Player Matchup

Chaac
Chaac
ImTHATGood57
Chaac
Level 64
God Stats
2W - 1L
1,803 SR
Queue Stats
20W - 22L
1,595 Elo+
Party 1
Fenrir
Fenrir
Lime 5280
Fenrir
Level 48
God Stats
4W - 2L
1,642 SR
Queue Stats
18W - 19L
1,595 Elo+
Party 1
Zeus
Zeus
landed-gaoler2
Zeus
Level 61
God Stats
90W - 78L
1,552 SR
Queue Stats
496W - 576L
1,476 Elo+
Solo
Team Averages
Level 58
1,666 SR
1,555 Elo+

VS

Team Averages
Level 70
1,518 SR
1,517 Elo+
Ymir
Ymir
PARANORMALTC
Ymir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,500 Elo+
Party 2
Bastet
Bastet
dwillz420
Bastet
Level 66
God Stats
9W - 5L
1,289 SR
Queue Stats
39W - 36L
1,545 Elo+
Party 2
He Bo
He Bo
eparis321
He Bo
Level 60
God Stats
15W - 17L
1,766 SR
Queue Stats
89W - 105L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 8
8,280
828
7,024
10,185
6,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Lime 5280
Fenrir
12
6 / 3 / 6
8,190
819
7,094
10,255
5,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 1 / 7
8,173
817
11,394
3,612
1,048
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,382
738
4,761
11,874
8,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Bastet
dwillz420
Bastet
11
3 / 3 / 2
7,416
742
5,310
9,098
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
eparis321
He Bo
10
1 / 7 / 1
6,802
680
7,160
9,240
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
5
5
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
W
Fenrir
Lime 5280
Fenrir
6
3
6
3
L
1
4
0
0.25
L
Bastet
dwillz420
Bastet
3
3
2
1.33
L
He Bo
eparis321
He Bo
1
7
1
0.21
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,512
Damage
17,231
24,052
Taken
30,212
12,578
Mitigated
14,210
5,827
Healing
5,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,024
1,165
0
4,400
10,185
6,311
45
4,755
5,150
0
26,483
W
Fenrir
Lime 5280
Fenrir
7,094
1,794
0
1,427
10,255
5,219
0
5,506
4,451
0
14,868
L
4,761
395
364
2,005
11,874
8,460
0
5,991
5,883
19,489
0
L
Bastet
dwillz420
Bastet
5,310
2,083
0
1,549
9,098
3,254
0
1,990
7,108
0
12,975
L
He Bo
eparis321
He Bo
7,160
314
0
1,372
9,240
2,496
0
3,739
5,501
21,155
0
W
11,394
255
0
0
3,612
1,048
160
1,586
1,964
32,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,643
Gold Earned
21,600
119
Minions Killed
90
6
Camps Cleared
3
537,513
Distance Traveled
545,721
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,280
828
48
5
4
192,466
2
W
Fenrir
8,190
819
20
2
2
185,085
4
L
Ymir
7,382
738
25
3
0
185,347
2
L
Bastet
7,416
742
18
2
1
188,951
3
L
He Bo
6,802
680
47
5
2
171,423
1
W
Zeus
8,173
817
51
5
0
159,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role