Player Matchup

Anhur
Anhur
Gold V
BigDaddyFras
Anhur
Gold V
Level 45
God Stats
3W - 2L
1,737 SR
Queue Stats
64W - 64L
1,445 MMR
Solo
Chaac
Chaac
Gold V
Dylan_moorcroft
Chaac
Gold V
Level 67
God Stats
6W - 8L
1,192 SR
Queue Stats
136W - 138L
1,388 MMR
Party 2
Scylla
Scylla
Gold III
KoKoDaCoconut_
Scylla
Gold III
Level 103
God Stats
14W - 10L
1,316 SR
Queue Stats
220W - 210L
1,485 MMR
Party 2
Arachne
Arachne
Gold IV
Segura02_
Arachne
Gold IV
Level 78
God Stats
10W - 10L
1,576 SR
Queue Stats
154W - 163L
1,488 MMR
Party 1
Sylvanus
Sylvanus
Gold V
bokaina
Sylvanus
Gold V
Level 106
God Stats
15W - 12L
1,745 SR
Queue Stats
188W - 171L
1,354 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 80
1,513 SR
1,432 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,504 SR
1,425 MMR
Kali
Kali
Bronze III
Ayr_Soldier
Kali
Bronze III
Level 149
God Stats
2W - 4L
1,730 SR
Queue Stats
58W - 57L
1,462 MMR
Solo
Achilles
Achilles
Bronze III
D2N CryDevil
Achilles
Bronze III
Level 68
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 2L
1,459 MMR
Solo
Hou Yi
Hou Yi
Bronze III
DarkAirforce
Hou Yi
Bronze III
Level 86
God Stats
0W - 3L
1,664 SR
Queue Stats
30W - 21L
1,295 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Prime Appelflap
Kumbhakarna
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,454 MMR
Solo
Ra
Ra
Bronze III
Time-To-Evolve
Ra
Bronze III
Level 160
God Stats
0W - 1L
1,323 SR
Queue Stats
72W - 65L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 3
7,573
757
9,391
6,418
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 1 / 1
6,242
624
2,406
7,238
2,617
11
2 / 0 / 1
6,164
616
4,022
2,942
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Segura02_
Arachne
12
3 / 2 / 1
6,490
649
4,498
8,124
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
bokaina
Sylvanus
9
0 / 0 / 9
6,105
611
2,980
6,121
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
MulanBastetHeimdallrTiamat

VS

Bans
BellonaMercuryAtlasZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,640
564
3,396
7,031
1,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
D2N CryDevil
Achilles
10
1 / 2 / 0
5,752
575
5,234
8,689
5,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
8
0 / 5 / 1
4,594
459
2,919
6,350
923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Prime Appelflap
Kumbhakarna
7
0 / 4 / 2
4,659
466
2,246
9,541
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,471
547
2,380
3,498
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
4
4
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
8
1
3
9.5
L
Achilles
D2N CryDevil
Achilles
1
2
0
0.5
L
Hou Yi
0
5
1
0.1
W
1
1
1
1.5
W
2
0
1
2.5
L
Kumbhakarna
Prime Appelflap
Kumbhakarna
0
4
2
0.25
W
Arachne
Segura02_
Arachne
3
2
1
1.75
L
1
1
0
1
W
Sylvanus
bokaina
Sylvanus
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,297
Damage
16,175
30,843
Taken
35,109
11,348
Mitigated
12,720
15,702
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,396
1,400
0
987
7,031
1,833
0
761
6,238
0
29,898
W
9,391
5,528
0
2,907
6,418
1,609
510
927
5,491
0
47,923
L
Achilles
D2N CryDevil
Achilles
5,234
1,284
0
2,226
8,689
5,987
102
1,093
7,530
0
26,835
L
Hou Yi
2,919
1,236
0
1,053
6,350
923
0
964
5,386
0
22,437
W
2,406
579
0
4,040
7,238
2,617
639
0
6,686
0
30,953
W
4,022
529
0
501
2,942
856
773
603
2,259
32,802
0
L
Kumbhakarna
Prime Appelflap
Kumbhakarna
2,246
249
0
1,777
9,541
3,023
0
2,250
7,281
8,417
0
W
Arachne
Segura02_
Arachne
4,498
2,452
0
2,548
8,124
2,506
0
1,243
6,842
0
42,858
L
2,380
136
154
1,349
3,498
954
0
1,676
1,672
36,468
0
W
Sylvanus
bokaina
Sylvanus
2,980
1,188
2,068
3,638
6,121
3,760
159
1,853
4,268
13,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,574
Gold Earned
26,116
328
Minions Killed
270
0
Camps Cleared
0
1,030,522
Distance Traveled
1,015,764
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,640
564
59
6
0
209,647
2
W
Anhur
7,573
757
90
9
0
175,291
3
L
Achilles
5,752
575
67
7
0
204,458
2
L
Hou Yi
4,594
459
42
4
0
186,163
2
W
Chaac
6,242
624
67
7
0
210,828
3
W
Scylla
6,164
616
63
6
0
200,771
4
L
Kumbhakarna
4,659
466
13
1
0
199,891
6
W
Arachne
6,490
649
85
9
0
252,156
0
L
Ra
5,471
547
89
9
0
215,605
3
W
Sylvanus
6,105
611
23
2
0
191,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role