Player Matchup

Ah Puch
Ah Puch
AfroxRonin
Ah Puch
Level 148
God Stats
4W - 5L
1,717 SR
Queue Stats
208W - 143L
1,500 Elo+
Party 1
Fafnir
Fafnir
MegaGalva
Fafnir
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 155L
1,506 Elo+
Solo
Cliodhna
Cliodhna
Snuffleupagus27
Cliodhna
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
235W - 157L
1,500 Elo+
Party 1
Team Averages
Level 123
1,572 SR
1,502 Elo+

VS

Team Averages
Level 84
1,420 SR
1,566 Elo+
Bacchus
Bacchus
Big Daddy Jeff0
Bacchus
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 96L
1,578 Elo+
Party 2
Fenrir
Fenrir
Crimsonfist DAW
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,508 Elo+
Solo
Neith
Neith
DS LarryOG
Neith
Level 4
God Stats
0W - 1L
1,260 SR
Queue Stats
1W - 2L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AfroxRonin
Ah Puch
14
4 / 3 / 7
9,804
700
11,453
7,731
3,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
MegaGalva
Fafnir
14
1 / 0 / 8
10,096
721
4,337
9,376
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
14
6 / 4 / 4
9,972
712
10,250
10,099
4,634
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
9,689
692
7,427
10,529
10,943
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 3 / 3
8,999
643
9,292
11,780
6,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
12
1 / 6 / 2
8,439
603
4,408
10,882
3,004
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
11
Kills
7
7
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AfroxRonin
Ah Puch
4
3
7
2.5
L
3
2
3
2.25
L
3
3
3
1.5
L
Neith
1
6
2
0.33
W
Fafnir
MegaGalva
Fafnir
1
0
8
5
W
Cliodhna
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,040
Damage
21,127
27,206
Taken
33,191
20,631
Mitigated
19,959
5,305
Healing
2,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AfroxRonin
Ah Puch
11,453
297
42
1,488
7,731
3,422
690
3,317
4,414
44,035
0
L
7,427
299
275
1,180
10,529
10,943
0
4,354
6,175
25,006
0
L
9,292
1,436
0
610
11,780
6,012
0
5,452
6,328
0
28,741
L
Neith
4,408
2,875
0
847
10,882
3,004
0
6,638
4,244
0
20,074
W
Fafnir
MegaGalva
Fafnir
4,337
1,187
583
2,588
9,376
12,575
96
2,707
6,669
14,664
0
W
Cliodhna
10,250
720
0
604
10,099
4,634
364
2,070
8,029
0
26,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,872
Gold Earned
27,127
138
Minions Killed
107
8
Camps Cleared
5
737,980
Distance Traveled
701,762
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,804
700
80
6
5
215,721
3
L
Bacchus
9,689
692
42
3
0
244,994
2
L
Fenrir
8,999
643
28
2
3
255,742
1
L
Neith
8,439
603
37
3
2
201,026
4
W
Fafnir
10,096
721
18
1
0
270,099
2
W
Cliodhna
9,972
712
40
3
3
252,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role