Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
CatCharacter13
Jormungandr
Level 60
God Stats
8W - 6L
1,151 SR
Queue Stats
14W - 30L
1,071 Elo+
Party 1
Hel
Hel
SneakyEve
Hel
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,418 Elo+
Solo
Team Averages
Level 74
1,384 SR
1,330 Elo+

VS

Team Averages
Level 67
1,500 SR
1,427 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Bingleton0
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,285 Elo+
Party 2
Kuzenbo
Kuzenbo
DrinkCillitBang
Kuzenbo
Level 61
God Stats
3W - 8L
1,500 SR
Queue Stats
54W - 96L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 1 / 3
7,817
782
5,885
9,025
3,490
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
CatCharacter13
Jormungandr
13
3 / 0 / 6
8,328
833
7,515
12,794
12,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 2 / 5
7,063
706
3,232
6,085
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 5 / 3
6,316
632
6,715
5,786
1,802
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Bingleton0
Danzaburou
10
0 / 2 / 2
6,270
627
6,773
5,833
1,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 3 / 0
6,877
688
5,945
8,663
9,073
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
10
Kills
3
3
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
3
7.5
L
Nu Wa
 
Nu Wa
0
5
3
0.3
L
Danzaburou
Bingleton0
Danzaburou
0
2
2
0.5
W
Jormungandr
CatCharacter13
Jormungandr
3
0
6
6
L
3
3
0
1
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,632
Damage
19,433
27,904
Taken
20,282
18,352
Mitigated
12,750
10,291
Healing
1,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,885
2,340
0
1,481
9,025
3,490
42
4,262
4,763
0
22,687
L
Nu Wa
 
Nu Wa
6,715
1,719
0
0
5,786
1,802
0
3,049
2,737
22,566
0
L
Danzaburou
Bingleton0
Danzaburou
6,773
2,707
242
1,326
5,833
1,875
236
3,086
2,747
0
14,020
W
Jormungandr
CatCharacter13
Jormungandr
7,515
1,418
91
2,757
12,794
12,316
21
4,458
8,336
27,489
0
L
5,945
1,737
0
0
8,663
9,073
7
4,896
3,767
15,320
0
W
3,232
0
2,818
3,144
6,085
2,546
168
4,572
1,513
21,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,208
Gold Earned
19,463
129
Minions Killed
78
6
Camps Cleared
1
599,457
Distance Traveled
494,671
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,817
782
43
4
4
203,893
2
L
Nu Wa
6,316
632
40
4
1
152,468
0
L
Danzaburou
6,270
627
19
2
0
165,595
0
W
Jormungandr
8,328
833
43
4
0
207,326
1
L
Kuzenbo
6,877
688
19
2
0
176,608
2
W
Hel
7,063
706
43
4
2
188,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role