Player Matchup

Ymir
Ymir
IlRAREll
Ymir
Level 44
God Stats
0W - 3L
1,217 SR
Queue Stats
58W - 71L
1,394 Elo+
Party 2
Horus
Horus
OpeningRelic929
Horus
Level 43
God Stats
13W - 9L
1,686 SR
Queue Stats
108W - 122L
1,522 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rompe6164
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,236 Elo+
Solo
Kukulkan
Kukulkan
incredible_oak6
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,284 Elo+
Solo
Rama
Rama
ldiosyncraticat
Rama
Level 124
God Stats
14W - 15L
1,645 SR
Queue Stats
49W - 56L
1,387 Elo+
Party 2
Team Averages
Level 53
1,510 SR
1,365 Elo+

VS

Team Averages
Level 31
1,434 SR
1,438 Elo+
Thor
Thor
 
Thor
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Aaron-Khun
Cthulhu
Level 7
God Stats
2W - 1L
1,552 SR
Queue Stats
3W - 1L
1,518 Elo+
Party 1
Artio
Artio
Valadoor
Artio
Level 35
God Stats
3W - 0L
1,117 SR
Queue Stats
83W - 99L
1,222 Elo+
Solo
Cernunnos
Cernunnos
maxbizzy
Cernunnos
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 33L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 6 / 2
7,402
673
3,684
13,474
12,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 4 / 5
7,932
721
6,558
10,158
6,613
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Rompe6164
Morgan Le Fay
14
5 / 4 / 1
7,810
710
10,453
12,169
4,694
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
14
1 / 1 / 3
7,648
695
4,892
6,804
2,508
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 0 / 6
7,832
712
8,145
5,703
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 3 / 8
8,429
766
8,967
10,292
4,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
 
Tiamat
15
1 / 3 / 8
8,168
743
7,950
8,299
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Aaron-Khun
Cthulhu
11
0 / 3 / 4
6,907
628
2,477
6,406
2,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artio
Valadoor
Artio
15
3 / 0 / 9
7,876
716
9,619
13,027
11,358
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
maxbizzy
Cernunnos
15
6 / 1 / 6
8,733
794
12,716
8,176
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
50
10
Kills
15
15
Deaths
10
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
3
8
3
W
Tiamat
 
Tiamat
1
3
8
1.67
W
Cthulhu
Aaron-Khun
Cthulhu
0
3
4
0.67
L
Ymir
1
6
2
0.33
L
2
4
5
1.13
L
Morgan Le Fay
Rompe6164
Morgan Le Fay
5
4
1
1.38
W
Artio
Valadoor
Artio
3
0
9
7.5
L
Kukulkan
1
1
3
2.5
L
1
0
6
4
W
Cernunnos
maxbizzy
Cernunnos
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,732
Damage
41,729
48,308
Taken
46,200
28,496
Mitigated
25,648
11,555
Healing
9,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,967
3,308
0
494
10,292
4,689
890
3,013
7,279
0
13,971
W
Tiamat
 
Tiamat
7,950
1,265
0
1,584
8,299
4,039
828
4,081
4,218
27,116
0
W
Cthulhu
Aaron-Khun
Cthulhu
2,477
341
0
168
6,406
2,870
0
2,528
3,878
10,327
0
L
Ymir
3,684
238
0
422
13,474
12,783
0
4,505
8,396
8,971
0
L
6,558
3,075
1,872
3,401
10,158
6,613
588
3,138
6,656
0
15,877
L
Morgan Le Fay
Rompe6164
Morgan Le Fay
10,453
1,255
279
2,225
12,169
4,694
120
5,610
6,367
21,299
0
W
Artio
Valadoor
Artio
9,619
394
830
3,340
13,027
11,358
202
6,557
6,470
23,392
0
L
Kukulkan
4,892
740
156
1,154
6,804
2,508
108
3,745
2,804
19,676
0
L
8,145
5,129
348
1,698
5,703
1,898
932
2,205
3,369
0
24,583
W
Cernunnos
maxbizzy
Cernunnos
12,716
8,025
178
2,439
8,176
2,692
1,005
2,850
5,326
0
29,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,624
Gold Earned
40,113
150
Minions Killed
164
0
Camps Cleared
0
1,012,753
Distance Traveled
964,097
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,429
766
25
2
0
212,500
0
W
Tiamat
8,168
743
58
5
0
194,650
1
W
Cthulhu
6,907
628
12
1
0
120,007
1
L
Ymir
7,402
673
16
1
0
194,733
0
L
Horus
7,932
721
25
2
0
198,923
2
L
Morgan Le Fay
7,810
710
19
2
0
205,243
1
W
Artio
7,876
716
24
2
0
236,153
1
L
Kukulkan
7,648
695
49
4
0
211,569
1
L
Rama
7,832
712
41
4
0
202,285
1
W
Cernunnos
8,733
794
45
4
0
200,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role