Player Matchup

Danzaburou
Danzaburou
Gold IV
BigBallzBrett
Danzaburou
Gold IV
Level 146
God Stats
9W - 3L
1,844 SR
Queue Stats
22W - 25L
1,684 MMR
Solo
Bacchus
Bacchus
Gold IV
Herrera12
Bacchus
Gold IV
Level 151
God Stats
0W - 4L
1,500 SR
Queue Stats
136W - 124L
1,679 MMR
Solo
Merlin
Merlin
Platinum V
Machinehead21
Merlin
Platinum V
Level 129
God Stats
20W - 20L
1,743 SR
Queue Stats
757W - 766L
1,758 MMR
Solo
Hun Batz
Hun Batz
Gold III
Sony25I
Hun Batz
Gold III
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 80L
1,673 MMR
Solo
Chaac
Chaac
Gold II
Wednessday
Chaac
Gold II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 50L
1,752 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,617 SR
1,709 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,723 SR
1,632 MMR
Medusa
Medusa
Grandmaster
 
Medusa
Grandmaster
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
CalebLox
Tiamat
Gold IV
Level 143
God Stats
4W - 2L
1,826 SR
Queue Stats
80W - 78L
1,658 MMR
Solo
Loki
Loki
Silver I
Luv2Feed
Loki
Silver I
Level 157
God Stats
7W - 3L
1,780 SR
Queue Stats
20W - 14L
1,670 MMR
Solo
Izanami
Izanami
Gold IV
Mushlove
Izanami
Gold IV
Level 155
God Stats
19W - 12L
1,796 SR
Queue Stats
122W - 131L
1,667 MMR
Solo
Geb
Geb
Gold I
PinzoDunzo
Geb
Gold I
Level 126
God Stats
6W - 4L
1,712 SR
Queue Stats
276W - 278L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBallzBrett
Danzaburou
8
0 / 4 / 0
4,832
483
4,578
7,472
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Herrera12
Bacchus
8
1 / 1 / 0
5,197
520
3,095
7,558
4,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 3 / 1
5,202
520
2,746
4,725
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Sony25I
Hun Batz
9
1 / 2 / 1
5,267
527
2,692
6,394
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
9
0 / 2 / 1
5,155
516
2,900
7,892
5,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
SolAchillesBastet

VS

Bans
ThothCliodhnaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
7 / 0 / 3
7,026
703
8,578
5,053
1,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
CalebLox
Tiamat
11
1 / 1 / 1
6,148
615
2,981
3,832
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
1 / 2 / 1
6,536
654
4,170
7,191
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Mushlove
Izanami
11
1 / 0 / 2
5,977
598
3,293
4,056
835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 0 / 6
5,928
593
4,643
7,339
3,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
0
3
8.5
L
Danzaburou
BigBallzBrett
Danzaburou
0
4
0
0
W
Tiamat
CalebLox
Tiamat
1
1
1
1.5
L
Bacchus
Herrera12
Bacchus
1
1
0
1
W
Loki
1
2
1
0.75
L
0
3
1
0.17
W
Izanami
Mushlove
Izanami
1
0
2
2
W
2
0
6
5
L
Hun Batz
Sony25I
Hun Batz
1
2
1
0.75
L
Chaac
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,011
Damage
23,665
34,041
Taken
27,471
14,053
Mitigated
9,957
12,677
Healing
9,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,578
3,729
0
785
5,053
1,454
0
1,222
3,831
0
45,283
L
Danzaburou
BigBallzBrett
Danzaburou
4,578
1,392
0
1,872
7,472
1,482
0
1,328
6,134
0
29,843
W
Tiamat
CalebLox
Tiamat
2,981
299
0
1,341
3,832
1,863
34
1,271
2,561
32,015
0
L
Bacchus
Herrera12
Bacchus
3,095
562
1,065
2,399
7,558
4,485
0
1,695
5,795
10,650
0
W
Loki
4,170
1,664
0
3,038
7,191
2,363
0
0
7,191
0
37,908
L
2,746
55
0
702
4,725
1,237
0
1,542
3,053
28,109
0
W
Izanami
Mushlove
Izanami
3,293
2,094
0
1,684
4,056
835
0
703
3,353
0
45,172
W
4,643
865
458
2,587
7,339
3,442
0
2,645
4,694
8,232
4,273
L
Hun Batz
Sony25I
Hun Batz
2,692
834
0
2,576
6,394
1,818
0
1,533
4,769
0
27,090
L
Chaac
2,900
444
0
4,063
7,892
5,031
0
69
7,821
0
28,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,653
Gold Earned
31,615
266
Minions Killed
393
0
Camps Cleared
0
977,339
Distance Traveled
1,015,765
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,026
703
73
7
0
217,304
5
L
Danzaburou
4,832
483
56
6
0
183,441
2
W
Tiamat
6,148
615
88
9
0
197,987
2
L
Bacchus
5,197
520
15
2
0
193,595
2
W
Loki
6,536
654
105
11
0
199,755
4
L
Merlin
5,202
520
67
7
0
188,666
3
W
Izanami
5,977
598
104
10
0
189,970
1
W
Geb
5,928
593
23
2
0
210,749
3
L
Hun Batz
5,267
527
67
7
0
216,314
2
L
Chaac
5,155
516
61
6
0
195,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role