Player Matchup

Scylla
Scylla
Silver I
CraZy_x_Rush
Scylla
Silver I
Level 87
God Stats
10W - 12L
1,482 SR
Queue Stats
15W - 16L
1,537 MMR
Party 2
Neith
Neith
Silver I
LilLettnMorettn
Neith
Silver I
Level 122
God Stats
2W - 5L
1,399 SR
Queue Stats
15W - 16L
1,537 MMR
Party 2
Amaterasu
Amaterasu
Silver I
xondr
Amaterasu
Silver I
Level 134
God Stats
4W - 3L
1,773 SR
Queue Stats
15W - 16L
1,537 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,552 SR
1,537 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,667 SR
1,529 MMR
Sobek
Sobek
Gold V
Ephavyy
Sobek
Gold V
Level 120
God Stats
39W - 21L
1,839 SR
Queue Stats
237W - 221L
1,297 MMR
Party 1
Sol
Sol
Gold IV
TierBidoon13
Sol
Gold IV
Level 149
God Stats
3W - 1L
1,859 SR
Queue Stats
196W - 201L
1,644 MMR
Party 1
Chaac
Chaac
Gold V
UnSmurfTuSerre
Chaac
Gold V
Level 58
God Stats
3W - 6L
1,303 SR
Queue Stats
145W - 125L
1,647 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
4 / 6 / 1
9,303
716
9,318
9,320
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 4 / 5
7,832
602
11,995
9,970
3,405
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
xondr
Amaterasu
12
2 / 1 / 5
8,822
679
9,636
20,302
21,614
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
GebAchillesThothBastetGilgamesh

VS

Bans
OdinCu ChulainnCerberusMulanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ephavyy
Sobek
13
0 / 1 / 7
9,468
728
5,725
16,938
15,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
6 / 2 / 2
9,625
740
13,180
11,669
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
5 / 4 / 4
9,821
755
13,254
13,615
12,138
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
7
Kills
11
11
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
6
1
0.75
W
Sobek
Ephavyy
Sobek
0
1
7
3.5
L
1
4
5
0.88
W
6
2
2
3.5
W
5
4
4
1.75
L
Amaterasu
xondr
Amaterasu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,949
Damage
32,159
39,592
Taken
42,222
27,982
Mitigated
32,745
6,374
Healing
17,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
9,318
955
0
747
9,320
2,963
0
4,950
4,370
28,564
0
W
Sobek
Ephavyy
Sobek
5,725
581
669
6,452
16,938
15,976
232
3,762
13,176
13,673
0
L
11,995
5,607
0
1,704
9,970
3,405
0
4,136
5,834
0
30,337
W
13,180
6,267
0
5,274
11,669
4,631
2,346
1,923
9,746
43,518
4,972
W
13,254
2,064
192
4,818
13,615
12,138
17
3,958
9,657
0
39,823
L
Amaterasu
xondr
Amaterasu
9,636
3,391
94
3,829
20,302
21,614
0
8,160
12,142
0
18,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,957
Gold Earned
28,914
105
Minions Killed
125
1
Camps Cleared
8
685,374
Distance Traveled
729,183
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,303
716
60
5
1
215,848
2
W
Sobek
9,468
728
17
1
1
263,586
2
L
Neith
7,832
602
31
2
0
194,674
1
W
Sol
9,625
740
64
5
3
217,548
1
W
Chaac
9,821
755
44
3
4
248,049
5
L
Amaterasu
8,822
679
14
1
0
274,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role