Player Matchup

Bacchus
Bacchus
Deathsquito
Bacchus
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 105L
1,652 Elo+
Party 1
Cupid
Cupid
LukaBurzan
Cupid
Level 159
God Stats
6W - 1L
1,815 SR
Queue Stats
215W - 116L
1,647 Elo+
Party 1
Hercules
Hercules
TankyRo
Hercules
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
235W - 135L
1,694 Elo+
Party 1
Bellona
Bellona
TimboSlíce
Bellona
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,792 Elo+
Party 1
Discordia
Discordia
zmijazec
Discordia
Level 158
God Stats
12W - 2L
1,838 SR
Queue Stats
209W - 138L
1,647 Elo+
Party 1
Team Averages
Level 136
1,630 SR
1,686 Elo+

VS

Team Averages
Level 107
1,621 SR
1,577 Elo+
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
AitzolMps3
Cernunnos
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 50L
1,419 Elo+
Party 2
Poseidon
Poseidon
Jamago13
Poseidon
Level 91
God Stats
2W - 3L
1,738 SR
Queue Stats
12W - 8L
1,851 Elo+
Party 3
Hercules
Hercules
Josebuune17
Hercules
Level 154
God Stats
1W - 3L
1,789 SR
Queue Stats
66W - 75L
1,577 Elo+
Party 2
Merlin
Merlin
Pickandroll
Merlin
Level 42
God Stats
5W - 7L
1,576 SR
Queue Stats
115W - 157L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deathsquito
Bacchus
15
5 / 0 / 11
9,087
649
10,159
9,478
8,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
16
8 / 1 / 7
10,423
745
12,980
9,456
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
TankyRo
Hercules
13
9 / 0 / 13
9,184
656
10,496
14,302
11,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
TimboSlíce
Bellona
14
1 / 4 / 0
7,953
568
5,913
10,681
10,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
zmijazec
Discordia
15
7 / 0 / 5
9,065
648
6,876
6,092
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 7 / 0
6,168
441
3,663
13,098
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
AitzolMps3
Cernunnos
9
0 / 7 / 1
6,124
437
6,403
11,070
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
Jamago13
Poseidon
11
0 / 7 / 0
6,477
463
3,025
9,796
5,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Josebuune17
Hercules
14
4 / 3 / 0
8,580
613
10,640
14,847
13,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
11
0 / 6 / 0
6,805
486
4,936
9,594
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
6
30
Kills
5
5
Deaths
30
36
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
7
0
0.14
L
Cernunnos
AitzolMps3
Cernunnos
0
7
1
0.07
W
Bacchus
Deathsquito
Bacchus
5
0
11
10.5
L
Poseidon
Jamago13
Poseidon
0
7
0
0
L
Hercules
Josebuune17
Hercules
4
3
0
1.33
W
Cupid
8
1
7
11.5
L
Merlin
0
6
0
0
W
Hercules
TankyRo
Hercules
9
0
13
15.5
W
Bellona
TimboSlíce
Bellona
1
4
0
0.25
W
Discordia
zmijazec
Discordia
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,424
Damage
28,667
50,009
Taken
58,405
36,529
Mitigated
25,921
17,282
Healing
6,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,663
1,165
0
883
13,098
3,121
0
4,730
8,368
0
33,289
L
Cernunnos
AitzolMps3
Cernunnos
6,403
3,182
0
2,118
11,070
2,383
0
349
10,721
0
29,178
W
Bacchus
Deathsquito
Bacchus
10,159
1,581
0
3,245
9,478
8,907
33
1,151
8,327
52,156
0
L
Poseidon
Jamago13
Poseidon
3,025
754
0
754
9,796
5,069
0
3,711
6,085
36,393
0
L
Hercules
Josebuune17
Hercules
10,640
3,829
0
2,540
14,847
13,133
42
3,608
11,239
0
49,227
W
Cupid
12,980
8,210
55
3,833
9,456
3,602
6,603
2,053
7,403
0
82,340
L
Merlin
4,936
244
0
450
9,594
2,215
0
4,637
4,957
41,994
0
W
Hercules
TankyRo
Hercules
10,496
4,832
1,215
6,489
14,302
11,164
148
2,875
11,253
0
19,768
W
Bellona
TimboSlíce
Bellona
5,913
2,111
0
1,005
10,681
10,518
0
0
10,681
0
40,035
W
Discordia
zmijazec
Discordia
6,876
212
0
1,440
6,092
2,338
0
1,882
4,210
57,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,712
Gold Earned
34,154
498
Minions Killed
360
0
Camps Cleared
0
1,524,326
Distance Traveled
1,311,735
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,168
441
60
4
0
274,544
2
L
Cernunnos
6,124
437
58
4
0
252,938
7
W
Bacchus
9,087
649
98
7
0
316,704
5
L
Poseidon
6,477
463
59
4
0
263,948
4
L
Hercules
8,580
613
106
8
0
261,728
0
W
Cupid
10,423
745
166
12
0
284,188
2
L
Merlin
6,805
486
77
6
0
258,577
5
W
Hercules
9,184
656
16
1
0
331,999
6
W
Bellona
7,953
568
98
7
0
274,942
0
W
Discordia
9,065
648
120
9
0
316,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role