Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Nehoz-be
Nu Wa
Level 77
God Stats
0W - 1L
1,842 SR
Queue Stats
10W - 13L
1,514 Elo+
Party 1
Odin
Odin
Vulcan-Crow
Odin
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 97L
1,584 Elo+
Party 1
Team Averages
Level 117
1,614 SR
1,533 Elo+

VS

Team Averages
Level 96
1,500 SR
1,609 Elo+
Pele
Pele
 
Pele
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
badly_BAD
Xing Tian
Level 129
God Stats
19W - 3L
1,500 SR
Queue Stats
585W - 419L
1,586 Elo+
Party 2
Sol
Sol
mgr34
Sol
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 4 / 2
6,204
620
5,090
13,134
9,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Nehoz-be
Nu Wa
11
2 / 6 / 1
6,980
698
6,824
6,784
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 6 / 3
6,143
614
4,649
10,384
4,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
13 / 2 / 3
9,365
937
15,141
7,628
3,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
badly_BAD
Xing Tian
12
1 / 0 / 15
8,177
818
3,953
9,376
9,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
mgr34
Sol
12
2 / 1 / 12
7,677
768
8,227
5,874
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
16
16
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
2
0.5
W
Pele
 
Pele
13
2
3
7.25
L
Nu Wa
Nehoz-be
Nu Wa
2
6
1
0.42
L
0
6
3
0.25
W
Xing Tian
badly_BAD
Xing Tian
1
0
15
8.5
W
Sol
mgr34
Sol
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,563
Damage
27,321
30,302
Taken
22,878
15,860
Mitigated
15,091
5,740
Healing
6,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,090
407
728
3,581
13,134
9,719
0
6,355
6,457
15,993
0
W
Pele
 
Pele
15,141
5,505
0
2,457
7,628
3,566
1,272
5,316
2,273
0
37,960
L
Nu Wa
Nehoz-be
Nu Wa
6,824
1,647
0
0
6,784
1,461
0
1,614
5,032
24,328
0
L
4,649
987
0
1,431
10,384
4,680
0
3,926
6,130
0
13,286
W
Xing Tian
badly_BAD
Xing Tian
3,953
704
0
2,680
9,376
9,326
96
3,999
5,187
8,170
0
W
Sol
mgr34
Sol
8,227
3,129
0
1,098
5,874
2,199
869
2,790
2,832
32,392
3,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,327
Gold Earned
25,219
95
Minions Killed
133
3
Camps Cleared
6
503,324
Distance Traveled
532,405
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,204
620
21
2
1
174,223
5
W
Pele
9,365
937
62
6
3
171,305
4
L
Nu Wa
6,980
698
51
5
2
157,004
3
L
Odin
6,143
614
23
2
0
172,097
1
W
Xing Tian
8,177
818
4
0
0
188,165
2
W
Sol
7,677
768
67
7
3
172,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role