Player Matchup

Cliodhna
Cliodhna
ASleepyDream
Cliodhna
Level 47
God Stats
5W - 6L
1,437 SR
Queue Stats
18W - 13L
1,538 Elo+
Solo
Merlin
Merlin
Dbird807
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,592 Elo+
Solo
Rama
Rama
L337-R0Y4L
Rama
Level 47
God Stats
18W - 12L
1,661 SR
Queue Stats
628W - 679L
1,440 Elo+
Solo
Ganesha
Ganesha
McNutButter5188
Ganesha
Level 101
God Stats
6W - 8L
1,828 SR
Queue Stats
60W - 90L
1,459 Elo+
Solo
Guan Yu
Guan Yu
VitorRibeiro050
Guan Yu
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 75L
1,420 Elo+
Solo
Team Averages
Level 77
1,585 SR
1,490 Elo+

VS

Team Averages
Level 90
1,513 SR
1,446 Elo+
Nemesis
Nemesis
DECEIVE_X-Zotic
Nemesis
Level 103
God Stats
8W - 4L
1,343 SR
Queue Stats
145W - 137L
1,503 Elo+
Solo
Merlin
Merlin
Monopzz
Merlin
Level 67
God Stats
5W - 2L
1,786 SR
Queue Stats
70W - 51L
1,457 Elo+
Solo
Sylvanus
Sylvanus
Reptobat
Sylvanus
Level 142
God Stats
44W - 46L
1,436 SR
Queue Stats
125W - 150L
1,341 Elo+
Solo
Amaterasu
Amaterasu
Snokky_134
Amaterasu
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 208L
1,455 Elo+
Solo
Izanami
Izanami
danbalah
Izanami
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ASleepyDream
Cliodhna
11
1 / 4 / 0
7,156
421
5,842
11,060
3,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Dbird807
Merlin
14
2 / 3 / 1
8,654
509
7,256
6,116
1,993
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 4 / 1
6,943
408
6,105
10,391
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 4 / 1
7,256
427
5,220
17,014
13,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 2 / 0
7,866
463
3,271
11,662
7,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 8
9,781
575
9,572
10,739
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Monopzz
Merlin
17
2 / 1 / 3
10,063
592
5,786
5,358
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Reptobat
Sylvanus
13
0 / 1 / 8
8,780
516
5,703
12,732
8,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
Snokky_134
Amaterasu
14
2 / 3 / 1
8,316
489
4,443
9,057
4,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
danbalah
Izanami
16
7 / 1 / 5
10,085
593
13,870
12,087
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
6
Kills
17
17
Deaths
6
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
ASleepyDream
Cliodhna
1
4
0
0.25
W
6
0
8
10
L
Merlin
Dbird807
Merlin
2
3
1
0.83
L
0
4
1
0.13
L
0
4
1
0.13
W
Merlin
Monopzz
Merlin
2
1
3
3.5
W
Sylvanus
Reptobat
Sylvanus
0
1
8
4
W
Amaterasu
Snokky_134
Amaterasu
2
3
1
0.83
L
3
2
0
1.5
W
Izanami
danbalah
Izanami
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,694
Damage
39,374
56,243
Taken
49,973
29,446
Mitigated
22,436
17,677
Healing
22,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
ASleepyDream
Cliodhna
5,842
355
0
3,677
11,060
3,113
0
1,809
9,251
0
35,680
W
9,572
2,531
0
3,736
10,739
3,574
0
2,996
7,743
0
61,504
L
Merlin
Dbird807
Merlin
7,256
114
0
280
6,116
1,993
0
3,233
2,883
55,319
0
L
6,105
5,485
744
3,745
10,391
2,675
84
1,870
8,475
0
47,116
L
5,220
558
487
5,363
17,014
13,754
0
4,365
12,606
19,125
0
W
Merlin
Monopzz
Merlin
5,786
253
0
1,696
5,358
1,911
0
1,136
4,222
78,327
0
W
Sylvanus
Reptobat
Sylvanus
5,703
1,733
2,645
7,426
12,732
8,292
371
4,021
8,711
22,837
0
W
Amaterasu
Snokky_134
Amaterasu
4,443
1,649
0
2,763
9,057
4,510
622
773
8,284
0
25,474
L
3,271
537
153
3,228
11,662
7,911
446
212
11,118
84
35,505
W
Izanami
danbalah
Izanami
13,870
10,022
0
4,682
12,087
4,149
1,903
3,550
8,063
0
76,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,875
Gold Earned
47,025
375
Minions Killed
470
0
Camps Cleared
0
1,526,968
Distance Traveled
1,625,255
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,156
421
69
4
0
309,333
5
W
Nemesis
9,781
575
108
6
0
381,960
2
L
Merlin
8,654
509
110
6
0
335,319
3
L
Rama
6,943
408
115
7
0
286,332
0
L
Ganesha
7,256
427
3
0
0
329,816
3
W
Merlin
10,063
592
154
9
0
325,556
3
W
Sylvanus
8,780
516
29
2
0
309,987
0
W
Amaterasu
8,316
489
52
3
0
301,614
3
L
Guan Yu
7,866
463
78
5
0
266,168
6
W
Izanami
10,085
593
127
7
0
306,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role