Player Matchup

Nike
Nike
Adamskidu
Nike
Level 93
God Stats
1W - 4L
1,280 SR
Queue Stats
85W - 104L
1,262 Elo+
Party 3
Atlas
Atlas
Sacredge_
Atlas
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 47L
1,441 Elo+
Party 2
Sol
Sol
SerasWings
Sol
Level 7
God Stats
0W - 1L
1,712 SR
Queue Stats
26W - 27L
1,250 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SnowGun03
Morgan Le Fay
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 35L
1,253 Elo+
Solo
Nemesis
Nemesis
Zaramonk
Nemesis
Level 101
God Stats
2W - 2L
1,289 SR
Queue Stats
86W - 108L
1,302 Elo+
Party 3
Team Averages
Level 91
1,456 SR
1,302 Elo+

VS

Team Averages
Level 86
1,739 SR
1,528 Elo+
Cthulhu
Cthulhu
MUTUMBU96
Cthulhu
Level 131
God Stats
8W - 6L
1,839 SR
Queue Stats
741W - 721L
1,524 Elo+
Party 1
Hera
Hera
RtheDaddy
Hera
Level 57
God Stats
67W - 51L
1,580 SR
Queue Stats
563W - 525L
1,529 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Syren73
Tsukuyomi
Level 43
God Stats
20W - 10L
1,723 SR
Queue Stats
497W - 496L
1,537 Elo+
Party 1
Neith
Neith
lDeathWing
Neith
Level 86
God Stats
23W - 14L
1,675 SR
Queue Stats
129W - 136L
1,491 Elo+
Solo
Heimdallr
Heimdallr
taker1990
Heimdallr
Level 114
God Stats
18W - 12L
1,879 SR
Queue Stats
418W - 433L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
0 / 2 / 1
8,024
535
5,668
13,486
7,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Atlas
Sacredge_
Atlas
13
2 / 1 / 2
7,993
533
6,135
10,775
9,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 4 / 1
6,588
439
4,389
8,566
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
SnowGun03
Morgan Le Fay
15
3 / 5 / 2
8,905
594
7,640
11,024
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Zaramonk
Nemesis
15
4 / 5 / 2
8,696
580
6,445
12,147
4,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MUTUMBU96
Cthulhu
12
2 / 2 / 3
7,631
509
4,787
11,959
9,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hera
16
7 / 2 / 2
9,270
618
7,607
7,288
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Syren73
Tsukuyomi
15
4 / 3 / 7
8,885
592
8,883
9,377
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
15
2 / 0 / 3
9,122
608
8,421
7,607
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
taker1990
Heimdallr
14
2 / 2 / 3
7,932
529
8,591
9,726
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
17
17
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nike
0
2
1
0.25
W
Cthulhu
MUTUMBU96
Cthulhu
2
2
3
1.75
W
Hera
7
2
2
4
L
Atlas
Sacredge_
Atlas
2
1
2
3
L
0
4
1
0.13
L
Morgan Le Fay
SnowGun03
Morgan Le Fay
3
5
2
0.8
W
Tsukuyomi
Syren73
Tsukuyomi
4
3
7
2.5
L
Nemesis
Zaramonk
Nemesis
4
5
2
1
W
Neith
2
0
3
3.5
W
Heimdallr
taker1990
Heimdallr
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,277
Damage
38,289
55,998
Taken
45,957
27,808
Mitigated
21,570
12,344
Healing
15,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
5,668
584
0
2,634
13,486
7,306
0
1,141
12,345
0
48,610
W
Cthulhu
MUTUMBU96
Cthulhu
4,787
231
713
3,306
11,959
9,834
0
4,912
6,960
27,247
0
W
Hera
7,607
1,758
0
500
7,288
2,742
369
3,757
3,295
58,753
0
L
Atlas
Sacredge_
Atlas
6,135
2,339
0
1,676
10,775
9,433
0
2,471
8,304
29,800
0
L
4,389
1,611
0
3,025
8,566
2,463
154
1,035
7,531
35,300
5,090
L
Morgan Le Fay
SnowGun03
Morgan Le Fay
7,640
473
0
1,910
11,024
3,806
820
5,565
5,459
59,272
0
W
Tsukuyomi
Syren73
Tsukuyomi
8,883
2,197
0
3,282
9,377
3,056
471
2,150
6,888
0
47,423
L
Nemesis
Zaramonk
Nemesis
6,445
2,050
0
3,099
12,147
4,800
0
2,182
9,965
0
56,615
W
Neith
8,421
3,325
0
4,384
7,607
2,312
1,084
0
7,100
0
59,391
W
Heimdallr
taker1990
Heimdallr
8,591
3,632
0
3,244
9,726
3,626
0
6,295
3,383
0
58,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,206
Gold Earned
42,840
455
Minions Killed
483
0
Camps Cleared
0
1,571,267
Distance Traveled
1,520,511
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,024
535
109
7
0
296,976
6
W
Cthulhu
7,631
509
41
3
0
284,757
5
W
Hera
9,270
618
117
8
0
303,370
3
L
Atlas
7,993
533
42
3
0
341,939
2
L
Sol
6,588
439
86
6
0
319,032
1
L
Morgan Le Fay
8,905
594
121
8
0
293,903
5
W
Tsukuyomi
8,885
592
90
6
0
357,812
2
L
Nemesis
8,696
580
97
6
0
319,417
2
W
Neith
9,122
608
123
8
0
294,095
4
W
Heimdallr
7,932
529
112
7
0
280,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role