Player Matchup

Ra
Ra
BonkingBad
Ra
Level 5
God Stats
1W - 1L
1,849 SR
Queue Stats
3W - 2L
1,908 Elo+
Party 2
Ullr
Ullr
BraveUndead
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,935 Elo+
Party 2
Merlin
Merlin
Countryhome
Merlin
Level 148
God Stats
6W - 8L
1,618 SR
Queue Stats
135W - 117L
1,865 Elo+
Party 2
Susano
Susano
Pessimo
Susano
Level 85
God Stats
2W - 2L
1,644 SR
Queue Stats
25W - 25L
1,775 Elo+
Party 2
Horus
Horus
Stoplight
Horus
Level 92
God Stats
6W - 7L
1,690 SR
Queue Stats
13W - 10L
1,731 Elo+
Party 2
Team Averages
Level 72
1,660 SR
1,843 Elo+

VS

Team Averages
Level 101
1,482 SR
1,678 Elo+
Geb
Geb
 
Geb
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
BringOutZaGunn
Eset
Level 159
God Stats
10W - 2L
1,316 SR
Queue Stats
145W - 114L
1,775 Elo+
Party 1
Bastet
Bastet
Minnks
Bastet
Level 124
God Stats
45W - 19L
1,695 SR
Queue Stats
368W - 240L
1,598 Elo+
Party 3
Neith
Neith
mellopedo
Neith
Level 49
God Stats
13W - 17L
1,583 SR
Queue Stats
100W - 86L
1,966 Elo+
Party 3
Kumbhakarna
Kumbhakarna
yennikcmnai
Kumbhakarna
Level 48
God Stats
1W - 0L
1,316 SR
Queue Stats
28W - 29L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 3
9,746
609
6,314
15,350
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 7 / 3
9,392
587
6,899
13,403
4,325
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
19
3 / 9 / 2
11,334
708
17,917
16,321
5,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
Pessimo
Susano
18
3 / 10 / 4
11,641
728
11,302
22,251
17,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
Stoplight
Horus
18
3 / 7 / 4
11,410
713
12,747
24,616
24,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
15 / 0 / 17
14,259
891
12,452
13,684
12,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 3 / 28
12,560
785
11,036
15,986
16,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bastet
Minnks
Bastet
20
9 / 3 / 18
13,218
826
21,896
19,741
9,111
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
mellopedo
Neith
19
7 / 2 / 23
12,284
768
19,167
18,176
6,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
yennikcmnai
Kumbhakarna
20
9 / 1 / 20
13,069
817
17,407
17,859
8,714
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
149
9
Kills
43
43
Deaths
9
16
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
15
0
17
23.5
L
0
10
3
0.15
L
0
7
3
0.21
W
3
3
28
5.67
L
Merlin
3
9
2
0.44
W
Bastet
Minnks
Bastet
9
3
18
6
L
Susano
Pessimo
Susano
3
10
4
0.5
L
Horus
Stoplight
Horus
3
7
4
0.71
W
Neith
mellopedo
Neith
7
2
23
9.25
W
Kumbhakarna
yennikcmnai
Kumbhakarna
9
1
20
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,179
Damage
81,958
91,941
Taken
85,446
56,205
Mitigated
53,757
7,431
Healing
26,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
12,452
927
436
1,409
13,684
12,670
566
5,330
6,810
31,797
0
L
6,314
435
1,180
497
15,350
4,095
0
6,452
8,898
24,120
0
L
6,899
1,806
0
552
13,403
4,325
0
4,412
8,991
0
17,092
W
11,036
236
1,946
3,111
15,986
16,401
274
4,066
11,606
25,280
0
L
Merlin
17,917
540
0
375
16,321
5,949
96
9,696
6,625
68,293
0
W
Bastet
Minnks
Bastet
21,896
5,495
769
7,872
19,741
9,111
242
4,597
14,799
0
65,168
L
Susano
Pessimo
Susano
11,302
2,754
0
984
22,251
17,331
0
11,500
10,751
0
28,175
L
Horus
Stoplight
Horus
12,747
5,330
1,015
2,828
24,616
24,505
0
8,835
15,781
0
24,701
W
Neith
mellopedo
Neith
19,167
9,102
1,094
9,058
18,176
6,861
4,931
3,816
13,563
0
49,594
W
Kumbhakarna
yennikcmnai
Kumbhakarna
17,407
1,215
0
710
17,859
8,714
853
5,367
11,997
56,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,523
Gold Earned
65,390
252
Minions Killed
283
0
Camps Cleared
0
1,386,149
Distance Traveled
1,719,512
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
14,259
891
42
3
0
361,165
0
L
Ra
9,746
609
48
3
0
277,070
0
L
Ullr
9,392
587
33
2
0
268,844
0
W
Eset
12,560
785
19
1
0
321,312
0
L
Merlin
11,334
708
108
7
0
262,772
1
W
Bastet
13,218
826
65
4
0
388,095
4
L
Susano
11,641
728
49
3
0
260,906
0
L
Horus
11,410
713
14
1
0
316,557
11
W
Neith
12,284
768
63
4
0
298,260
2
W
Kumbhakarna
13,069
817
94
6
0
350,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role