Player Matchup

Danzaburou
Danzaburou
BIUOP
Danzaburou
Level 97
God Stats
9W - 18L
1,358 SR
Queue Stats
80W - 98L
1,294 Elo+
Solo
Rama
Rama
FerrumAquila
Rama
Level 118
God Stats
136W - 133L
1,438 SR
Queue Stats
602W - 626L
1,530 Elo+
Solo
Osiris
Osiris
MuIar
Osiris
Level 124
God Stats
1W - 1L
1,291 SR
Queue Stats
14W - 9L
1,460 Elo+
Solo
Poseidon
Poseidon
phuqthis
Poseidon
Level 121
God Stats
1W - 1L
1,737 SR
Queue Stats
41W - 44L
1,583 Elo+
Solo
Sobek
Sobek
xXPsychoSonXx
Sobek
Level 54
God Stats
3W - 3L
1,612 SR
Queue Stats
39W - 42L
1,491 Elo+
Solo
Team Averages
Level 103
1,487 SR
1,472 Elo+

VS

Team Averages
Level 101
1,572 SR
1,466 Elo+
Kali
Kali
 
Kali
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Robbyoli
Sol
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,339 Elo+
Solo
Arachne
Arachne
edu1403
Arachne
Level 155
God Stats
3W - 3L
1,860 SR
Queue Stats
150W - 162L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIUOP
Danzaburou
10
2 / 3 / 1
6,354
578
6,850
7,054
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 2 / 1
6,942
631
2,922
6,642
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
MuIar
Osiris
13
4 / 1 / 2
7,985
726
6,754
6,250
5,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
phuqthis
Poseidon
12
2 / 2 / 1
6,878
625
3,287
4,829
1,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 2
5,969
543
3,830
11,772
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
5 / 0 / 2
7,067
642
4,365
9,128
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
 
Sylvanus
10
0 / 0 / 6
6,102
555
4,463
8,751
6,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Skadi
 
Skadi
9
3 / 3 / 2
5,590
508
8,642
6,837
2,206
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 2
7,025
639
3,516
4,833
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
edu1403
Arachne
10
1 / 5 / 0
5,888
535
2,847
8,049
3,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
11
11
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
0
2
6
W
Sylvanus
 
Sylvanus
0
0
6
3
W
Skadi
 
Skadi
3
3
2
1.33
L
Danzaburou
BIUOP
Danzaburou
2
3
1
0.83
L
0
2
1
0.25
L
Osiris
MuIar
Osiris
4
1
2
5
W
2
1
2
3
W
Arachne
edu1403
Arachne
1
5
0
0.2
L
Poseidon
phuqthis
Poseidon
2
2
1
1.25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,643
Damage
23,833
36,547
Taken
37,598
18,087
Mitigated
16,832
13,441
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,365
2,153
0
3,059
9,128
3,504
0
1,857
7,271
0
41,088
W
Sylvanus
 
Sylvanus
4,463
1,447
1,081
4,716
8,751
6,121
0
1,975
6,776
20,599
0
W
Skadi
 
Skadi
8,642
4,923
0
1,358
6,837
2,206
0
1,179
5,658
0
31,045
L
Danzaburou
BIUOP
Danzaburou
6,850
2,828
0
1,822
7,054
1,926
413
1,704
5,350
0
31,908
L
2,922
2,091
0
2,870
6,642
2,227
938
2,632
4,010
0
41,579
L
Osiris
MuIar
Osiris
6,754
2,815
0
2,235
6,250
5,307
240
295
5,955
0
47,472
W
3,516
953
0
2,206
4,833
1,422
0
1,302
3,531
38,567
1,898
W
Arachne
edu1403
Arachne
2,847
1,674
0
2,061
8,049
3,579
0
804
7,245
0
18,685
L
Poseidon
phuqthis
Poseidon
3,287
466
0
2,105
4,829
1,140
284
471
4,358
39,766
0
L
3,830
606
0
4,409
11,772
7,487
0
2,775
8,997
12,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,128
Gold Earned
31,672
377
Minions Killed
276
0
Camps Cleared
0
1,086,813
Distance Traveled
1,064,885
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,067
642
70
6
0
272,485
4
W
Sylvanus
6,102
555
21
2
0
191,144
2
W
Skadi
5,590
508
53
5
0
197,018
3
L
Danzaburou
6,354
578
63
6
0
196,222
3
L
Rama
6,942
631
104
9
0
198,212
3
L
Osiris
7,985
726
100
9
0
244,449
4
W
Sol
7,025
639
92
8
0
221,269
5
W
Arachne
5,888
535
40
4
0
182,969
0
L
Poseidon
6,878
625
85
8
0
234,875
3
L
Sobek
5,969
543
25
2
0
213,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role