Player Matchup

Eset
Eset
ANMDREWCAMY
Eset
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 165L
1,485 Elo+
Solo
Ullr
Ullr
BenisLov3r420
Ullr
Level 122
God Stats
24W - 22L
1,500 SR
Queue Stats
429W - 365L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
WilliamTheSeed
Cthulhu
Level 16
God Stats
5W - 5L
1,387 SR
Queue Stats
50W - 28L
1,558 Elo+
Party 1
Team Averages
Level 87
1,462 SR
1,514 Elo+

VS

Team Averages
Level 78
1,574 SR
1,629 Elo+
Charybdis
Charybdis
Genistia
Charybdis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,695 Elo+
Party 2
Chaac
Chaac
JustXD27
Chaac
Level 26
God Stats
9W - 4L
1,722 SR
Queue Stats
14W - 6L
1,695 Elo+
Party 2
Agni
Agni
Punkistein
Agni
Level 141
God Stats
7W - 7L
1,500 SR
Queue Stats
130W - 127L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
5,289
588
1,603
3,285
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 2 / 2
6,705
745
5,360
6,218
1,907
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 2 / 1
6,098
678
4,400
8,884
4,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Genistia
Charybdis
11
4 / 1 / 1
7,266
807
5,644
5,628
2,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
JustXD27
Chaac
10
1 / 2 / 2
6,058
673
5,293
9,050
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

11
1 / 2 / 4
6,623
736
4,747
3,934
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
6
6
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
3
2
2
2
W
Charybdis
Genistia
Charybdis
4
1
1
4.5
W
Chaac
JustXD27
Chaac
1
2
2
1
W
1
2
4
1.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,363
Damage
15,684
18,387
Taken
18,612
6,949
Mitigated
9,455
5,288
Healing
4,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,603
179
105
718
3,285
841
0
798
2,362
9,064
0
L
5,360
2,382
0
645
6,218
1,907
0
1,628
4,424
0
22,059
W
Charybdis
Genistia
Charybdis
5,644
2,765
0
788
5,628
2,358
432
1,503
3,984
0
28,057
W
Chaac
JustXD27
Chaac
5,293
1,858
0
3,897
9,050
5,870
3
2,358
6,383
0
13,307
W
4,747
323
0
0
3,934
1,227
580
1,911
1,909
15,524
0
L
4,400
434
353
3,467
8,884
4,201
0
2,613
6,022
9,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,092
Gold Earned
19,947
78
Minions Killed
107
3
Camps Cleared
6
364,634
Distance Traveled
497,694
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,289
588
23
3
2
72,322
2
L
Ullr
6,705
745
36
4
1
136,244
1
W
Charybdis
7,266
807
59
7
3
155,477
3
W
Chaac
6,058
673
21
2
1
172,260
2
W
Agni
6,623
736
27
3
2
169,957
2
L
Cthulhu
6,098
678
19
2
0
156,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role