Player Matchup

Geb
Geb
Hatsune_Nekko
Geb
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 11L
1,641 Elo+
Party 3
Erlang Shen
Erlang Shen
JordanOrJM
Erlang Shen
Level 64
God Stats
67W - 58L
1,698 SR
Queue Stats
273W - 266L
1,357 Elo+
Party 1
Hera
Hera
Momah2x
Hera
Level 17
God Stats
5W - 2L
1,500 SR
Queue Stats
125W - 114L
1,459 Elo+
Party 1
Neith
Neith
c_xx_Tempest_xx_
Neith
Level 123
God Stats
20W - 11L
1,804 SR
Queue Stats
203W - 207L
1,593 Elo+
Party 3
Cliodhna
Cliodhna
xHiRnToT4Lifex
Cliodhna
Level 70
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 76L
1,567 Elo+
Party 3
Team Averages
Level 58
1,601 SR
1,523 Elo+

VS

Team Averages
Level 93
1,540 SR
1,575 Elo+
Mercury
Mercury
Alexandru2205
Mercury
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
251W - 200L
1,660 Elo+
Party 2
Cthulhu
Cthulhu
Crucifix69-420
Cthulhu
Level 111
God Stats
9W - 6L
1,478 SR
Queue Stats
372W - 319L
1,658 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Obeyurmasta
Ah Muzen Cab
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,310 Elo+
Solo
Zeus
Zeus
jigendfg
Zeus
Level 109
God Stats
32W - 12L
1,550 SR
Queue Stats
303W - 273L
1,588 Elo+
Party 2
Mulan
Mulan
minimal222
Mulan
Level 109
God Stats
15W - 18L
1,672 SR
Queue Stats
370W - 319L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 5
5,889
535
7,947
9,104
5,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
JordanOrJM
Erlang Shen
13
4 / 1 / 0
7,518
683
6,478
7,996
6,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
Momah2x
Hera
11
2 / 2 / 2
6,533
594
4,755
5,576
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 2 / 4
6,756
614
5,007
5,462
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
11
5 / 1 / 3
6,641
604
2,550
7,566
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
3 / 1 / 3
6,236
567
3,548
8,794
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 2
5,926
539
5,183
10,413
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
Obeyurmasta
Ah Muzen Cab
4
1 / 3 / 0
4,374
398
996
2,967
513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
9
4 / 6 / 0
6,171
561
6,615
6,875
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
11
1 / 4 / 1
6,258
569
4,999
9,536
5,049
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
17
Kills
10
10
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
3
1
3
4.5
L
1
3
2
0.67
W
3
4
5
1.38
W
Erlang Shen
JordanOrJM
Erlang Shen
4
1
0
4
W
Hera
Momah2x
Hera
2
2
2
1.5
L
Ah Muzen Cab
Obeyurmasta
Ah Muzen Cab
1
3
0
0.33
W
3
2
4
2.5
L
Zeus
4
6
0
0.67
L
Mulan
1
4
1
0.38
W
Cliodhna
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,737
Damage
21,341
35,704
Taken
38,585
17,668
Mitigated
15,724
12,065
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
3,548
1,491
0
2,554
8,794
2,834
0
2,767
5,959
0
28,020
L
5,183
330
303
1,984
10,413
5,451
0
4,201
6,182
27,700
0
W
7,947
1,771
141
1,762
9,104
5,235
160
4,317
4,787
19,132
3,553
W
Erlang Shen
JordanOrJM
Erlang Shen
6,478
3,355
0
3,518
7,996
6,568
176
0
7,996
0
38,700
W
Hera
Momah2x
Hera
4,755
1,067
148
1,877
5,576
1,684
120
2,158
3,418
31,427
0
L
Ah Muzen Cab
Obeyurmasta
Ah Muzen Cab
996
487
0
509
2,967
513
0
1,350
1,617
0
6,266
W
5,007
2,514
0
1,959
5,462
1,861
880
2,352
3,110
0
38,023
L
Zeus
6,615
974
0
720
6,875
1,877
246
3,570
3,129
25,379
0
L
Mulan
4,999
944
0
2,927
9,536
5,049
0
0
9,536
0
33,085
W
Cliodhna
2,550
0
349
2,311
7,566
2,320
0
2,971
4,595
0
29,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,337
Gold Earned
28,965
315
Minions Killed
218
0
Camps Cleared
0
1,123,256
Distance Traveled
883,289
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,236
567
54
5
0
245,492
2
L
Cthulhu
5,926
539
40
4
0
224,051
2
W
Geb
5,889
535
24
2
0
213,905
3
W
Erlang Shen
7,518
683
83
8
0
226,999
1
W
Hera
6,533
594
67
6
0
230,070
4
L
Ah Muzen Cab
4,374
398
7
1
0
80,783
0
W
Neith
6,756
614
80
7
0
194,609
1
L
Zeus
6,171
561
41
4
0
175,668
1
L
Mulan
6,258
569
76
7
0
157,295
1
W
Cliodhna
6,641
604
61
6
0
257,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role