Player Matchup

Osiris
Osiris
 
Osiris
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Ghost_spartan_ii
Hel
Level 69
God Stats
0W - 3L
1,175 SR
Queue Stats
225W - 216L
1,466 Elo+
Solo
Anubis
Anubis
KND_Chacall-YT
Anubis
Level 68
God Stats
33W - 23L
1,463 SR
Queue Stats
385W - 423L
1,423 Elo+
Party 2
Apollo
Apollo
Soap1816
Apollo
Level 67
God Stats
0W - 2L
1,268 SR
Queue Stats
71W - 80L
1,647 Elo+
Solo
Gilgamesh
Gilgamesh
XxNoToRiUs_Boy_
Gilgamesh
Level 65
God Stats
42W - 21L
1,534 SR
Queue Stats
563W - 576L
1,488 Elo+
Party 2
Team Averages
Level 70
1,388 SR
1,505 Elo+

VS

Team Averages
Level 62
1,393 SR
1,453 Elo+
Pele
Pele
Arkan06
Pele
Level 85
God Stats
3W - 1L
1,246 SR
Queue Stats
159W - 169L
1,499 Elo+
Party 1
Charybdis
Charybdis
LightingSpeed12
Charybdis
Level 87
God Stats
124W - 113L
1,513 SR
Queue Stats
156W - 165L
1,492 Elo+
Party 1
Bellona
Bellona
kinket2001
Bellona
Level 45
God Stats
10W - 9L
1,419 SR
Queue Stats
61W - 73L
1,308 Elo+
Solo
Poseidon
Poseidon
soccer hoffax1
Poseidon
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 127L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
superninjab0y
Cthulhu
Level 29
God Stats
7W - 3L
1,286 SR
Queue Stats
29W - 23L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
5 / 5 / 3
10,256
570
11,239
18,311
17,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 10 / 1
7,718
429
10,688
16,797
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 6 / 1
9,041
502
8,490
16,818
5,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
Soap1816
Apollo
12
0 / 9 / 7
7,355
409
5,591
16,775
3,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
XxNoToRiUs_Boy_
Gilgamesh
16
4 / 5 / 5
9,845
547
10,370
16,638
8,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Arkan06
Pele
16
7 / 3 / 5
10,017
557
11,132
15,820
7,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
LightingSpeed12
Charybdis
17
13 / 3 / 10
10,927
607
24,078
12,177
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
kinket2001
Bellona
15
2 / 5 / 4
9,778
543
9,086
15,314
12,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
18
9 / 5 / 3
11,151
620
12,669
10,984
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
15
4 / 1 / 19
10,598
589
11,339
15,818
15,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
16
Kills
35
35
Deaths
17
17
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
5
3
1.3
W
Pele
Arkan06
Pele
7
3
5
3.17
L
3
10
1
0.35
L
4
6
1
0.75
W
Charybdis
LightingSpeed12
Charybdis
13
3
10
6
L
Apollo
Soap1816
Apollo
0
9
7
0.39
L
Gilgamesh
XxNoToRiUs_Boy_
Gilgamesh
4
5
5
1.3
W
Bellona
kinket2001
Bellona
2
5
4
0.8
W
Poseidon
9
5
3
2.1
W
Cthulhu
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,378
Damage
68,304
85,339
Taken
70,113
38,916
Mitigated
42,697
26,711
Healing
17,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,239
4,577
0
6,648
18,311
17,551
592
2,236
15,995
0
62,301
W
Pele
Arkan06
Pele
11,132
2,444
0
1,343
15,820
7,944
390
2,513
13,307
0
62,043
L
10,688
764
2,341
6,174
16,797
3,448
0
5,529
11,228
24,788
0
L
8,490
894
0
5,843
16,818
5,827
0
7,722
8,714
54,693
0
W
Charybdis
LightingSpeed12
Charybdis
24,078
11,191
0
5,159
12,177
4,084
4,166
5,185
6,992
0
82,446
L
Apollo
Soap1816
Apollo
5,591
2,212
0
1,692
16,775
3,441
0
4,043
12,704
0
27,480
L
Gilgamesh
XxNoToRiUs_Boy_
Gilgamesh
10,370
1,657
0
4,013
16,638
8,649
0
3,804
12,690
2,647
58,910
W
Bellona
kinket2001
Bellona
9,086
3,040
0
3,389
15,314
12,379
184
722
14,592
0
51,476
W
Poseidon
12,669
1,319
0
2,118
10,984
2,738
770
4,818
6,004
65,539
0
W
Cthulhu
11,339
628
1,102
4,230
15,818
15,552
203
6,632
8,468
28,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,215
Gold Earned
52,471
380
Minions Killed
465
0
Camps Cleared
0
1,617,413
Distance Traveled
1,793,196
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,256
570
118
7
0
313,959
0
W
Pele
10,017
557
85
5
0
395,251
3
L
Hel
7,718
429
25
1
0
311,777
0
L
Anubis
9,041
502
102
6
0
287,518
0
W
Charybdis
10,927
607
112
6
0
305,552
2
L
Apollo
7,355
409
42
2
0
335,323
3
L
Gilgamesh
9,845
547
93
5
0
368,836
0
W
Bellona
9,778
543
106
6
0
336,598
2
W
Poseidon
11,151
620
128
7
0
345,080
1
W
Cthulhu
10,598
589
34
2
0
410,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role