Player Matchup

Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DeCoY x ReLoADZ
Zeus
Level 129
God Stats
4W - 1L
1,765 SR
Queue Stats
20W - 16L
1,601 Elo+
Party 1
Atlas
Atlas
DragonShade98
Atlas
Level 24
God Stats
13W - 6L
1,647 SR
Queue Stats
127W - 84L
1,584 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ThaKoalaFarma
Ah Muzen Cab
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 26L
1,565 Elo+
Party 1
Thanatos
Thanatos
soNtural
Thanatos
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
203W - 143L
1,621 Elo+
Party 3
Team Averages
Level 102
1,582 SR
1,574 Elo+

VS

Team Averages
Level 75
1,583 SR
1,580 Elo+
Chang'e
Chang'e
 
Chang'e
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Thor
Thor
HHHXXXHHH
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,642 Elo+
Solo
Charybdis
Charybdis
HereComesYamo
Charybdis
Level 62
God Stats
4W - 7L
1,678 SR
Queue Stats
17W - 24L
1,568 Elo+
Party 2
Bellona
Bellona
RunAwayRhogar
Bellona
Level 16
God Stats
3W - 2L
1,735 SR
Queue Stats
10W - 8L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 2 / 15
7,595
844
7,631
9,372
6,620
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 2 / 6
8,864
985
13,237
4,627
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 16
7,740
860
6,066
11,899
7,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
ThaKoalaFarma
Ah Muzen Cab
15
5 / 1 / 5
8,106
901
10,416
7,432
2,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
soNtural
Thanatos
15
8 / 1 / 8
8,414
935
7,724
8,603
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
2 / 4 / 4
7,885
876
6,451
9,627
3,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
 
Merlin
12
0 / 5 / 3
6,622
736
7,728
9,275
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
12
2 / 8 / 1
6,671
741
4,300
9,123
2,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
HereComesYamo
Charybdis
14
1 / 3 / 1
7,525
836
6,927
10,415
3,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
12
2 / 5 / 3
7,028
781
7,911
11,114
10,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
19
25
Kills
7
7
Deaths
25
50
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
15
4.75
L
Chang'e
 
Chang'e
2
4
4
1
L
Merlin
 
Merlin
0
5
3
0.3
W
8
2
6
5.5
W
2
1
16
10
L
Thor
2
8
1
0.31
L
Charybdis
HereComesYamo
Charybdis
1
3
1
0.5
L
Bellona
2
5
3
0.7
W
Ah Muzen Cab
ThaKoalaFarma
Ah Muzen Cab
5
1
5
7.5
W
Thanatos
soNtural
Thanatos
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,074
Damage
33,317
41,933
Taken
49,554
21,982
Mitigated
22,912
18,035
Healing
11,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,631
3,449
1,757
2,230
9,372
6,620
0
1,775
7,411
0
18,471
L
Chang'e
 
Chang'e
6,451
565
665
2,969
9,627
3,336
0
4,433
5,030
27,411
0
L
Merlin
 
Merlin
7,728
54
0
1,600
9,275
2,989
0
3,045
6,084
18,873
0
W
13,237
658
0
0
4,627
1,817
1,096
1,246
3,357
36,526
0
W
6,066
2,849
2,101
4,147
11,899
7,379
136
4,655
7,010
9,833
0
L
Thor
4,300
1,274
0
614
9,123
2,904
0
2,048
7,003
0
9,536
L
Charybdis
HereComesYamo
Charybdis
6,927
3,817
61
3,616
10,415
3,308
356
4,413
5,800
0
27,013
L
Bellona
7,911
1,621
210
1,320
11,114
10,375
0
4,570
6,334
0
9,502
W
Ah Muzen Cab
ThaKoalaFarma
Ah Muzen Cab
10,416
4,698
0
2,018
7,432
2,695
796
3,690
3,512
0
33,523
W
Thanatos
soNtural
Thanatos
7,724
1,531
0
5,782
8,603
3,471
204
1,889
6,464
0
18,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,719
Gold Earned
35,731
181
Minions Killed
161
0
Camps Cleared
0
1,002,187
Distance Traveled
907,288
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,595
844
25
3
0
198,323
4
L
Chang'e
7,885
876
54
6
0
198,041
4
L
Merlin
6,622
736
41
5
0
189,288
1
W
Zeus
8,864
985
58
6
0
191,762
1
W
Atlas
7,740
860
12
1
0
214,906
1
L
Thor
6,671
741
10
1
0
149,192
4
L
Charybdis
7,525
836
51
6
0
177,991
0
L
Bellona
7,028
781
5
1
0
192,776
1
W
Ah Muzen Cab
8,106
901
60
7
0
184,204
0
W
Thanatos
8,414
935
26
3
0
212,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role