Player Matchup

Loki
Loki
Gold I
MineBadass
Loki
Gold I
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 26L
1,863 MMR
Solo
Osiris
Osiris
Gold III
NotEmilZyy
Osiris
Gold III
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
65W - 41L
1,685 MMR
Party 2
Izanami
Izanami
Platinum III
ShockdoesGaming
Izanami
Platinum III
Level 129
God Stats
95W - 53L
1,837 SR
Queue Stats
571W - 559L
1,946 MMR
Party 2
Janus
Janus
Platinum III
Slob my top
Janus
Platinum III
Level 147
God Stats
1W - 1L
1,791 SR
Queue Stats
118W - 110L
1,842 MMR
Solo
Artio
Artio
Platinum V
Umebozoh
Artio
Platinum V
Level 105
God Stats
3W - 3L
1,623 SR
Queue Stats
34W - 25L
1,889 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,650 SR
1,845 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,779 SR
1,845 MMR
Sol
Sol
Platinum V
ALMAX4sure
Sol
Platinum V
Level 127
God Stats
13W - 7L
1,813 SR
Queue Stats
123W - 119L
1,814 MMR
Solo
Nemesis
Nemesis
Platinum IV
Aeneki
Nemesis
Platinum IV
Level 155
God Stats
61W - 41L
1,822 SR
Queue Stats
200W - 181L
1,919 MMR
Party 1
Scylla
Scylla
Platinum V
Kruciphy
Scylla
Platinum V
Level 106
God Stats
32W - 28L
1,689 SR
Queue Stats
532W - 524L
1,809 MMR
Solo
Horus
Horus
Gold I
WindySensei
Horus
Gold I
Level 88
God Stats
1W - 1L
1,817 SR
Queue Stats
24W - 17L
1,873 MMR
Solo
Chaac
Chaac
Platinum V
seshful
Chaac
Platinum V
Level 147
God Stats
1W - 3L
1,752 SR
Queue Stats
281W - 250L
1,808 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 11
13,394
582
14,380
17,513
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
NotEmilZyy
Osiris
20
8 / 1 / 2
14,546
632
24,798
23,647
25,554
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
9 / 1 / 4
15,130
658
13,509
11,871
4,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

20
0 / 2 / 6
13,443
584
4,173
9,589
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
Umebozoh
Artio
17
2 / 1 / 15
12,637
549
6,629
20,401
23,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
GebThothOdin

VS

Bans
AtlasKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 3
10,111
440
10,724
19,892
4,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Aeneki
Nemesis
15
4 / 4 / 1
10,463
455
10,622
14,927
6,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Scylla
Kruciphy
Scylla
16
0 / 5 / 2
9,837
428
4,369
12,441
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 4
8,667
377
5,835
13,279
11,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Chaac
seshful
Chaac
16
2 / 4 / 0
10,565
459
13,930
20,553
18,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
24
Kills
6
6
Deaths
24
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
Nemesis
Aeneki
Nemesis
4
4
1
1.13
L
Scylla
Kruciphy
Scylla
0
5
2
0.2
W
5
1
11
10.5
W
Osiris
NotEmilZyy
Osiris
8
1
2
9
W
9
1
4
11
W
0
2
6
1.5
W
Artio
Umebozoh
Artio
2
1
15
9.5
L
0
2
4
1
L
Chaac
seshful
Chaac
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,489
Damage
45,480
83,021
Taken
81,092
62,483
Mitigated
44,283
35,176
Healing
18,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,724
4,232
0
4,525
19,892
4,906
0
2,463
17,429
76,401
0
L
Nemesis
Aeneki
Nemesis
10,622
5,120
0
1,281
14,927
6,064
0
1,828
13,099
0
66,790
L
Scylla
Kruciphy
Scylla
4,369
201
0
1,185
12,441
3,160
0
674
11,767
68,877
0
W
14,380
4,114
0
5,370
17,513
5,692
0
3,777
13,077
0
91,643
W
Osiris
NotEmilZyy
Osiris
24,798
12,086
355
11,097
23,647
25,554
436
4,429
18,040
0
100,435
W
13,509
8,351
0
6,081
11,871
4,424
3,670
3,181
8,449
0
144,943
W
4,173
342
0
1,467
9,589
3,459
5,127
1,254
8,184
126,313
0
W
Artio
Umebozoh
Artio
6,629
813
2,654
8,152
20,401
23,354
1,385
4,446
14,691
27,072
0
L
5,835
2,437
1,295
3,945
13,279
11,471
0
3,186
10,093
0
20,185
L
Chaac
seshful
Chaac
13,930
1,786
0
6,639
20,553
18,682
432
2,651
17,902
6,189
68,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,150
Gold Earned
49,643
697
Minions Killed
556
0
Camps Cleared
0
2,348,608
Distance Traveled
1,953,209
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,111
440
139
6
0
374,790
5
L
Nemesis
10,463
455
96
4
0
386,213
4
L
Scylla
9,837
428
154
7
0
387,707
7
W
Loki
13,394
582
116
5
0
523,355
6
W
Osiris
14,546
632
165
7
0
449,528
3
W
Izanami
15,130
658
203
9
0
438,739
5
W
Janus
13,443
584
193
8
0
465,160
2
W
Artio
12,637
549
20
1
0
471,826
6
L
Horus
8,667
377
20
1
0
402,589
5
L
Chaac
10,565
459
147
6
0
401,910
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role