Player Matchup

Hachiman
Hachiman
HotDream
Hachiman
Level 30
God Stats
2W - 2L
1,307 SR
Queue Stats
11W - 15L
1,274 Elo+
Party 3
Ymir
Ymir
IcedQuantum
Ymir
Level 37
God Stats
11W - 6L
1,483 SR
Queue Stats
92W - 114L
1,556 Elo+
Party 2
Baron Samedi
Baron Samedi
Stay Mindlesss
Baron Samedi
Level 62
God Stats
1W - 2L
1,491 SR
Queue Stats
144W - 141L
1,552 Elo+
Party 2
Hercules
Hercules
riley1766
Hercules
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 182L
1,563 Elo+
Party 2
Fenrir
Fenrir
zoidbergynot
Fenrir
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 11L
1,274 Elo+
Party 3
Team Averages
Level 45
1,456 SR
1,444 Elo+

VS

Team Averages
Level 88
1,503 SR
1,577 Elo+
Kuzenbo
Kuzenbo
DING DING2126
Kuzenbo
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
196W - 203L
1,469 Elo+
Solo
Zeus
Zeus
Faniiii
Zeus
Level 13
God Stats
0W - 2L
1,609 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Gray7w7
Ao Kuang
Level 118
God Stats
0W - 4L
1,301 SR
Queue Stats
172W - 189L
1,590 Elo+
Solo
Amaterasu
Amaterasu
Magthel
Amaterasu
Level 91
God Stats
51W - 30L
1,604 SR
Queue Stats
79W - 68L
1,501 Elo+
Party 1
Apollo
Apollo
SALMON8055
Apollo
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 103L
1,827 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HotDream
Hachiman
16
5 / 2 / 7
9,964
586
17,197
11,876
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 5
9,359
551
3,872
13,114
11,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Stay Mindlesss
Baron Samedi
15
4 / 3 / 4
10,123
595
4,800
9,371
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
riley1766
Hercules
15
3 / 3 / 3
9,554
562
8,141
16,330
10,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
14
7 / 3 / 4
9,467
557
10,241
13,602
5,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
0 / 3 / 6
8,101
477
6,976
13,736
14,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
Faniiii
Zeus
14
6 / 5 / 2
9,459
556
15,867
12,879
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Gray7w7
Ao Kuang
14
5 / 5 / 2
9,007
530
7,116
14,676
3,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Magthel
Amaterasu
15
2 / 2 / 2
9,308
548
8,303
15,738
12,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
SALMON8055
Apollo
12
0 / 7 / 5
7,595
447
5,816
10,317
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
21
Kills
13
13
Deaths
22
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
0
3
6
1
L
Zeus
Faniiii
Zeus
6
5
2
1.4
L
Ao Kuang
Gray7w7
Ao Kuang
5
5
2
1.2
W
Hachiman
HotDream
Hachiman
5
2
7
4.25
W
2
2
5
2.25
L
Amaterasu
Magthel
Amaterasu
2
2
2
1.5
L
Apollo
SALMON8055
Apollo
0
7
5
0.36
W
Baron Samedi
Stay Mindlesss
Baron Samedi
4
3
4
2
W
Hercules
riley1766
Hercules
3
3
3
1.5
W
Fenrir
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,251
Damage
44,078
64,293
Taken
67,346
34,827
Mitigated
36,207
22,379
Healing
20,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
6,976
1,940
0
2,461
13,736
14,173
0
2,067
11,669
36,901
0
L
Zeus
Faniiii
Zeus
15,867
3,520
0
2,812
12,879
3,663
625
3,133
9,536
55,650
0
L
Ao Kuang
Gray7w7
Ao Kuang
7,116
1,850
0
6,881
14,676
3,778
0
1,937
12,129
46,072
0
W
Hachiman
HotDream
Hachiman
17,197
9,876
0
4,638
11,876
4,560
860
6,494
5,216
0
86,809
W
3,872
804
2,327
2,956
13,114
11,295
209
5,490
7,489
31,471
0
L
Amaterasu
Magthel
Amaterasu
8,303
4,465
14
6,716
15,738
12,105
0
1,311
13,837
0
56,215
L
Apollo
SALMON8055
Apollo
5,816
4,042
0
1,207
10,317
2,488
0
919
9,398
0
37,000
W
Baron Samedi
Stay Mindlesss
Baron Samedi
4,800
269
523
2,473
9,371
3,550
732
6,606
2,339
55,992
0
W
Hercules
riley1766
Hercules
8,141
2,533
0
5,176
16,330
10,344
0
5,487
10,689
5,681
36,106
W
Fenrir
10,241
2,738
0
4,286
13,602
5,078
225
5,068
7,714
0
44,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,467
Gold Earned
43,470
461
Minions Killed
428
0
Camps Cleared
0
1,667,936
Distance Traveled
1,676,806
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,101
477
55
3
0
350,494
1
L
Zeus
9,459
556
92
5
0
343,176
1
L
Ao Kuang
9,007
530
88
5
0
335,265
10
W
Hachiman
9,964
586
147
9
0
319,816
4
W
Ymir
9,359
551
59
3
0
319,223
9
L
Amaterasu
9,308
548
118
7
0
364,622
5
L
Apollo
7,595
447
75
4
0
283,249
3
W
Baron Samedi
10,123
595
109
6
0
332,989
8
W
Hercules
9,554
562
83
5
0
348,719
1
W
Fenrir
9,467
557
63
4
0
347,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role