Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Bargusoul
Jing Wei
Level 69
God Stats
1W - 6L
1,068 SR
Queue Stats
58W - 54L
1,243 Elo+
Party 1
Bellona
Bellona
Shardphoenix
Bellona
Level 92
God Stats
10W - 13L
1,561 SR
Queue Stats
87W - 91L
1,431 Elo+
Solo
Ra
Ra
andoniny
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
antokiller77
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,414 Elo+
Solo
Team Averages
Level 56
1,426 SR
1,418 Elo+

VS

Team Averages
Level 78
1,425 SR
1,368 Elo+
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DraculaTheMighty
Cthulhu
Level 112
God Stats
6W - 7L
1,500 SR
Queue Stats
281W - 285L
1,401 Elo+
Solo
Olorun
Olorun
SoXXeA
Olorun
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 18L
1,246 Elo+
Solo
Izanami
Izanami
dilyzn
Izanami
Level 45
God Stats
63W - 62L
1,332 SR
Queue Stats
212W - 208L
1,330 Elo+
Solo
Chaac
Chaac
radler2
Chaac
Level 89
God Stats
11W - 12L
1,291 SR
Queue Stats
268W - 313L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 2 / 3
5,574
465
3,678
7,234
1,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Bargusoul
Jing Wei
9
0 / 3 / 1
5,367
447
1,593
8,440
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Shardphoenix
Bellona
10
2 / 6 / 1
6,211
518
6,050
11,002
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 4 / 1
5,657
471
3,333
5,708
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
antokiller77
Cthulhu
8
2 / 2 / 0
5,662
472
3,502
7,095
5,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 0 / 3
8,180
682
5,703
8,233
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 3 / 2
6,954
580
7,997
11,349
12,108
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
SoXXeA
Olorun
11
1 / 1 / 3
6,807
567
3,674
4,961
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
dilyzn
Izanami
12
3 / 1 / 2
7,171
598
6,271
6,483
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
radler2
Chaac
11
3 / 0 / 3
6,390
533
5,122
6,739
3,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
17
17
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
3
0.75
W
Fenrir
 
Fenrir
7
0
3
8.5
L
Jing Wei
Bargusoul
Jing Wei
0
3
1
0.17
W
3
3
2
1.33
L
Bellona
Shardphoenix
Bellona
2
6
1
0.42
W
Olorun
SoXXeA
Olorun
1
1
3
2.5
L
1
4
1
0.38
L
Cthulhu
antokiller77
Cthulhu
2
2
0
1
W
Izanami
dilyzn
Izanami
3
1
2
4
W
Chaac
radler2
Chaac
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,156
Damage
28,767
39,479
Taken
37,765
17,191
Mitigated
22,765
6,988
Healing
15,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,678
1,383
0
368
7,234
1,932
0
1,121
6,113
0
25,477
W
Fenrir
 
Fenrir
5,703
964
0
4,466
8,233
3,204
0
467
7,716
0
48,839
L
Jing Wei
Bargusoul
Jing Wei
1,593
1,116
0
3,087
8,440
1,486
0
0
8,440
0
24,722
W
7,997
884
58
3,277
11,349
12,108
0
1,378
9,941
31,908
0
L
Bellona
Shardphoenix
Bellona
6,050
2,488
0
1,672
11,002
6,018
0
5,568
5,434
0
28,672
W
Olorun
SoXXeA
Olorun
3,674
1,295
0
2,853
4,961
2,035
1,765
2,329
2,344
31,948
0
L
3,333
359
113
693
5,708
1,862
0
3,217
2,491
23,472
0
L
Cthulhu
antokiller77
Cthulhu
3,502
210
192
863
7,095
5,893
0
1,765
5,330
16,683
0
W
Izanami
dilyzn
Izanami
6,271
4,348
0
2,499
6,483
1,893
0
1,295
5,142
0
53,478
W
Chaac
radler2
Chaac
5,122
995
214
2,533
6,739
3,525
458
952
5,787
0
25,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,471
Gold Earned
35,502
233
Minions Killed
384
0
Camps Cleared
0
1,108,892
Distance Traveled
1,092,339
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,574
465
48
4
0
234,720
2
W
Fenrir
8,180
682
95
8
0
260,306
0
L
Jing Wei
5,367
447
48
4
0
208,848
4
W
Cthulhu
6,954
580
68
6
0
195,486
0
L
Bellona
6,211
518
67
6
0
239,302
0
W
Olorun
6,807
567
65
5
0
178,528
0
L
Ra
5,657
471
50
4
0
191,694
0
L
Cthulhu
5,662
472
20
2
0
234,328
0
W
Izanami
7,171
598
109
9
0
223,315
4
W
Chaac
6,390
533
47
4
0
234,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role