Player Matchup

Khepri
Khepri
 
Khepri
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Fort009
Cu Chulainn
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,502 Elo+
Party 1
Kukulkan
Kukulkan
Simonnex433
Kukulkan
Level 6
God Stats
1W - 1L
1,718 SR
Queue Stats
1W - 3L
1,502 Elo+
Party 1
Rama
Rama
manubrio44
Rama
Level 43
God Stats
0W - 1L
1,674 SR
Queue Stats
8W - 14L
1,329 Elo+
Solo
Da Ji
Da Ji
tarataz
Da Ji
Level 66
God Stats
0W - 2L
1,754 SR
Queue Stats
8W - 12L
1,502 Elo+
Party 1
Team Averages
Level 49
1,629 SR
1,467 Elo+

VS

Team Averages
Level 78
1,462 SR
1,395 Elo+
Ares
Ares
Abaeterno
Ares
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,271 Elo+
Solo
Izanami
Izanami
BeefJorky
Izanami
Level 99
God Stats
12W - 6L
1,491 SR
Queue Stats
61W - 61L
1,342 Elo+
Solo
Vulcan
Vulcan
ChilloutLotus
Vulcan
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 148L
1,570 Elo+
Party 2
Arachne
Arachne
alejandro2305
Arachne
Level 102
God Stats
1W - 0L
1,320 SR
Queue Stats
4W - 6L
1,289 Elo+
Solo
Mulan
Mulan
demon1cthief
Mulan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 5 / 5
5,690
438
3,393
10,959
4,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
Fort009
Cu Chulainn
10
1 / 2 / 3
6,106
470
4,154
8,839
7,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
Simonnex433
Kukulkan
11
2 / 3 / 1
6,899
531
7,138
6,126
2,157
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 3
5,827
448
3,205
7,364
1,732
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
tarataz
Da Ji
11
3 / 3 / 0
6,829
525
4,843
8,865
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
3 / 1 / 6
7,278
560
7,303
9,957
9,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
BeefJorky
Izanami
12
2 / 2 / 10
7,301
562
11,662
8,796
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 1
6,506
500
3,060
6,842
2,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
13
10 / 1 / 1
7,911
609
7,682
9,314
4,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 1 / 3
6,311
485
1,339
5,297
3,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
6
Kills
16
16
Deaths
6
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
5
5
0.5
W
Ares
3
1
6
6
W
Izanami
BeefJorky
Izanami
2
2
10
3.5
W
1
1
1
1.5
L
Cu Chulainn
Fort009
Cu Chulainn
1
2
3
1.25
L
Kukulkan
Simonnex433
Kukulkan
2
3
1
0.83
W
Arachne
10
1
1
10.5
W
0
1
3
1.5
L
0
3
3
0.5
L
Da Ji
tarataz
Da Ji
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,733
Damage
31,046
42,153
Taken
40,206
18,481
Mitigated
23,668
8,509
Healing
11,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,393
322
168
1,779
10,959
4,505
0
2,981
7,873
10,649
0
W
Ares
7,303
557
0
2,369
9,957
9,983
199
3,046
6,737
19,426
0
W
Izanami
BeefJorky
Izanami
11,662
8,961
0
2,899
8,796
3,301
1,553
1,854
6,848
0
56,326
W
3,060
1,329
157
1,533
6,842
2,867
43
2,957
3,799
29,369
0
L
Cu Chulainn
Fort009
Cu Chulainn
4,154
1,374
0
828
8,839
7,544
0
1,328
7,274
0
22,193
L
Kukulkan
Simonnex433
Kukulkan
7,138
476
0
500
6,126
2,157
0
2,295
3,781
38,421
0
W
Arachne
7,682
5,125
0
3,030
9,314
4,079
269
1,164
8,054
0
41,064
W
1,339
176
0
1,300
5,297
3,438
0
1,012
4,237
3,431
20,996
L
3,205
2,496
0
2,201
7,364
1,732
1,040
2,719
4,639
0
28,643
L
Da Ji
tarataz
Da Ji
4,843
1,072
0
3,033
8,865
2,543
0
1,150
7,613
0
33,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,351
Gold Earned
35,307
299
Minions Killed
336
0
Camps Cleared
0
1,165,526
Distance Traveled
1,212,901
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,690
438
13
1
0
249,093
2
W
Ares
7,278
560
22
2
0
241,137
3
W
Izanami
7,301
562
108
8
0
206,159
5
W
Vulcan
6,506
500
73
6
0
243,762
2
L
Cu Chulainn
6,106
470
53
4
0
233,597
5
L
Kukulkan
6,899
531
112
9
0
228,573
2
W
Arachne
7,911
609
69
5
0
294,149
1
W
Mulan
6,311
485
64
5
0
227,694
3
L
Rama
5,827
448
52
4
0
208,544
4
L
Da Ji
6,829
525
69
5
0
245,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role