Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
HeroVince98
Sylvanus
Level 144
God Stats
13W - 18L
1,661 SR
Queue Stats
137W - 121L
1,620 Elo+
Party 2
Vulcan
Vulcan
JokerReilly
Vulcan
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 73L
1,731 Elo+
Party 2
Hercules
Hercules
Renegadion
Hercules
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
174W - 165L
1,620 Elo+
Party 2
Rama
Rama
sgeoffray1
Rama
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 144L
1,552 Elo+
Solo
Team Averages
Level 133
1,532 SR
1,604 Elo+

VS

Team Averages
Level 131
1,720 SR
1,706 Elo+
Raijin
Raijin
Centxuri
Raijin
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
348W - 366L
1,460 Elo+
Solo
Artemis
Artemis
Gzawx
Artemis
Level 145
God Stats
10W - 11L
1,873 SR
Queue Stats
30W - 21L
1,888 Elo+
Party 1
Aphrodite
Aphrodite
Hzawx
Aphrodite
Level 149
God Stats
10W - 5L
1,717 SR
Queue Stats
176W - 118L
1,881 Elo+
Party 1
Susano
Susano
Kecuun
Susano
Level 69
God Stats
4W - 3L
1,646 SR
Queue Stats
25W - 14L
1,643 Elo+
Solo
Erlang Shen
Erlang Shen
thewhitee69
Erlang Shen
Level 146
God Stats
6W - 3L
1,863 SR
Queue Stats
283W - 212L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 1 / 1
4,179
697
685
4,367
1,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sylvanus
HeroVince98
Sylvanus
9
2 / 3 / 0
4,937
823
2,558
7,266
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vulcan
7
0 / 3 / 0
3,694
616
1,264
2,803
724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Renegadion
Hercules
5
0 / 2 / 0
3,558
593
402
4,270
1,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 0
3,397
566
401
3,969
537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Centxuri
Raijin
8
2 / 0 / 1
4,676
779
2,062
2,313
547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Gzawx
Artemis
8
2 / 0 / 1
4,534
756
4,162
3,244
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Aphrodite
Hzawx
Aphrodite
7
2 / 0 / 2
4,145
691
538
694
177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Kecuun
Susano
8
3 / 2 / 0
4,936
823
5,130
5,179
2,294
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
thewhitee69
Erlang Shen
7
2 / 0 / 3
4,476
746
3,103
3,275
1,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
11
11
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
1
0.5
W
Raijin
Centxuri
Raijin
2
0
1
2.5
W
Artemis
Gzawx
Artemis
2
0
1
2.5
L
Sylvanus
HeroVince98
Sylvanus
2
3
0
0.67
W
Aphrodite
Hzawx
Aphrodite
2
0
2
3
L
Vulcan
0
3
0
0
W
Susano
Kecuun
Susano
3
2
0
1.5
L
Hercules
Renegadion
Hercules
0
2
0
0
L
0
2
0
0
W
Erlang Shen
thewhitee69
Erlang Shen
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,310
Damage
14,995
22,675
Taken
14,705
7,461
Mitigated
5,137
6,586
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
685
276
0
507
4,367
1,004
0
331
3,980
0
19,815
W
Raijin
Centxuri
Raijin
2,062
152
0
500
2,313
547
0
881
1,288
24,886
0
W
Artemis
Gzawx
Artemis
4,162
1,709
0
1,397
3,244
819
0
0
3,244
0
25,302
L
Sylvanus
HeroVince98
Sylvanus
2,558
614
0
3,435
7,266
3,740
0
0
7,266
17,487
6,247
W
Aphrodite
Hzawx
Aphrodite
538
84
835
563
694
177
24
57
637
14,726
0
L
Vulcan
1,264
377
0
260
2,803
724
0
1,324
1,411
17,891
0
W
Susano
Kecuun
Susano
5,130
1,307
0
1,410
5,179
2,294
0
2,079
3,100
0
24,666
L
Hercules
Renegadion
Hercules
402
134
86
1,054
4,270
1,456
0
627
3,601
0
7,420
L
401
329
0
1,244
3,969
537
0
152
3,817
0
11,726
W
Erlang Shen
thewhitee69
Erlang Shen
3,103
1,555
0
1,180
3,275
1,300
0
410
2,835
0
18,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,765
Gold Earned
22,767
182
Minions Killed
230
0
Camps Cleared
0
603,715
Distance Traveled
686,804
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,179
697
52
9
0
146,846
2
W
Raijin
4,676
779
51
9
0
120,841
0
W
Artemis
4,534
756
45
8
0
132,442
1
L
Sylvanus
4,937
823
53
9
0
106,327
0
W
Aphrodite
4,145
691
31
5
0
139,063
2
L
Vulcan
3,694
616
34
6
0
116,693
2
W
Susano
4,936
823
65
11
0
136,913
0
L
Hercules
3,558
593
14
2
0
136,335
2
L
Rama
3,397
566
29
5
0
97,514
0
W
Erlang Shen
4,476
746
38
6
0
157,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role