Player Matchup

Heimdallr
Heimdallr
Activezack
Heimdallr
Level 73
God Stats
6W - 4L
1,591 SR
Queue Stats
74W - 62L
1,364 Elo+
Party 1
Cliodhna
Cliodhna
Alrighty--Then69
Cliodhna
Level 69
God Stats
4W - 16L
1,335 SR
Queue Stats
300W - 333L
1,395 Elo+
Party 2
Bellona
Bellona
Gorguts--
Bellona
Level 85
God Stats
3W - 5L
1,495 SR
Queue Stats
472W - 525L
1,423 Elo+
Party 2
Ymir
Ymir
Masterman75
Ymir
Level 15
God Stats
0W - 2L
1,219 SR
Queue Stats
8W - 15L
1,327 Elo+
Party 1
Olorun
Olorun
ShadowRheeper
Olorun
Level 107
God Stats
9W - 9L
1,640 SR
Queue Stats
410W - 439L
1,418 Elo+
Solo
Team Averages
Level 70
1,456 SR
1,385 Elo+

VS

Team Averages
Level 70
1,558 SR
1,474 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Burnzi119
Athena
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 75L
1,446 Elo+
Solo
Arachne
Arachne
JReXuS_750
Arachne
Level 44
God Stats
24W - 8L
1,824 SR
Queue Stats
301W - 292L
1,704 Elo+
Solo
Skadi
Skadi
PWB TheHack999
Skadi
Level 104
God Stats
6W - 1L
1,464 SR
Queue Stats
46W - 43L
1,432 Elo+
Solo
Raijin
Raijin
xCyanide22x
Raijin
Level 69
God Stats
12W - 12L
1,500 SR
Queue Stats
160W - 165L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Activezack
Heimdallr
16
6 / 9 / 2
10,515
478
13,079
19,781
8,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
8 / 8 / 1
10,998
500
14,660
16,462
6,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
Gorguts--
Bellona
18
4 / 3 / 3
11,687
531
14,693
20,869
16,408
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 9 / 3
8,892
404
6,796
21,656
22,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
2 / 5 / 3
10,841
493
15,102
19,954
15,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
1 / 4 / 4
10,454
475
9,583
21,335
13,501
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
Burnzi119
Athena
17
6 / 4 / 19
11,549
525
11,029
18,804
20,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
JReXuS_750
Arachne
20
11 / 4 / 8
12,985
590
15,955
17,694
8,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
8 / 7 / 11
11,840
538
20,121
20,950
6,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
19
8 / 2 / 10
12,143
552
17,353
13,040
5,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
21
Kills
34
34
Deaths
21
12
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
4
4
0.75
L
Heimdallr
Activezack
Heimdallr
6
9
2
0.78
L
8
8
1
1.06
W
Athena
Burnzi119
Athena
6
4
19
3.88
L
Bellona
Gorguts--
Bellona
4
3
3
1.83
W
Arachne
JReXuS_750
Arachne
11
4
8
3.75
L
1
9
3
0.28
W
8
7
11
1.93
L
2
5
3
0.7
W
Raijin
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,330
Damage
74,041
98,722
Taken
91,823
69,283
Mitigated
54,980
24,764
Healing
31,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,583
745
0
9,260
21,335
13,501
195
2,295
19,040
0
62,985
L
Heimdallr
Activezack
Heimdallr
13,079
4,533
0
5,357
19,781
8,799
738
3,886
15,779
0
90,044
L
14,660
2,809
0
2,526
16,462
6,229
278
5,290
11,060
0
56,824
W
Athena
Burnzi119
Athena
11,029
2,853
0
2,478
18,804
20,420
650
5,791
13,013
30,297
0
L
Bellona
Gorguts--
Bellona
14,693
3,001
0
5,582
20,869
16,408
268
3,007
17,692
0
83,518
W
Arachne
JReXuS_750
Arachne
15,955
10,432
0
7,129
17,694
8,749
1,355
2,503
15,191
0
107,286
L
6,796
1,501
302
1,434
21,656
22,017
130
6,097
15,411
19,769
0
W
20,121
13,019
893
7,955
20,950
6,999
1,458
5,014
15,936
0
85,725
L
15,102
7,856
780
8,783
19,954
15,830
0
8,869
10,398
86,175
0
W
Raijin
17,353
1,749
757
3,257
13,040
5,311
813
6,295
6,745
71,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,933
Gold Earned
58,971
568
Minions Killed
536
0
Camps Cleared
0
1,925,421
Distance Traveled
2,231,954
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,454
475
103
5
0
426,131
5
L
Heimdallr
10,515
478
127
6
0
358,650
1
L
Cliodhna
10,998
500
92
4
0
419,606
0
W
Athena
11,549
525
30
1
0
441,341
5
L
Bellona
11,687
531
165
8
0
431,778
8
W
Arachne
12,985
590
168
8
0
472,279
0
L
Ymir
8,892
404
28
1
0
355,622
2
W
Skadi
11,840
538
119
5
0
468,914
0
L
Olorun
10,841
493
156
7
0
359,765
2
W
Raijin
12,143
552
116
5
0
423,289
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role