Player Matchup

Hades
Hades
AnthraxGas
Hades
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,504 Elo+
Party 2
Jormungandr
Jormungandr
Baph66
Jormungandr
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 60L
1,675 Elo+
Party 2
Thoth
Thoth
DomEnator13
Thoth
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,588 Elo+
Party 2
Atlas
Atlas
Pwnninja221
Atlas
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 74L
1,629 Elo+
Party 2
Kuzenbo
Kuzenbo
WalmartWarlock
Kuzenbo
Level 109
God Stats
1W - 1L
1,506 SR
Queue Stats
83W - 94L
1,554 Elo+
Party 2
Team Averages
Level 65
1,501 SR
1,590 Elo+

VS

Team Averages
Level 66
1,475 SR
1,583 Elo+
Loki
Loki
Black_Dahlia32
Loki
Level 69
God Stats
1W - 1L
1,699 SR
Queue Stats
3W - 4L
1,647 Elo+
Party 1
Bakasura
Bakasura
Captain_Playboy
Bakasura
Level 43
God Stats
0W - 2L
1,176 SR
Queue Stats
20W - 22L
1,439 Elo+
Solo
Nu Wa
Nu Wa
CoFFeeKiLLer9
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,597 Elo+
Party 3
Tiamat
Tiamat
KrisPbacun
Tiamat
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 21L
1,583 Elo+
Party 3
Fenrir
Fenrir
Zapnoodle556
Fenrir
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
15
9 / 4 / 13
9,599
960
8,326
11,521
7,031
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Baph66
Jormungandr
16
8 / 1 / 14
9,999
1,000
9,364
11,235
13,357
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
5 / 3 / 14
9,192
919
10,920
7,318
2,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 2 / 16
9,688
969
9,199
11,338
12,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 1 / 20
8,905
891
7,605
10,270
14,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 4
8,568
857
6,589
10,207
4,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
14
2 / 6 / 7
8,173
817
5,453
13,101
4,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 6 / 3
7,262
726
5,859
7,410
4,046
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
KrisPbacun
Tiamat
13
0 / 4 / 5
7,324
732
8,324
8,497
3,977
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
15
6 / 4 / 4
8,544
854
11,317
10,597
7,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
34
27
Kills
11
11
Deaths
27
77
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hades
9
4
13
3.88
W
Jormungandr
Baph66
Jormungandr
8
1
14
15
L
2
7
4
0.57
L
Bakasura
2
6
7
0.92
L
1
6
3
0.42
W
5
3
14
4
L
Tiamat
KrisPbacun
Tiamat
0
4
5
0.63
W
5
2
16
6.5
W
0
1
20
10
L
Fenrir
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,414
Damage
37,542
51,682
Taken
49,812
49,757
Mitigated
25,181
17,085
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
8,326
439
1,437
3,196
11,521
7,031
733
3,193
7,823
18,077
0
W
Jormungandr
Baph66
Jormungandr
9,364
2,213
1,416
2,942
11,235
13,357
1,006
2,964
7,506
25,588
0
L
6,589
1,613
817
1,327
10,207
4,374
252
9,082
1,125
0
15,689
L
Bakasura
5,453
3,640
715
4,053
13,101
4,909
1,070
11,978
1,123
0
6,907
L
5,859
1,419
832
557
7,410
4,046
240
7,238
172
9,048
0
W
10,920
755
504
527
7,318
2,827
1,398
1,324
5,770
18,719
0
L
Tiamat
KrisPbacun
Tiamat
8,324
459
1,715
2,064
8,497
3,977
0
7,728
769
22,277
0
W
9,199
2,880
583
1,462
11,338
12,399
455
3,276
7,670
19,981
0
W
7,605
2,615
3,099
1,919
10,270
14,143
939
3,426
6,683
17,296
0
L
Fenrir
11,317
2,361
105
2,888
10,597
7,875
284
9,388
1,209
0
16,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,383
Gold Earned
39,871
114
Minions Killed
75
0
Camps Cleared
0
885,801
Distance Traveled
881,865
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,599
960
26
3
0
156,059
0
W
Jormungandr
9,999
1,000
32
3
0
156,117
0
L
Loki
8,568
857
16
2
0
180,087
3
L
Bakasura
8,173
817
14
1
0
183,774
1
L
Nu Wa
7,262
726
5
1
0
151,606
0
W
Thoth
9,192
919
22
2
0
168,270
0
L
Tiamat
7,324
732
25
3
0
176,218
2
W
Atlas
9,688
969
12
1
0
170,844
0
W
Kuzenbo
8,905
891
22
2
0
234,511
1
L
Fenrir
8,544
854
15
2
0
190,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role