Player Matchup

Nike
Nike
Bronze III
 
Nike
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver III
CaptainBlyte
Hou Yi
Silver III
Level 136
God Stats
3W - 5L
1,703 SR
Queue Stats
28W - 30L
1,415 MMR
Party 2
Scylla
Scylla
Silver III
PrimitiveKiller
Scylla
Silver III
Level 89
God Stats
3W - 1L
1,889 SR
Queue Stats
7W - 10L
1,415 MMR
Solo
Ares
Ares
Silver III
TheBigBadSalad
Ares
Silver III
Level 124
God Stats
2W - 7L
1,344 SR
Queue Stats
25W - 29L
1,369 MMR
Party 2
Loki
Loki
Silver II
julian1517
Loki
Silver II
Level 148
God Stats
3W - 9L
1,500 SR
Queue Stats
88W - 102L
1,406 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,587 SR
1,421 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,488 SR
1,431 MMR
Raijin
Raijin
Silver IV
 
Raijin
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
JuiceOPP
Ah Muzen Cab
Silver I
Level 160
God Stats
40W - 30L
1,558 SR
Queue Stats
74W - 62L
1,461 MMR
Solo
Thor
Thor
Silver IV
JumboWoman
Thor
Silver IV
Level 141
God Stats
2W - 4L
1,380 SR
Queue Stats
6W - 12L
1,305 MMR
Solo
Fenrir
Fenrir
Silver I
PolarSkies
Fenrir
Silver I
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,547 MMR
Party 1
Sol
Sol
Silver II
xXMightyKennyXx
Sol
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
0 / 3 / 1
6,288
484
4,800
10,259
7,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
13
3 / 2 / 0
7,405
570
6,074
8,799
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
5,872
452
3,436
6,868
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 4 / 3
6,104
470
4,358
12,026
7,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 2
6,135
472
3,642
8,660
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AchillesGebOdinCliodhna

VS

Bans
TiamatAgniBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 1 / 7
7,293
561
6,507
4,400
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
JuiceOPP
Ah Muzen Cab
14
4 / 1 / 5
8,180
629
11,371
11,087
5,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
10 / 0 / 3
8,424
648
7,177
8,500
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
PolarSkies
Fenrir
11
0 / 2 / 9
6,866
528
3,692
12,203
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 1 / 1
8,529
656
7,290
6,014
918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
18
18
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
3
1
0.17
W
Raijin
 
Raijin
1
1
7
4.5
L
Hou Yi
3
2
0
1.5
W
Ah Muzen Cab
JuiceOPP
Ah Muzen Cab
4
1
5
6.5
W
10
0
3
11.5
W
Fenrir
PolarSkies
Fenrir
0
2
9
2.25
L
1
4
1
0.38
L
1
4
3
0.63
L
0
5
2
0.2
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,310
Damage
36,037
46,612
Taken
42,204
22,133
Mitigated
19,766
9,543
Healing
19,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
4,800
680
0
901
10,259
7,035
0
525
8,875
0
31,304
W
Raijin
 
Raijin
6,507
864
0
1,358
4,400
1,355
87
1,161
3,239
48,884
0
L
Hou Yi
6,074
3,322
0
3,397
8,799
2,707
0
5,387
3,412
0
56,833
W
Ah Muzen Cab
JuiceOPP
Ah Muzen Cab
11,371
4,667
0
6,976
11,087
5,757
623
652
10,435
0
51,773
W
7,177
1,653
0
3,959
8,500
2,967
171
2,160
6,340
0
46,932
W
Fenrir
PolarSkies
Fenrir
3,692
1,255
594
4,000
12,203
8,769
22
3,325
8,878
0
16,915
L
3,436
374
0
1,069
6,868
1,461
0
2,206
4,617
32,969
0
L
4,358
418
250
2,294
12,026
7,884
0
4,431
7,508
10,913
0
L
3,642
763
0
1,632
8,660
3,046
0
1,248
7,181
0
40,165
W
7,290
3,695
0
2,791
6,014
918
0
496
5,518
61,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,804
Gold Earned
39,292
352
Minions Killed
410
0
Camps Cleared
0
1,149,173
Distance Traveled
1,265,558
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,288
484
87
7
0
228,382
9
W
Raijin
7,293
561
84
6
0
248,364
7
L
Hou Yi
7,405
570
112
9
0
224,741
5
W
Ah Muzen Cab
8,180
629
91
7
0
233,279
1
W
Thor
8,424
648
83
6
0
282,194
1
W
Fenrir
6,866
528
25
2
0
255,470
4
L
Scylla
5,872
452
62
5
0
235,983
4
L
Ares
6,104
470
15
1
0
246,097
2
L
Loki
6,135
472
76
6
0
213,970
4
W
Sol
8,529
656
127
10
0
246,251
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role