Player Matchup

Thor
Thor
HelloMooon
Thor
Level 8
God Stats
0W - 1L
1,285 SR
Queue Stats
4W - 7L
1,343 Elo+
Party 1
Set
Set
Klose64
Set
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 172L
1,524 Elo+
Solo
Ganesha
Ganesha
Luxury11299
Ganesha
Level 64
God Stats
21W - 21L
1,512 SR
Queue Stats
394W - 430L
1,520 Elo+
Party 3
Medusa
Medusa
Sno0pyP
Medusa
Level 113
God Stats
3W - 7L
1,395 SR
Queue Stats
8W - 17L
1,272 Elo+
Party 1
Nu Wa
Nu Wa
Xx_JUSTIN5407_xX
Nu Wa
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,471 Elo+
Party 3
Team Averages
Level 67
1,438 SR
1,426 Elo+

VS

Team Averages
Level 82
1,434 SR
1,457 Elo+
Bellona
Bellona
AllForJustice
Bellona
Level 129
God Stats
9W - 16L
1,224 SR
Queue Stats
217W - 211L
1,570 Elo+
Solo
Fenrir
Fenrir
Pundasi
Fenrir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 43L
1,469 Elo+
Party 2
Zeus
Zeus
TheBrick_WP
Zeus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,554 Elo+
Party 2
Geb
Geb
Tommydude
Geb
Level 56
God Stats
7W - 2L
1,661 SR
Queue Stats
36W - 33L
1,553 Elo+
Party 2
Danzaburou
Danzaburou
knowsoul
Danzaburou
Level 69
God Stats
1W - 0L
1,285 SR
Queue Stats
5W - 11L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
3,985
399
799
3,713
945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Set
8
1 / 3 / 0
4,859
486
1,860
5,641
1,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Luxury11299
Ganesha
6
0 / 4 / 2
4,616
462
2,561
9,634
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Sno0pyP
Medusa
7
1 / 4 / 0
4,505
451
4,447
5,690
1,260
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
4,964
496
1,755
5,107
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
3 / 0 / 2
6,464
646
2,249
4,337
4,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Pundasi
Fenrir
10
4 / 1 / 10
6,134
613
5,368
6,612
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 0 / 3
6,002
600
4,186
3,779
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 9
5,936
594
2,804
8,053
5,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
knowsoul
Danzaburou
10
5 / 0 / 4
6,478
648
5,715
4,780
1,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
19
19
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
3
0
2
4
L
0
4
0
0
L
Set
1
3
0
0.33
L
Ganesha
Luxury11299
Ganesha
0
4
2
0.25
W
Fenrir
Pundasi
Fenrir
4
1
10
9
L
Medusa
Sno0pyP
Medusa
1
4
0
0.25
W
4
0
3
5.5
W
3
1
9
7.5
L
0
4
0
0
W
Danzaburou
knowsoul
Danzaburou
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,422
Damage
20,322
29,785
Taken
27,561
9,410
Mitigated
13,605
4,138
Healing
11,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
2,249
533
0
1,670
4,337
4,101
716
0
4,337
1,609
25,759
L
799
389
0
0
3,713
945
0
870
2,799
0
6,850
L
Set
1,860
470
0
131
5,641
1,541
0
942
4,585
0
25,322
L
Ganesha
Luxury11299
Ganesha
2,561
296
291
2,301
9,634
4,345
0
3,677
5,853
10,110
0
W
Fenrir
Pundasi
Fenrir
5,368
961
0
2,626
6,612
2,087
153
1,116
5,456
0
25,855
L
Medusa
Sno0pyP
Medusa
4,447
2,247
0
919
5,690
1,260
192
461
5,229
0
25,528
W
4,186
553
0
1,376
3,779
981
716
937
2,784
33,331
0
W
2,804
437
377
3,426
8,053
5,058
159
1,274
6,739
14,135
0
L
1,755
669
0
496
5,107
1,319
0
795
4,252
25,186
0
W
Danzaburou
knowsoul
Danzaburou
5,715
2,400
0
2,074
4,780
1,378
580
835
3,929
0
30,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,929
Gold Earned
31,014
190
Minions Killed
288
0
Camps Cleared
0
910,459
Distance Traveled
984,951
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,464
646
77
8
0
190,700
1
L
Thor
3,985
399
13
1
0
177,673
0
L
Set
4,859
486
57
6
0
192,258
3
L
Ganesha
4,616
462
3
0
0
199,228
1
W
Fenrir
6,134
613
52
5
0
215,359
2
L
Medusa
4,505
451
61
6
0
171,298
1
W
Zeus
6,002
600
77
8
0
181,509
3
W
Geb
5,936
594
15
2
0
212,453
4
L
Nu Wa
4,964
496
56
6
0
170,002
3
W
Danzaburou
6,478
648
67
7
0
184,930
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role