 1 / 3
8,892
635
8,708
12,062
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
19
19
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
1
3
5.5
L
Charybdis
 
Charybdis
0
5
2
0.2
L
Bastet
 
Bastet
0
5
3
0.3
W
Horus
Jawswhite
Horus
0
2
4
1
L
Morgan Le Fay
KesriK
Morgan Le Fay
4
3
0
1.33
W
Atlas
6
0
0
6
W
Olorun
4
4
1
1.13
W
4
1
3
5.5
L
Guan Yu
l05tG0d
Guan Yu
0
5
0
0
W
Cu Chulainn
lasersmosh
Cu Chulainn
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,952
Damage
35,066
51,014
Taken
44,778
23,426
Mitigated
21,712
12,469
Healing
20,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,387
2,870
737
2,763
10,307
10,231
0
1,575
8,732
29,689
0
L
Charybdis
 
Charybdis
5,022
2,328
0
3,104
10,499
1,543
0
987
9,512
0
42,174
L
Bastet
 
Bastet
2,775
530
0
3,066
10,326
2,207
0
797
9,529
0
34,652
W
Horus
Jawswhite
Horus
5,388
2,356
1,444
2,688
9,547
4,320
55
3,232
6,315
0
24,287
L
Morgan Le Fay
KesriK
Morgan Le Fay
7,239
247
164
1,339
9,107
3,155
0
2,412
6,695
46,125
0
W
Atlas
7,178
2,600
0
3,245
5,707
7,613
0
0
5,707
69,708
0
W
Olorun
5,986
3,419
277
3,259
9,468
3,535
325
5,524
3,944
44,656
5,484
W
7,806
2,738
0
4,110
7,994
1,970
260
1,370
6,624
0
64,650
L
Guan Yu
l05tG0d
Guan Yu
1,529
111
0
1,296
10,775
6,290
0
6,546
4,229
0
25,853
W
Cu Chulainn
lasersmosh
Cu Chulainn
8,708
1,103
0
5,395
12,062
4,274
126
4,500
7,562
0
63,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,060
Gold Earned
42,816
357
Minions Killed
536
0
Camps Cleared
0
1,369,769
Distance Traveled
1,489,284
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,803
557
43
3
0
280,455
4
L
Charybdis
6,914
494
98
7
0
248,220
5
L
Bastet
6,435
460
71
5
0
284,423
0
W
Horus
6,512
465
45
3
0
319,815
3
L
Morgan Le Fay
7,689
549
80
6
0
281,501
3
W
Atlas
10,074
720
144
10
0
288,254
1
W
Olorun
8,463
605
101
7
0
274,252
0
W
Anhur
8,875
634
123
9
0
271,855
6
L
Guan Yu
6,219
444
65
5
0
275,170
0
W
Cu Chulainn
8,892
635
123
9
0
335,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role