Player Matchup

Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
El_Jincho_Pelu
Vamana
Level 103
God Stats
10W - 11L
1,305 SR
Queue Stats
479W - 534L
1,493 Elo+
Party 3
Fenrir
Fenrir
KnightDarkAnubis
Fenrir
Level 69
God Stats
6W - 5L
1,526 SR
Queue Stats
26W - 34L
1,417 Elo+
Party 3
Ra
Ra
TheMachine_97
Ra
Level 95
God Stats
4W - 1L
1,695 SR
Queue Stats
223W - 217L
1,485 Elo+
Party 1
Ymir
Ymir
the_shadow_97crf
Ymir
Level 125
God Stats
77W - 56L
1,744 SR
Queue Stats
349W - 331L
1,513 Elo+
Party 1
Team Averages
Level 100
1,554 SR
1,481 Elo+

VS

Team Averages
Level 96
1,424 SR
1,443 Elo+
Janus
Janus
Bastionmaker
Janus
Level 110
God Stats
4W - 3L
1,319 SR
Queue Stats
129W - 145L
1,505 Elo+
Party 2
Terra
Terra
God_Noah-2
Terra
Level 66
God Stats
1W - 3L
1,512 SR
Queue Stats
281W - 325L
1,411 Elo+
Party 2
Hel
Hel
TGS Ech0x
Hel
Level 57
God Stats
0W - 3L
1,287 SR
Queue Stats
285W - 291L
1,486 Elo+
Solo
Ra
Ra
Taco888
Ra
Level 136
God Stats
0W - 4L
1,500 SR
Queue Stats
146W - 145L
1,292 Elo+
Solo
Osiris
Osiris
TorkRunner07c
Osiris
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
119W - 145L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
10 / 2 / 1
8,779
675
6,099
7,513
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 5
7,217
555
4,072
7,235
5,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 2 / 5
7,372
567
5,215
8,068
3,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 4
7,422
571
4,225
5,480
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 9
6,767
521
3,879
7,128
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,393
492
3,224
7,473
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
8
1 / 4 / 2
5,549
427
1,742
8,712
6,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 5 / 2
5,272
406
1,182
7,198
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 1
5,818
448
4,305
4,983
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 1 / 2
6,818
524
4,535
6,639
3,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
18
Kills
6
6
Deaths
18
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
2
1
5.25
L
1
5
1
0.3
W
2
0
5
4.5
L
Terra
1
4
2
0.5
W
3
2
5
2.75
L
0
5
2
0.2
L
2
3
1
0.83
W
1
1
4
3
L
2
1
2
3
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,490
Damage
14,988
35,424
Taken
35,005
16,941
Mitigated
13,924
11,693
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,099
3,539
315
2,759
7,513
2,369
1,255
2,177
5,151
0
62,694
L
3,224
185
0
1,493
7,473
1,515
418
455
7,018
33,064
0
W
4,072
1,459
0
2,390
7,235
5,639
186
2,138
5,045
0
26,797
L
Terra
1,742
461
164
1,507
8,712
6,323
144
3,325
5,387
10,842
0
W
5,215
1,387
0
1,641
8,068
3,093
212
1,298
6,722
0
35,282
L
1,182
239
531
1,238
7,198
1,545
0
1,578
5,620
23,017
0
L
4,305
402
365
1,348
4,983
1,524
0
1,468
3,515
22,634
0
W
4,225
349
509
3,129
5,480
1,713
208
2,221
3,045
42,786
0
L
4,535
2,042
0
0
6,639
3,017
0
1,278
5,361
0
41,195
W
3,879
1,461
0
950
7,128
4,127
0
2,137
4,909
18,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,557
Gold Earned
29,850
317
Minions Killed
252
0
Camps Cleared
0
1,331,551
Distance Traveled
1,217,320
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,779
675
98
8
0
242,912
2
L
Janus
6,393
492
75
6
0
231,863
3
W
Vamana
7,217
555
43
3
0
278,758
1
L
Terra
5,549
427
19
1
0
263,278
0
W
Fenrir
7,372
567
69
5
0
262,833
1
L
Hel
5,272
406
39
3
0
233,262
0
L
Ra
5,818
448
45
3
0
184,668
2
W
Ra
7,422
571
79
6
0
278,892
2
L
Osiris
6,818
524
74
6
0
304,249
1
W
Ymir
6,767
521
28
2
0
268,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role