Player Matchup

Chaac
Chaac
Herack010
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Hunterror
Zhong Kui
Level 77
God Stats
35W - 29L
1,384 SR
Queue Stats
151W - 105L
1,545 Elo+
Party 1
Fenrir
Fenrir
chuckdes
Fenrir
Level 106
God Stats
46W - 28L
1,633 SR
Queue Stats
245W - 226L
1,664 Elo+
Party 1
Team Averages
Level 103
1,506 SR
1,570 Elo+

VS

Team Averages
Level 136
1,627 SR
1,598 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigGreenMitch
Ah Muzen Cab
Level 94
God Stats
32W - 29L
1,615 SR
Queue Stats
420W - 461L
1,668 Elo+
Solo
Atlas
Atlas
Nugentwo
Atlas
Level 157
God Stats
116W - 75L
1,674 SR
Queue Stats
316W - 236L
1,656 Elo+
Solo
Sol
Sol
xH3RO_OMEGAx
Sol
Level 157
God Stats
5W - 4L
1,593 SR
Queue Stats
47W - 35L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Herack010
Chaac
17
2 / 3 / 7
12,848
642
14,187
23,738
23,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zhong Kui
Hunterror
Zhong Kui
18
8 / 2 / 3
13,743
687
11,083
12,392
11,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
chuckdes
Fenrir
18
4 / 3 / 9
14,584
729
11,502
18,633
19,203
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigGreenMitch
Ah Muzen Cab
18
1 / 5 / 6
13,056
653
11,351
15,038
6,073
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Nugentwo
Atlas
16
1 / 3 / 5
12,137
607
11,519
13,224
13,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 7 / 2
13,147
657
14,821
19,561
6,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
14
Kills
8
8
Deaths
15
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BigGreenMitch
Ah Muzen Cab
1
5
6
0.8
W
Chaac
Herack010
Chaac
2
3
7
1.83
W
Zhong Kui
Hunterror
Zhong Kui
8
2
3
4.75
L
Atlas
Nugentwo
Atlas
1
3
5
1.17
W
Fenrir
chuckdes
Fenrir
4
3
9
2.83
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,772
Damage
37,691
54,763
Taken
47,823
54,419
Mitigated
26,372
18,292
Healing
15,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BigGreenMitch
Ah Muzen Cab
11,351
3,857
0
5,284
15,038
6,073
612
2,812
12,010
0
60,766
W
Chaac
Herack010
Chaac
14,187
1,158
0
8,252
23,738
23,639
1,006
9,148
14,590
0
61,156
W
Zhong Kui
Hunterror
Zhong Kui
11,083
143
0
4,580
12,392
11,577
1,118
7,454
4,938
47,705
0
L
Atlas
Nugentwo
Atlas
11,519
4,145
467
3,321
13,224
13,434
1,116
3,349
9,613
36,017
0
W
Fenrir
chuckdes
Fenrir
11,502
3,190
0
5,460
18,633
19,203
1,742
9,527
9,106
0
26,196
L
14,821
4,807
0
6,347
19,561
6,865
1,359
4,983
14,310
56,469
5,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,175
Gold Earned
38,340
229
Minions Killed
210
8
Camps Cleared
9
1,149,588
Distance Traveled
1,005,527
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,056
653
94
5
4
388,355
1
W
Chaac
12,848
642
97
5
3
364,151
4
W
Zhong Kui
13,743
687
107
5
3
390,670
5
L
Atlas
12,137
607
35
2
1
328,760
5
W
Fenrir
14,584
729
25
1
2
394,767
3
L
Sol
13,147
657
81
4
4
288,412
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role