Player Matchup

Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
GoDFlameX
Yemoja
Level 26
God Stats
1W - 1L
1,294 SR
Queue Stats
3W - 4L
1,144 Elo+
Party 2
Izanami
Izanami
Lisorim
Izanami
Level 45
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 37L
1,097 Elo+
Party 2
Pele
Pele
MIRANHA124107
Pele
Level 43
God Stats
10W - 4L
1,754 SR
Queue Stats
242W - 201L
1,765 Elo+
Party 3
Janus
Janus
TheGuStavinN
Janus
Level 160
God Stats
9W - 10L
1,500 SR
Queue Stats
312W - 262L
1,910 Elo+
Party 3
Team Averages
Level 83
1,509 SR
1,483 Elo+

VS

Team Averages
Level 79
1,604 SR
1,605 Elo+
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Gilberto400
Arachne
Level 82
God Stats
1W - 2L
1,715 SR
Queue Stats
19W - 26L
1,313 Elo+
Party 4
Danzaburou
Danzaburou
braiancronos
Danzaburou
Level 128
God Stats
1W - 1L
1,690 SR
Queue Stats
30W - 7L
1,913 Elo+
Party 1
Ymir
Ymir
xmandragurax
Ymir
Level 29
God Stats
4W - 5L
1,374 SR
Queue Stats
23W - 33L
1,363 Elo+
Party 4
Agni
Agni
zzekk97
Agni
Level 29
God Stats
5W - 3L
1,738 SR
Queue Stats
238W - 141L
1,937 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 1 / 3
6,376
638
5,425
9,021
5,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
GoDFlameX
Yemoja
10
2 / 1 / 5
6,031
603
4,345
4,000
1,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
Lisorim
Izanami
11
2 / 1 / 4
6,052
605
6,506
4,747
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 3 / 2
6,994
699
4,245
8,426
2,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
2 / 1 / 2
6,257
626
3,113
4,046
1,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 5 / 2
5,617
562
3,889
7,545
3,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Gilberto400
Arachne
10
3 / 2 / 3
5,985
599
3,116
6,468
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
braiancronos
Danzaburou
10
1 / 2 / 2
5,705
571
3,862
5,416
1,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 3 / 4
5,273
527
1,971
8,735
4,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
zzekk97
Agni
11
1 / 3 / 0
5,956
596
4,383
5,475
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
15
Kills
7
7
Deaths
15
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
3
4.5
L
Tiamat
 
Tiamat
1
5
2
0.4
L
Arachne
Gilberto400
Arachne
3
2
3
2.25
W
Yemoja
GoDFlameX
Yemoja
2
1
5
4.5
W
Izanami
Lisorim
Izanami
2
1
4
4
W
6
3
2
2.33
W
2
1
2
3
L
Danzaburou
braiancronos
Danzaburou
1
2
2
1
L
1
3
4
1
L
Agni
zzekk97
Agni
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,634
Damage
17,221
30,240
Taken
33,639
12,612
Mitigated
13,099
12,090
Healing
8,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,425
1,385
0
4,785
9,021
5,790
734
2,593
5,987
0
28,932
L
Tiamat
 
Tiamat
3,889
1,022
0
2,683
7,545
3,331
0
551
6,622
24,257
0
L
Arachne
Gilberto400
Arachne
3,116
1,790
0
2,966
6,468
2,498
0
531
5,862
0
25,443
W
Yemoja
GoDFlameX
Yemoja
4,345
726
913
1,006
4,000
1,927
189
911
3,083
12,677
0
W
Izanami
Lisorim
Izanami
6,506
4,568
0
1,928
4,747
1,082
472
1,082
3,661
0
39,109
W
4,245
955
1
2,796
8,426
2,635
0
2,404
5,918
0
38,854
W
3,113
248
63
598
4,046
1,178
134
2,393
1,348
35,363
0
L
Danzaburou
braiancronos
Danzaburou
3,862
1,120
0
1,623
5,416
1,559
0
1,689
3,727
0
36,989
L
1,971
198
0
923
8,735
4,169
0
2,859
5,876
8,084
0
L
Agni
zzekk97
Agni
4,383
146
0
471
5,475
1,542
86
1,828
3,607
36,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,710
Gold Earned
28,536
333
Minions Killed
278
0
Camps Cleared
0
1,031,259
Distance Traveled
1,002,341
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,376
638
63
6
0
206,687
1
L
Tiamat
5,617
562
46
5
0
189,050
0
L
Arachne
5,985
599
53
5
0
214,134
4
W
Yemoja
6,031
603
21
2
0
193,765
4
W
Izanami
6,052
605
99
10
0
204,909
4
W
Pele
6,994
699
79
8
0
205,660
2
W
Janus
6,257
626
71
7
0
220,238
2
L
Danzaburou
5,705
571
78
8
0
202,618
2
L
Ymir
5,273
527
15
2
0
198,400
4
L
Agni
5,956
596
86
9
0
198,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role