Player Matchup

Guan Yu
Guan Yu
Assassin-Ha
Guan Yu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 224L
1,351 Elo+
Solo
Sol
Sol
DAVE LIFAEN
Sol
Level 157
God Stats
185W - 162L
1,508 SR
Queue Stats
509W - 515L
1,351 Elo+
Solo
Izanami
Izanami
dutchphoenix96
Izanami
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
470W - 474L
1,170 Elo+
Solo
Gilgamesh
Gilgamesh
lolzxymyG
Gilgamesh
Level 53
God Stats
4W - 5L
1,500 SR
Queue Stats
130W - 155L
1,426 Elo+
Solo
Fenrir
Fenrir
nestman255
Fenrir
Level 61
God Stats
3W - 5L
1,500 SR
Queue Stats
150W - 167L
1,414 Elo+
Solo
Team Averages
Level 111
1,502 SR
1,342 Elo+

VS

Team Averages
Level 123
1,498 SR
1,469 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Cyken84
Kuzenbo
Level 146
God Stats
84W - 96L
1,586 SR
Queue Stats
555W - 659L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
Seaclaw23
Sun Wukong
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Neith
Neith
Smell_of_Benji
Neith
Level 103
God Stats
13W - 17L
1,402 SR
Queue Stats
163W - 167L
1,424 Elo+
Solo
Awilix
Awilix
sloanboy98
Awilix
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Assassin-Ha
Guan Yu
17
2 / 3 / 5
10,965
522
6,152
21,986
32,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
1 / 2 / 4
12,127
577
7,730
11,286
3,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
8 / 2 / 2
13,897
662
15,824
13,222
5,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
lolzxymyG
Gilgamesh
16
2 / 5 / 2
10,637
507
11,532
18,638
13,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
nestman255
Fenrir
4
0 / 0 / 0
6,238
297
0
1,550
393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
2 / 4 / 2
10,785
514
13,823
13,879
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Cyken84
Kuzenbo
14
0 / 3 / 5
8,109
386
7,395
15,520
11,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
Seaclaw23
Sun Wukong
18
4 / 2 / 4
10,808
515
6,715
15,109
13,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 3 / 3
10,113
482
6,492
9,409
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
sloanboy98
Awilix
17
4 / 1 / 6
10,338
492
9,768
12,974
4,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
13
Kills
12
12
Deaths
13
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
4
2
0.75
L
Guan Yu
Assassin-Ha
Guan Yu
2
3
5
1.5
W
Kuzenbo
Cyken84
Kuzenbo
0
3
5
0.83
L
1
2
4
1.5
W
Sun Wukong
Seaclaw23
Sun Wukong
4
2
4
3
W
2
3
3
1.17
L
8
2
2
4.5
L
Gilgamesh
lolzxymyG
Gilgamesh
2
5
2
0.6
L
Fenrir
nestman255
Fenrir
0
0
0
0
W
Awilix
sloanboy98
Awilix
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,238
Damage
44,193
66,682
Taken
66,891
55,918
Mitigated
37,444
21,448
Healing
25,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,823
1,936
0
4,476
13,879
5,151
103
82
13,754
98,007
0
L
Guan Yu
Assassin-Ha
Guan Yu
6,152
426
2,438
6,647
21,986
32,199
78
4,606
17,380
682
35,039
W
Kuzenbo
Cyken84
Kuzenbo
7,395
2,224
106
5,848
15,520
11,463
31
4,047
11,388
34,069
0
L
7,730
3,116
0
6,291
11,286
3,636
3,296
5,235
6,051
107,445
0
W
Sun Wukong
Seaclaw23
Sun Wukong
6,715
2,292
0
7,503
15,109
13,285
907
715
13,577
399
55,923
W
6,492
2,673
0
3,545
9,409
2,967
284
2,068
7,341
0
75,648
L
15,824
12,055
0
2,704
13,222
5,761
3,308
5,566
7,656
0
123,675
L
Gilgamesh
lolzxymyG
Gilgamesh
11,532
2,299
0
3,368
18,638
13,929
2,368
4,427
14,211
1,457
66,866
L
Fenrir
nestman255
Fenrir
0
0
0
0
1,550
393
0
1,518
32
0
679
W
Awilix
sloanboy98
Awilix
9,768
3,541
0
3,865
12,974
4,578
2,311
1,198
11,466
0
58,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,864
Gold Earned
50,153
623
Minions Killed
556
0
Camps Cleared
0
1,530,163
Distance Traveled
1,854,481
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,785
514
158
8
0
353,194
4
L
Guan Yu
10,965
522
46
2
0
409,468
4
W
Kuzenbo
8,109
386
52
2
0
378,902
0
L
Sol
12,127
577
219
10
0
374,340
3
W
Sun Wukong
10,808
515
105
5
0
379,904
5
W
Neith
10,113
482
153
7
0
346,081
11
L
Izanami
13,897
662
222
11
0
374,453
1
L
Gilgamesh
10,637
507
133
6
0
340,804
5
L
Fenrir
6,238
297
3
0
0
31,098
0
W
Awilix
10,338
492
88
4
0
396,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role