Player Matchup

Atlas
Atlas
Diamond I
OozyRock1134
Atlas
Diamond I
Level 158
God Stats
5W - 2L
1,943 SR
Queue Stats
340W - 201L
2,435 MMR
Party 2
Sol
Sol
Diamond III
Rivuum
Sol
Diamond III
Level 141
God Stats
29W - 6L
2,018 SR
Queue Stats
565W - 158L
2,330 MMR
Party 2
Hun Batz
Hun Batz
Diamond V
WentExtinct
Hun Batz
Diamond V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,820 SR
2,088 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 101
1,833 SR
1,766 MMR
Thoth
Thoth
Gold III
Graeser_Run
Thoth
Gold III
Level 124
God Stats
6W - 3L
1,756 SR
Queue Stats
12W - 10L
1,764 MMR
Party 1
Geb
Geb
Gold III
MG-Rettles
Geb
Gold III
Level 125
God Stats
3W - 7L
1,741 SR
Queue Stats
12W - 12L
1,764 MMR
Party 1
Ne Zha
Ne Zha
Gold II
iWantaPanda816
Ne Zha
Gold II
Level 55
God Stats
6W - 2L
2,003 SR
Queue Stats
11W - 11L
1,772 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 9
11,375
711
8,491
17,794
20,255
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
Rivuum
Sol
18
7 / 3 / 2
12,547
784
25,007
16,918
5,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
WentExtinct
Hun Batz
14
2 / 6 / 5
10,548
659
9,052
14,085
8,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesFenrirBastetGilgamesh

VS

Bans
Ah Muzen CabOdinChaacGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 7
11,416
714
15,409
10,977
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 1 / 10
11,334
708
10,427
19,886
26,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 5 / 5
10,700
669
11,728
16,085
7,725
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
10
Kills
12
12
Deaths
10
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
4
7
2.13
L
2
1
10
7
W
1
3
9
1.83
W
Sol
Rivuum
Sol
7
3
2
2.67
W
Hun Batz
WentExtinct
Hun Batz
2
6
5
0.75
L
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,550
Damage
37,564
48,797
Taken
46,948
34,287
Mitigated
38,034
17,309
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,409
709
92
1,528
10,977
4,214
0
8,199
2,516
57,796
0
L
10,427
1,652
657
3,728
19,886
26,095
0
14,486
4,928
24,881
0
W
8,491
2,188
1,268
3,903
17,794
20,255
279
9,745
8,049
17,971
0
W
Sol
Rivuum
Sol
25,007
12,322
0
9,860
16,918
5,059
2,289
10,251
6,667
79,838
0
W
Hun Batz
WentExtinct
Hun Batz
9,052
1,585
0
2,278
14,085
8,973
1,046
6,671
7,414
0
39,792
L
11,728
3,073
547
2,959
16,085
7,725
0
11,187
4,742
0
30,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,470
Gold Earned
33,450
193
Minions Killed
160
9
Camps Cleared
6
913,479
Distance Traveled
889,275
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,416
714
100
6
1
281,314
2
L
Geb
11,334
708
25
2
2
315,134
3
W
Atlas
11,375
711
9
1
1
336,115
3
W
Sol
12,547
784
126
8
1
291,086
4
W
Hun Batz
10,548
659
58
4
7
286,278
7
L
Ne Zha
10,700
669
35
2
3
292,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role