Player Matchup

Hera
Hera
AbsorbedTunic2
Hera
Level 156
God Stats
42W - 33L
1,596 SR
Queue Stats
388W - 422L
1,497 Elo+
Solo
Athena
Athena
Kaplaw_
Athena
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
106W - 107L
1,414 Elo+
Solo
Loki
Loki
WhiteDiamond9x9
Loki
Level 101
God Stats
7W - 4L
1,846 SR
Queue Stats
246W - 271L
1,577 Elo+
Solo
Horus
Horus
lordchiplex87
Horus
Level 126
God Stats
1W - 0L
1,274 SR
Queue Stats
238W - 287L
1,428 Elo+
Party 3
Chronos
Chronos
x_CH_xGuardian
Chronos
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
423W - 326L
1,487 Elo+
Party 3
Team Averages
Level 121
1,543 SR
1,481 Elo+

VS

Team Averages
Level 109
1,420 SR
1,517 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Bushogoma_R
Hera
Level 107
God Stats
0W - 2L
1,293 SR
Queue Stats
78W - 81L
1,504 Elo+
Party 1
Achilles
Achilles
UB_Grizz2050
Achilles
Level 92
God Stats
6W - 11L
1,326 SR
Queue Stats
222W - 233L
1,424 Elo+
Party 1
Artemis
Artemis
iHitman_92
Artemis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 171L
1,458 Elo+
Party 2
Chaac
Chaac
jessi415
Chaac
Level 101
God Stats
55W - 80L
1,482 SR
Queue Stats
332W - 351L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 2
8,435
527
10,174
7,834
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
Kaplaw_
Athena
14
1 / 1 / 3
8,441
528
6,952
10,977
9,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
4 / 0 / 1
8,496
531
3,946
8,590
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 2
7,798
487
6,717
14,624
11,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 1 / 2
8,484
530
5,697
11,086
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 3
7,262
454
5,573
10,064
5,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 8 / 2
7,460
466
5,360
9,175
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
UB_Grizz2050
Achilles
14
3 / 3 / 1
8,410
526
4,385
12,202
4,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
iHitman_92
Artemis
13
1 / 2 / 2
7,563
473
8,318
9,325
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
jessi415
Chaac
15
2 / 0 / 1
8,941
559
9,263
10,958
11,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
12
Kills
7
7
Deaths
13
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
3
2.5
W
6
2
2
3.5
L
0
8
2
0.13
W
Athena
Kaplaw_
Athena
1
1
3
2.5
L
Achilles
UB_Grizz2050
Achilles
3
3
1
1.17
W
4
0
1
4.5
L
Artemis
iHitman_92
Artemis
1
2
2
1
L
Chaac
jessi415
Chaac
2
0
1
2.5
W
1
3
2
0.67
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,486
Damage
32,899
53,111
Taken
51,724
28,896
Mitigated
27,070
19,756
Healing
18,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,573
156
444
4,082
10,064
5,129
0
3,938
6,041
20,494
5,864
W
10,174
2,353
0
2,176
7,834
2,497
378
2,998
4,605
41,215
0
L
5,360
1,611
0
798
9,175
2,948
27
5,018
3,769
41,974
0
W
Athena
Kaplaw_
Athena
6,952
1,398
0
3,912
10,977
9,100
0
1,369
8,611
43,331
0
L
Achilles
UB_Grizz2050
Achilles
4,385
1,196
0
3,724
12,202
4,524
0
4,865
7,114
0
46,340
W
3,946
699
167
3,907
8,590
2,919
712
1,569
6,903
0
47,621
L
Artemis
iHitman_92
Artemis
8,318
3,062
0
3,246
9,325
2,828
0
3,179
6,142
0
51,455
L
Chaac
jessi415
Chaac
9,263
561
287
5,555
10,958
11,641
112
4,673
5,382
4,550
48,212
W
6,717
2,703
694
3,000
14,624
11,179
0
3,404
10,639
3,912
23,660
W
5,697
2,678
202
5,698
11,086
3,201
3,260
1,586
9,500
63,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,654
Gold Earned
39,636
429
Minions Killed
391
0
Camps Cleared
0
1,606,465
Distance Traveled
1,519,564
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,262
454
44
3
0
294,404
5
W
Hera
8,435
527
71
4
0
323,068
3
L
Hera
7,460
466
81
5
0
268,569
0
W
Athena
8,441
528
100
6
0
331,230
7
L
Achilles
8,410
526
78
5
0
375,840
3
W
Loki
8,496
531
90
6
0
331,942
5
L
Artemis
7,563
473
83
5
0
267,777
7
L
Chaac
8,941
559
105
7
0
312,974
6
W
Horus
7,798
487
32
2
0
314,995
0
W
Chronos
8,484
530
136
9
0
305,230
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role