Player Matchup

Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
BigBallzBrett
Danzaburou
Gold IV
Level 146
God Stats
9W - 3L
1,788 SR
Queue Stats
22W - 25L
1,663 MMR
Solo
Tiamat
Tiamat
Gold IV
CalebLox
Tiamat
Gold IV
Level 143
God Stats
4W - 2L
1,925 SR
Queue Stats
80W - 78L
1,702 MMR
Solo
Khepri
Khepri
Gold III
ThiccArmadillo
Khepri
Gold III
Level 141
God Stats
4W - 2L
1,500 SR
Queue Stats
347W - 348L
1,560 MMR
Solo
Kali
Kali
Gold II
wreakless
Kali
Gold II
Level 97
God Stats
7W - 6L
1,662 SR
Queue Stats
67W - 66L
1,729 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,675 SR
1,631 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,594 SR
1,630 MMR
Scylla
Scylla
Gold I
 
Scylla
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold III
BallsIn2Deep
Cernunnos
Gold III
Level 160
God Stats
2W - 4L
1,577 SR
Queue Stats
96W - 86L
1,607 MMR
Party 1
Bellona
Bellona
Platinum III
WordsAsWeapons
Bellona
Platinum III
Level 158
God Stats
20W - 7L
1,894 SR
Queue Stats
61W - 54L
1,912 MMR
Party 1
Ymir
Ymir
Silver I
jkeat2012
Ymir
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,539 MMR
Solo
Nemesis
Nemesis
Silver I
zenitthh
Nemesis
Silver I
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 184L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 6 / 0
7,905
527
10,126
13,972
11,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
BigBallzBrett
Danzaburou
12
1 / 3 / 4
7,620
508
7,602
9,352
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
CalebLox
Tiamat
14
0 / 1 / 4
7,883
526
6,950
7,633
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 2
7,666
511
5,269
10,881
9,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
13
3 / 4 / 1
7,554
504
6,187
12,279
4,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
MulanBastetArtioIzanami

VS

Bans
CliodhnaSun WukongGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 2 / 2
8,515
568
5,643
6,112
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
BallsIn2Deep
Cernunnos
15
3 / 1 / 1
8,861
591
12,248
11,810
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 1 / 4
10,127
675
14,919
16,935
15,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
11
1 / 3 / 7
7,696
513
2,741
13,568
7,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
zenitthh
Nemesis
12
2 / 4 / 6
8,096
540
6,417
10,457
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
11
Kills
16
16
Deaths
11
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
6
0
0.5
W
Scylla
 
Scylla
4
2
2
2.5
W
Cernunnos
BallsIn2Deep
Cernunnos
3
1
1
3.5
L
Danzaburou
BigBallzBrett
Danzaburou
1
3
4
1
L
Tiamat
CalebLox
Tiamat
0
1
4
2
L
4
2
2
2.5
W
6
1
4
8
W
Ymir
1
3
7
1.5
L
Kali
3
4
1
0.88
W
Nemesis
zenitthh
Nemesis
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,134
Damage
41,968
54,117
Taken
58,882
31,931
Mitigated
32,332
18,906
Healing
27,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,126
3,006
298
5,563
13,972
11,308
848
899
13,073
36,969
7,595
W
Scylla
 
Scylla
5,643
775
0
1,220
6,112
1,781
414
1,984
4,062
56,966
0
W
Cernunnos
BallsIn2Deep
Cernunnos
12,248
6,252
0
5,824
11,810
3,273
501
2,070
9,686
0
75,225
L
Danzaburou
BigBallzBrett
Danzaburou
7,602
2,965
0
3,730
9,352
2,193
0
1,563
7,681
0
48,133
L
Tiamat
CalebLox
Tiamat
6,950
881
0
2,212
7,633
4,626
399
1,929
5,704
53,239
0
L
5,269
661
532
2,503
10,881
9,040
0
2,422
7,902
16,323
7,327
W
14,919
6,846
0
8,550
16,935
15,434
0
8,085
8,794
0
77,251
W
Ymir
2,741
560
2,535
5,408
13,568
7,985
29
4,283
9,164
19,173
0
L
Kali
6,187
2,583
0
4,068
12,279
4,764
467
1,734
10,178
0
47,476
W
Nemesis
zenitthh
Nemesis
6,417
2,129
0
3,492
10,457
3,859
236
3,273
7,000
0
41,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,628
Gold Earned
43,295
415
Minions Killed
504
0
Camps Cleared
0
1,374,107
Distance Traveled
1,427,566
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,905
527
86
6
0
205,953
6
W
Scylla
8,515
568
111
7
0
282,911
5
W
Cernunnos
8,861
591
130
9
0
273,063
6
L
Danzaburou
7,620
508
94
6
0
284,013
3
L
Tiamat
7,883
526
108
7
0
287,549
4
L
Khepri
7,666
511
38
3
0
282,579
10
W
Bellona
10,127
675
159
11
0
282,786
1
W
Ymir
7,696
513
30
2
0
273,272
5
L
Kali
7,554
504
89
6
0
314,013
7
W
Nemesis
8,096
540
74
5
0
315,534
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role