Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
LosBueno
Medusa
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,502 Elo+
Solo
Mercury
Mercury
MagusZdk
Mercury
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 55L
1,680 Elo+
Party 1
Ah Puch
Ah Puch
MaxShunsui
Ah Puch
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,536 Elo+
Solo
Team Averages
Level 148
1,500 SR
1,544 Elo+

VS

Team Averages
Level 49
1,545 SR
1,497 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Duzikk_
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,318 Elo+
Party 2
Skadi
Skadi
HOKAGET4T46765
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,720 Elo+
Party 3
Susano
Susano
Tienores333
Susano
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Hades
Hades
lucvx09
Hades
Level 62
God Stats
1W - 1L
1,727 SR
Queue Stats
14W - 17L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 2 / 17
8,189
819
4,090
9,033
5,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
 
Xing Tian
14
1 / 0 / 15
8,137
814
2,995
6,289
6,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
LosBueno
Medusa
16
10 / 0 / 9
9,235
924
12,286
5,903
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
MagusZdk
Mercury
15
10 / 0 / 10
8,715
872
10,909
5,727
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ah Puch
MaxShunsui
Ah Puch
16
3 / 0 / 8
8,628
863
9,636
4,620
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 3 / 0
6,599
660
2,402
5,555
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Duzikk_
Ymir
13
0 / 5 / 2
6,233
623
4,037
11,221
11,827
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 5 / 1
6,222
622
3,719
6,280
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
10
0 / 6 / 0
5,983
598
2,355
7,650
3,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Hades
lucvx09
Hades
12
0 / 7 / 2
6,301
630
5,388
13,186
10,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
7
26
Kills
2
2
Deaths
26
59
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
17
5.25
W
Xing Tian
 
Xing Tian
1
0
15
8.5
L
Sol
 
Sol
1
3
0
0.33
L
Ymir
Duzikk_
Ymir
0
5
2
0.2
L
1
5
1
0.3
W
Medusa
LosBueno
Medusa
10
0
9
14.5
W
Mercury
MagusZdk
Mercury
10
0
10
15
W
Ah Puch
MaxShunsui
Ah Puch
3
0
8
7
L
Susano
0
6
0
0
L
Hades
lucvx09
Hades
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,916
Damage
17,901
31,572
Taken
43,892
18,688
Mitigated
29,282
11,301
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,090
2,215
2,387
2,954
9,033
5,716
59
2,809
6,116
0
9,248
W
Xing Tian
 
Xing Tian
2,995
284
0
593
6,289
6,347
90
2,147
4,005
15,481
0
L
Sol
 
Sol
2,402
289
0
270
5,555
1,527
0
1,480
3,961
15,824
0
L
Ymir
Duzikk_
Ymir
4,037
720
302
687
11,221
11,827
0
2,471
8,544
11,846
0
L
3,719
1,953
0
116
6,280
2,493
0
1,287
4,881
0
7,031
W
Medusa
LosBueno
Medusa
12,286
5,926
0
1,624
5,903
2,469
2,646
2,221
3,596
0
36,423
W
Mercury
MagusZdk
Mercury
10,909
6,079
0
1,084
5,727
2,206
0
1,896
3,760
0
23,967
W
Ah Puch
MaxShunsui
Ah Puch
9,636
357
0
2,659
4,620
1,950
644
2,237
2,268
41,779
0
L
Susano
2,355
263
0
60
7,650
3,326
0
2,346
5,147
0
7,348
L
Hades
lucvx09
Hades
5,388
292
81
2,020
13,186
10,109
0
4,272
8,728
14,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,904
Gold Earned
31,338
204
Minions Killed
84
0
Camps Cleared
0
1,068,524
Distance Traveled
807,897
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,189
819
12
1
0
197,467
2
W
Xing Tian
8,137
814
28
3
0
217,489
4
L
Sol
6,599
660
31
3
0
128,463
2
L
Ymir
6,233
623
7
1
0
176,176
3
L
Skadi
6,222
622
7
1
0
162,862
0
W
Medusa
9,235
924
57
6
0
216,330
3
W
Mercury
8,715
872
33
3
0
244,279
0
W
Ah Puch
8,628
863
74
7
0
192,959
2
L
Susano
5,983
598
10
1
0
170,792
1
L
Hades
6,301
630
29
3
0
169,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role