Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Hadvar1
Gilgamesh
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 83L
1,743 Elo+
Solo
Hachiman
Hachiman
SPLlTSECOND
Hachiman
Level 135
God Stats
9W - 8L
1,387 SR
Queue Stats
804W - 823L
1,544 Elo+
Solo
Persephone
Persephone
UenalYaaya
Persephone
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 27L
1,377 Elo+
Party 1
Rama
Rama
muhammed_061
Rama
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 36L
1,529 Elo+
Party 1
Team Averages
Level 141
1,477 SR
1,539 Elo+

VS

Team Averages
Level 93
1,500 SR
1,474 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
BronzeSmurfAut
Xing Tian
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,275 Elo+
Solo
Sun Wukong
Sun Wukong
SkinkePung
Sun Wukong
Level 100
God Stats
4W - 3L
1,500 SR
Queue Stats
457W - 483L
1,550 Elo+
Solo
Hercules
Hercules
sakncd
Hercules
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
125W - 146L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 10
6,206
1,241
5,438
7,361
7,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Hadvar1
Gilgamesh
12
4 / 2 / 7
6,775
1,355
6,484
6,755
4,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
SPLlTSECOND
Hachiman
10
2 / 3 / 5
6,258
1,252
4,643
4,036
1,375
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
UenalYaaya
Persephone
12
1 / 2 / 9
6,469
1,294
6,922
4,240
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 2 / 5
6,429
1,286
3,384
3,827
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 2 / 6
6,054
1,211
5,764
6,293
2,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
 
Nemesis
11
1 / 2 / 8
5,445
1,089
3,550
7,549
5,471
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xing Tian
BronzeSmurfAut
Xing Tian
6
1 / 2 / 2
4,710
942
1,795
3,496
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
SkinkePung
Sun Wukong
10
2 / 2 / 7
5,513
1,103
3,083
6,417
3,808
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
sakncd
Hercules
10
3 / 3 / 7
6,158
1,232
5,094
7,527
6,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
41
11
Kills
11
11
Deaths
11
36
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
10
3
L
Anhur
 
Anhur
4
2
6
3.5
L
Nemesis
 
Nemesis
1
2
8
2.5
L
Xing Tian
BronzeSmurfAut
Xing Tian
1
2
2
1
W
Gilgamesh
Hadvar1
Gilgamesh
4
2
7
3.75
W
Hachiman
SPLlTSECOND
Hachiman
2
3
5
1.5
L
Sun Wukong
SkinkePung
Sun Wukong
2
2
7
2.75
W
Persephone
UenalYaaya
Persephone
1
2
9
2.75
W
3
2
5
2.75
L
Hercules
sakncd
Hercules
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,871
Damage
19,286
26,219
Taken
31,282
16,378
Mitigated
20,034
7,204
Healing
9,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,438
239
550
2,046
7,361
7,090
442
652
6,485
7,554
0
L
Anhur
 
Anhur
5,764
2,382
0
2,142
6,293
2,204
0
3,180
3,074
0
11,382
L
Nemesis
 
Nemesis
3,550
604
848
1,693
7,549
5,471
0
3,192
4,191
0
5,863
L
Xing Tian
BronzeSmurfAut
Xing Tian
1,795
105
63
0
3,496
2,026
0
805
2,658
2,438
0
W
Gilgamesh
Hadvar1
Gilgamesh
6,484
675
656
1,471
6,755
4,696
740
615
5,963
0
8,124
W
Hachiman
SPLlTSECOND
Hachiman
4,643
1,790
0
372
4,036
1,375
1,351
130
3,906
0
9,119
L
Sun Wukong
SkinkePung
Sun Wukong
3,083
470
301
1,300
6,417
3,808
0
1,859
4,408
0
6,949
W
Persephone
UenalYaaya
Persephone
6,922
552
468
987
4,240
1,750
872
133
3,921
16,581
0
W
3,384
2,781
0
654
3,827
1,467
1,738
265
3,492
0
8,378
L
Hercules
sakncd
Hercules
5,094
521
689
2,211
7,527
6,525
0
2,755
4,591
0
6,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,137
Gold Earned
27,880
54
Minions Killed
26
0
Camps Cleared
0
493,326
Distance Traveled
456,791
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,206
1,241
7
1
0
104,684
0
L
Anhur
6,054
1,211
13
3
0
91,470
1
L
Nemesis
5,445
1,089
3
1
0
116,468
0
L
Xing Tian
4,710
942
1
0
0
50,040
0
W
Gilgamesh
6,775
1,355
1
0
0
118,078
2
W
Hachiman
6,258
1,252
14
3
0
82,363
0
L
Sun Wukong
5,513
1,103
6
1
0
106,834
2
W
Persephone
6,469
1,294
24
5
0
98,116
1
W
Rama
6,429
1,286
8
2
0
90,085
0
L
Hercules
6,158
1,232
3
1
0
91,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role