Player Matchup

Rama
Rama
Danteraptor
Rama
Level 149
God Stats
5W - 4L
1,500 SR
Queue Stats
306W - 312L
1,626 Elo+
Solo
Ares
Ares
DopeAssPope89
Ares
Level 159
God Stats
6W - 2L
1,500 SR
Queue Stats
392W - 407L
1,383 Elo+
Solo
Bacchus
Bacchus
FunkMasterRL
Bacchus
Level 139
God Stats
1W - 1L
1,765 SR
Queue Stats
10W - 11L
1,605 Elo+
Solo
Anhur
Anhur
l316 J03 CA2U7
Anhur
Level 159
God Stats
8W - 6L
1,285 SR
Queue Stats
572W - 582L
1,591 Elo+
Solo
Terra
Terra
ulmostinsane
Terra
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 155L
1,603 Elo+
Solo
Team Averages
Level 140
1,510 SR
1,562 Elo+

VS

Team Averages
Level 123
1,517 SR
1,489 Elo+
Hachiman
Hachiman
Ghazrack
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,535 Elo+
Party 1
Horus
Horus
MTY_E-A
Horus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 115L
1,490 Elo+
Solo
Thanatos
Thanatos
TFitz05
Thanatos
Level 149
God Stats
2W - 5L
1,500 SR
Queue Stats
238W - 229L
1,560 Elo+
Party 2
Nu Wa
Nu Wa
TheRainEmpress
Nu Wa
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,457 Elo+
Party 1
Fenrir
Fenrir
bolts21lt
Fenrir
Level 126
God Stats
0W - 1L
1,585 SR
Queue Stats
110W - 99L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 3 / 7
11,774
841
18,961
18,378
12,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 2 / 16
11,168
798
10,906
22,608
29,481
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
FunkMasterRL
Bacchus
18
8 / 4 / 15
11,428
816
19,074
18,453
18,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 2 / 16
10,104
722
11,320
12,498
8,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
1 / 1 / 18
11,378
813
7,310
15,983
14,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ghazrack
Hachiman
17
3 / 4 / 5
9,387
671
18,089
11,761
4,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
MTY_E-A
Horus
14
0 / 7 / 7
7,912
565
8,645
20,289
18,983
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
TFitz05
Thanatos
17
4 / 7 / 6
10,134
724
9,244
14,803
4,897
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
2 / 4 / 8
9,280
663
24,290
9,752
3,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
bolts21lt
Fenrir
14
2 / 7 / 7
8,796
628
7,931
22,681
15,468
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
44
28
Kills
11
12
Deaths
29
72
Assists
33
Player
Kills
Deaths
Assists
KDA
W
13
3
7
5.5
W
4
2
16
6
W
Bacchus
FunkMasterRL
Bacchus
8
4
15
3.88
L
Hachiman
Ghazrack
Hachiman
3
4
5
1.38
L
Horus
MTY_E-A
Horus
0
7
7
0.5
L
Thanatos
TFitz05
Thanatos
4
7
6
1
L
2
4
8
1.5
L
Fenrir
bolts21lt
Fenrir
2
7
7
0.79
W
2
2
16
5
W
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,571
Damage
68,199
87,920
Taken
79,286
83,547
Mitigated
46,883
43,179
Healing
31,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,961
10,408
2,308
2,018
18,378
12,746
2,603
4,162
14,216
0
62,076
W
10,906
527
3,697
2,877
22,608
29,481
177
5,987
16,621
18,166
0
W
Bacchus
FunkMasterRL
Bacchus
19,074
2,024
821
2,428
18,453
18,349
411
3,783
14,670
32,859
0
L
Hachiman
Ghazrack
Hachiman
18,089
8,438
1,427
2,836
11,761
4,037
455
5,602
5,849
0
32,596
L
Horus
MTY_E-A
Horus
8,645
3,535
5,503
6,178
20,289
18,983
322
8,542
11,537
256
13,721
L
Thanatos
TFitz05
Thanatos
9,244
834
176
7,170
14,803
4,897
625
7,212
7,453
0
18,802
L
24,290
6,885
0
516
9,752
3,498
1,384
4,981
4,615
48,296
0
L
Fenrir
bolts21lt
Fenrir
7,931
986
853
6,503
22,681
15,468
720
9,827
12,542
0
11,636
W
11,320
4,183
4,024
1,050
12,498
8,043
2,219
3,432
9,066
0
35,459
W
7,310
1,329
17,216
6,740
15,983
14,928
256
7,157
8,826
16,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,852
Gold Earned
45,509
181
Minions Killed
111
0
Camps Cleared
0
1,161,286
Distance Traveled
1,193,929
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,774
841
83
6
0
213,940
0
W
Ares
11,168
798
8
1
0
232,579
0
W
Bacchus
11,428
816
30
2
0
226,598
0
L
Hachiman
9,387
671
23
2
0
236,635
0
L
Horus
7,912
565
6
0
0
247,745
3
L
Thanatos
10,134
724
35
3
0
243,362
3
L
Nu Wa
9,280
663
40
3
0
225,440
1
L
Fenrir
8,796
628
7
1
0
240,747
0
W
Anhur
10,104
722
44
3
0
224,502
0
W
Terra
11,378
813
16
1
0
263,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role