Player Matchup

Fenrir
Fenrir
AdenilsonJR91
Fenrir
Level 80
God Stats
18W - 16L
1,441 SR
Queue Stats
312W - 298L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
HardGameON
Baron Samedi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,474 Elo+
Solo
Mulan
Mulan
MarlonTSantos
Mulan
Level 143
God Stats
8W - 19L
1,158 SR
Queue Stats
416W - 431L
1,458 Elo+
Party 1
Agni
Agni
TerraGtt
Agni
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,458 Elo+
Solo
Neith
Neith
hopinha
Neith
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 139L
1,497 Elo+
Solo
Team Averages
Level 116
1,420 SR
1,475 Elo+

VS

Team Averages
Level 119
1,450 SR
1,451 Elo+
Bastet
Bastet
Kirayamato027
Bastet
Level 149
God Stats
2W - 2L
1,695 SR
Queue Stats
104W - 107L
1,388 Elo+
Party 2
Pele
Pele
MitoMaluko
Pele
Level 135
God Stats
8W - 1L
1,500 SR
Queue Stats
280W - 260L
1,444 Elo+
Party 2
Atlas
Atlas
SetsunaFSeiei005
Atlas
Level 157
God Stats
50W - 38L
1,319 SR
Queue Stats
199W - 167L
1,374 Elo+
Party 2
Anhur
Anhur
androxus14
Anhur
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 149L
1,534 Elo+
Solo
Cthulhu
Cthulhu
hue_mil-gral
Cthulhu
Level 86
God Stats
19W - 17L
1,236 SR
Queue Stats
885W - 939L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
3 / 3 / 0
3,678
736
2,352
4,553
1,224
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
HardGameON
Baron Samedi
3
0 / 1 / 0
2,884
577
490
2,148
555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 0 / 0
3,874
775
1,853
3,062
1,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
6
0 / 1 / 3
3,785
757
1,859
2,407
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
hopinha
Neith
5
0 / 2 / 0
3,189
638
1,897
2,958
342
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 3
3,588
718
1,863
3,297
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 1 / 2
4,011
802
1,882
3,909
1,034
Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 0 / 2
4,006
801
1,183
3,522
1,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anhur
6
2 / 0 / 1
4,023
805
2,232
2,695
627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
hue_mil-gral
Cthulhu
6
0 / 1 / 0
3,282
656
1,537
3,005
1,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
7
7
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Baron Samedi
HardGameON
Baron Samedi
0
1
0
0
W
1
2
3
1.25
L
1
0
0
1
W
2
1
2
3
W
2
0
2
3
L
Agni
0
1
3
1.5
W
Anhur
2
0
1
2.5
L
Neith
hopinha
Neith
0
2
0
0
W
Cthulhu
hue_mil-gral
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,451
Damage
8,697
15,128
Taken
16,428
3,963
Mitigated
5,603
4,452
Healing
6,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,352
402
0
913
4,553
1,224
0
65
4,488
0
11,517
L
Baron Samedi
HardGameON
Baron Samedi
490
0
113
588
2,148
555
0
582
1,566
2,941
0
W
1,863
444
0
1,257
3,297
769
0
522
2,697
0
9,679
L
1,853
154
0
1,451
3,062
1,329
0
1,236
1,525
0
15,679
W
1,882
612
0
1,193
3,909
1,034
0
800
2,995
0
19,958
W
1,183
556
296
1,778
3,522
1,538
15
527
2,981
8,340
0
L
Agni
1,859
0
0
905
2,407
513
0
194
2,213
15,087
0
W
Anhur
2,232
1,514
0
1,337
2,695
627
0
294
2,401
0
18,572
L
Neith
hopinha
Neith
1,897
1,270
0
482
2,958
342
0
342
2,616
0
12,796
W
Cthulhu
hue_mil-gral
Cthulhu
1,537
362
0
1,101
3,005
1,635
0
0
2,753
12,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,410
Gold Earned
18,910
137
Minions Killed
131
0
Camps Cleared
0
463,583
Distance Traveled
510,612
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,678
736
26
5
0
104,170
1
L
Baron Samedi
2,884
577
5
1
0
55,192
0
W
Bastet
3,588
718
20
4
0
118,601
1
L
Mulan
3,874
775
41
8
0
103,148
0
W
Pele
4,011
802
38
8
0
107,769
2
W
Atlas
4,006
801
8
2
0
93,274
2
L
Agni
3,785
757
39
8
0
109,047
2
W
Anhur
4,023
805
43
9
0
92,799
0
L
Neith
3,189
638
26
5
0
92,026
3
W
Cthulhu
3,282
656
22
4
0
98,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role