Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
ADCarryOrTr0ll
Thor
Level 6
God Stats
8W - 0L
1,746 SR
Queue Stats
33W - 1L
1,825 Elo+
Party 2
Cthulhu
Cthulhu
FenomenoGtI
Cthulhu
Level 59
God Stats
2W - 2L
1,475 SR
Queue Stats
56W - 53L
1,524 Elo+
Solo
Heimdallr
Heimdallr
GideãoOCampeão
Heimdallr
Level 156
God Stats
9W - 4L
1,500 SR
Queue Stats
197W - 158L
1,644 Elo+
Party 2
Achilles
Achilles
XHuskarlX
Achilles
Level 57
God Stats
3W - 2L
1,643 SR
Queue Stats
9W - 4L
1,692 Elo+
Party 2
Team Averages
Level 86
1,573 SR
1,637 Elo+

VS

Team Averages
Level 52
1,423 SR
1,383 Elo+
Heimdallr
Heimdallr
LGH-KloZz
Heimdallr
Level 45
God Stats
2W - 6L
1,313 SR
Queue Stats
3W - 11L
1,249 Elo+
Party 3
Atlas
Atlas
LeoHCR97
Atlas
Level 46
God Stats
3W - 6L
1,558 SR
Queue Stats
3W - 6L
1,526 Elo+
Party 1
Rama
Rama
XmirandaX_
Rama
Level 55
God Stats
4W - 9L
1,500 SR
Queue Stats
51W - 47L
1,494 Elo+
Party 1
Pele
Pele
Xstefano-leonX
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,361 Elo+
Party 3
Thoth
Thoth
konamo-NC-
Thoth
Level 86
God Stats
0W - 5L
1,247 SR
Queue Stats
76W - 76L
1,287 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 0 / 4
7,841
653
4,217
4,247
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 0 / 6
8,477
706
8,492
4,702
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
FenomenoGtI
Cthulhu
11
2 / 1 / 5
7,043
587
6,276
8,727
5,544
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
12
4 / 0 / 5
7,113
593
5,356
6,356
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
XHuskarlX
Achilles
14
3 / 1 / 2
8,158
680
5,914
6,105
2,800
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LGH-KloZz
Heimdallr
9
1 / 3 / 0
5,519
460
2,749
7,153
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
LeoHCR97
Atlas
9
0 / 3 / 1
5,704
475
3,055
11,003
5,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 6 / 0
6,557
546
3,230
10,917
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 6 / 0
5,230
436
434
8,963
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
11
0 / 3 / 0
6,120
510
2,764
6,377
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
20
Kills
2
2
Deaths
21
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
4
4
W
9
0
6
12
W
Cthulhu
FenomenoGtI
Cthulhu
2
1
5
4.5
W
Heimdallr
4
0
5
6.5
L
Heimdallr
LGH-KloZz
Heimdallr
1
3
0
0.33
L
Atlas
LeoHCR97
Atlas
0
3
1
0.17
W
Achilles
XHuskarlX
Achilles
3
1
2
4
L
1
6
0
0.17
L
0
6
0
0
L
Thoth
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,255
Damage
12,232
30,137
Taken
44,413
14,160
Mitigated
13,469
10,698
Healing
11,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,217
237
81
1,698
4,247
2,315
211
850
3,299
43,519
0
W
8,492
2,224
0
3,253
4,702
1,583
0
462
4,154
0
47,128
W
Cthulhu
FenomenoGtI
Cthulhu
6,276
160
96
1,849
8,727
5,544
43
1,927
6,760
20,559
4,637
W
Heimdallr
5,356
2,148
0
2,513
6,356
1,918
757
2,274
4,000
0
44,135
L
Heimdallr
LGH-KloZz
Heimdallr
2,749
734
0
1,534
7,153
1,841
0
2,371
4,755
0
24,542
L
Atlas
LeoHCR97
Atlas
3,055
1,216
1,465
2,649
11,003
5,624
0
3,806
7,157
18,726
0
W
Achilles
XHuskarlX
Achilles
5,914
1,131
0
1,208
6,105
2,800
299
0
6,105
1,908
50,871
L
3,230
2,533
0
3,413
10,917
2,563
0
55
10,862
0
38,256
L
434
0
0
1,615
8,963
1,919
0
534
8,360
0
23,926
L
Thoth
2,764
74
0
500
6,377
1,522
0
2,321
3,834
38,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,632
Gold Earned
29,130
418
Minions Killed
323
0
Camps Cleared
0
1,280,355
Distance Traveled
1,211,446
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,841
653
107
9
0
249,370
2
W
Thor
8,477
706
92
8
0
289,128
1
W
Cthulhu
7,043
587
36
3
0
258,132
6
W
Heimdallr
7,113
593
79
7
0
226,435
1
L
Heimdallr
5,519
460
71
6
0
236,118
3
L
Atlas
5,704
475
24
2
0
233,071
0
W
Achilles
8,158
680
104
9
0
257,290
6
L
Rama
6,557
546
97
8
0
203,937
5
L
Pele
5,230
436
45
4
0
288,667
1
L
Thoth
6,120
510
86
7
0
249,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role